| Index: gpu/command_buffer/tests/gl_native_gmb_backbuffer_unittest.cc
|
| diff --git a/gpu/command_buffer/tests/gl_native_gmb_backbuffer_unittest.cc b/gpu/command_buffer/tests/gl_native_gmb_backbuffer_unittest.cc
|
| index 2bb44e4fb4598f04bdd42fe6b445466f6721a8b8..cafe0c648798da6e4f743f2eb66e7c389704b966 100644
|
| --- a/gpu/command_buffer/tests/gl_native_gmb_backbuffer_unittest.cc
|
| +++ b/gpu/command_buffer/tests/gl_native_gmb_backbuffer_unittest.cc
|
| @@ -15,21 +15,68 @@
|
| #include "ui/gl/gl_context.h"
|
| #include "ui/gl/gl_image.h"
|
|
|
| +#if defined(OS_MACOSX)
|
| +#include "gpu/ipc/service/gpu_memory_buffer_factory_io_surface.h"
|
| +#endif
|
| +
|
| namespace gpu {
|
|
|
| class GLNativeGMBTest : public testing::Test {
|
| protected:
|
| void SetUp() override {
|
| gl_.Initialize(GLManager::Options());
|
| - image_factory_.SetRequiredTextureType(GL_TEXTURE_RECTANGLE_ARB);
|
| }
|
|
|
| void TearDown() override {
|
| gl_.Destroy();
|
| }
|
|
|
| + // Runs a simple battery of tests.
|
| + void RunBackbufferTestWithOptions(const GLManager::Options& options) {
|
| + GLManager gl;
|
| + gl.Initialize(options);
|
| + gl.MakeCurrent();
|
| +
|
| + // Clear the back buffer and check that it has the right values.
|
| + glClearColor(0.0f, 0.25f, 0.5f, 0.7f);
|
| + glClear(GL_COLOR_BUFFER_BIT);
|
| + uint8_t pixel[4];
|
| + memset(pixel, 0, 4);
|
| + glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel);
|
| + EXPECT_NEAR(0u, pixel[0], 2);
|
| + EXPECT_NEAR(64u, pixel[1], 2);
|
| + EXPECT_NEAR(127u, pixel[2], 2);
|
| + uint8_t alpha = options.backbuffer_alpha ? 178 : 255;
|
| + EXPECT_NEAR(alpha, pixel[3], 2);
|
| +
|
| + // Resize, then clear the back buffer and check its contents.
|
| + glResizeCHROMIUM(10, 10, 1, true);
|
| + glClearColor(0.5f, 0.6f, 0.7f, 0.8f);
|
| + glClear(GL_COLOR_BUFFER_BIT);
|
| + memset(pixel, 0, 4);
|
| + glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel);
|
| + EXPECT_NEAR(128u, pixel[0], 2);
|
| + EXPECT_NEAR(153u, pixel[1], 2);
|
| + EXPECT_NEAR(178u, pixel[2], 2);
|
| + uint8_t alpha2 = options.backbuffer_alpha ? 204 : 255;
|
| + EXPECT_NEAR(alpha2, pixel[3], 2);
|
| +
|
| + // Swap buffers, then clear the back buffer and check its contents.
|
| + ::gles2::GetGLContext()->SwapBuffers();
|
| + glClearColor(0.1f, 0.2f, 0.3f, 0.4f);
|
| + glClear(GL_COLOR_BUFFER_BIT);
|
| + memset(pixel, 0, 4);
|
| + glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel);
|
| + EXPECT_NEAR(25u, pixel[0], 2);
|
| + EXPECT_NEAR(51u, pixel[1], 2);
|
| + EXPECT_NEAR(76u, pixel[2], 2);
|
| + uint8_t alpha3 = options.backbuffer_alpha ? 102 : 255;
|
| + EXPECT_NEAR(alpha3, pixel[3], 2);
|
| +
|
| + gl.Destroy();
|
| + }
|
| +
|
| GLManager gl_;
|
| - TextureImageFactory image_factory_;
|
| };
|
|
|
| TEST_F(GLNativeGMBTest, TestNativeGMBBackbufferWithDifferentConfigurations) {
|
| @@ -37,55 +84,25 @@ TEST_F(GLNativeGMBTest, TestNativeGMBBackbufferWithDifferentConfigurations) {
|
| LOG(INFO) << "GL_ARB_texture_rectangle not supported. Skipping test...";
|
| return;
|
| }
|
| +#if defined(OS_MACOSX)
|
| + GpuMemoryBufferFactoryIOSurface image_factory;
|
| +#else
|
| + TextureImageFactory image_factory;
|
| + image_factory.SetRequiredTextureType(GL_TEXTURE_RECTANGLE_ARB);
|
| +#endif
|
|
|
| for (int has_alpha = 0; has_alpha <= 1; ++has_alpha) {
|
| for (int msaa = 0; msaa <= 1; ++msaa) {
|
| - GLManager::Options options;
|
| - options.image_factory = &image_factory_;
|
| - options.multisampled = msaa == 1;
|
| - options.backbuffer_alpha = has_alpha == 1;
|
| -
|
| - GLManager gl;
|
| - gl.Initialize(options);
|
| - gl.MakeCurrent();
|
| -
|
| - // Clear the back buffer and check that it has the right values.
|
| - glClearColor(0.0f, 0.25f, 0.5f, 0.7f);
|
| - glClear(GL_COLOR_BUFFER_BIT);
|
| - uint8_t pixel[4];
|
| - memset(pixel, 0, 4);
|
| - glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel);
|
| - EXPECT_NEAR(0u, pixel[0], 2);
|
| - EXPECT_NEAR(64u, pixel[1], 2);
|
| - EXPECT_NEAR(127u, pixel[2], 2);
|
| - uint8_t alpha = has_alpha ? 178 : 255;
|
| - EXPECT_NEAR(alpha, pixel[3], 2);
|
| -
|
| - // Resize, then clear the back buffer and check its contents.
|
| - glResizeCHROMIUM(10, 10, 1, true);
|
| - glClearColor(0.5f, 0.6f, 0.7f, 0.8f);
|
| - glClear(GL_COLOR_BUFFER_BIT);
|
| - memset(pixel, 0, 4);
|
| - glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel);
|
| - EXPECT_NEAR(128u, pixel[0], 2);
|
| - EXPECT_NEAR(153u, pixel[1], 2);
|
| - EXPECT_NEAR(178u, pixel[2], 2);
|
| - uint8_t alpha2 = has_alpha ? 204 : 255;
|
| - EXPECT_NEAR(alpha2, pixel[3], 2);
|
| -
|
| - // Swap buffers, then clear the back buffer and check its contents.
|
| - ::gles2::GetGLContext()->SwapBuffers();
|
| - glClearColor(0.1f, 0.2f, 0.3f, 0.4f);
|
| - glClear(GL_COLOR_BUFFER_BIT);
|
| - memset(pixel, 0, 4);
|
| - glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel);
|
| - EXPECT_NEAR(25u, pixel[0], 2);
|
| - EXPECT_NEAR(51u, pixel[1], 2);
|
| - EXPECT_NEAR(76u, pixel[2], 2);
|
| - uint8_t alpha3 = has_alpha ? 102 : 255;
|
| - EXPECT_NEAR(alpha3, pixel[3], 2);
|
| -
|
| - gl.Destroy();
|
| + for (int preserve_backbuffer = 0; preserve_backbuffer <= 1;
|
| + ++preserve_backbuffer) {
|
| + GLManager::Options options;
|
| + options.image_factory = &image_factory;
|
| + options.multisampled = msaa == 1;
|
| + options.backbuffer_alpha = has_alpha == 1;
|
| + options.preserve_backbuffer = preserve_backbuffer;
|
| +
|
| + RunBackbufferTestWithOptions(options);
|
| + }
|
| }
|
| }
|
| }
|
|
|