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Side by Side Diff: gpu/tools/compositor_model_bench/forward_render_model.cc

Issue 2145543002: Use base::FooValue::From() to simplify gpu code. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 4 years, 5 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/tools/compositor_model_bench/forward_render_model.h" 5 #include "gpu/tools/compositor_model_bench/forward_render_model.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include <cstdlib> 9 #include <cstdlib>
10 #include <vector> 10 #include <vector>
(...skipping 21 matching lines...) Expand all
32 ConfigAndActivateShaderForTiling(l); 32 ConfigAndActivateShaderForTiling(l);
33 // Now that we capture root layer tiles, a layer without tiles 33 // Now that we capture root layer tiles, a layer without tiles
34 // should not get drawn. 34 // should not get drawn.
35 for (size_t n = 0; n < l->num_tiles(); ++n) { 35 for (size_t n = 0; n < l->num_tiles(); ++n) {
36 const Tile* i = l->tile(n); 36 const Tile* i = l->tile(n);
37 DrawTileQuad(i->texID, i->x, i->y); 37 DrawTileQuad(i->texID, i->x, i->y);
38 } 38 }
39 } 39 }
40 }; 40 };
41 41
42 ForwardRenderSimulator::ForwardRenderSimulator(RenderNode* root, 42 ForwardRenderSimulator::ForwardRenderSimulator(std::unique_ptr<RenderNode> root,
43 int window_width, 43 int window_width,
44 int window_height) 44 int window_height)
45 : RenderModelSimulator(root) { 45 : RenderModelSimulator(std::move(root)) {
46 textures_.reset(new TextureGenerator(root)); 46 textures_.reset(new TextureGenerator(root_.get()));
47 visitor_.reset(new ForwardRenderNodeVisitor()); 47 visitor_.reset(new ForwardRenderNodeVisitor());
48 glViewport(0, 0, window_width, window_height); 48 glViewport(0, 0, window_width, window_height);
49 glDisable(GL_DEPTH_TEST); 49 glDisable(GL_DEPTH_TEST);
50 glDisable(GL_CULL_FACE); 50 glDisable(GL_CULL_FACE);
51 glEnable(GL_BLEND); 51 glEnable(GL_BLEND);
52 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 52 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
53 } 53 }
54 54
55 ForwardRenderSimulator::~ForwardRenderSimulator() { 55 ForwardRenderSimulator::~ForwardRenderSimulator() {
56 } 56 }
57 57
58 void ForwardRenderSimulator::Update() { 58 void ForwardRenderSimulator::Update() {
59 glClearColor(0, 0, 1, 1); 59 glClearColor(0, 0, 1, 1);
60 glColorMask(true, true, true, true); 60 glColorMask(true, true, true, true);
61 glClear(GL_COLOR_BUFFER_BIT); 61 glClear(GL_COLOR_BUFFER_BIT);
62 glColorMask(true, true, true, false); 62 glColorMask(true, true, true, false);
63 BeginFrame(); 63 BeginFrame();
64 root_->Accept(visitor_.get()); 64 root_->Accept(visitor_.get());
65 } 65 }
66 66
67 void ForwardRenderSimulator::Resize(int width, int height) { 67 void ForwardRenderSimulator::Resize(int width, int height) {
68 glViewport(0, 0, width, height); 68 glViewport(0, 0, width, height);
69 } 69 }
70 70
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