| Index: third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes-negative-playback-rate.html
|
| diff --git a/third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes-negative-playback-rate.html b/third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes-negative-playback-rate.html
|
| index e6903c75c229f2b69a35dd7d9e2a08ac3a0bde00..0c254b5554061694dd8057a0dafa65fc0da97704 100644
|
| --- a/third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes-negative-playback-rate.html
|
| +++ b/third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes-negative-playback-rate.html
|
| @@ -1,4 +1,8 @@
|
| <!DOCTYPE html>
|
| +<meta charset=utf-8>
|
| +<title>Test play state changes for animations with a negative playback rate</title>
|
| +<link rel="help" href="http://w3c.github.io/web-animations/#play-state">
|
| +<script src="../imported/wpt/web-animations/testcommon.js"></script>
|
| <script src="../resources/testharness.js"></script>
|
| <script src="../resources/testharnessreport.js"></script>
|
|
|
| @@ -23,7 +27,7 @@ function runningAnimation() {
|
| return animation;
|
| }
|
|
|
| -function pendingStartTimeAnimation() {
|
| +function pendingAnimation() {
|
| var animation = idleAnimation();
|
| animation.play();
|
| return animation;
|
| @@ -48,35 +52,35 @@ test(function() {
|
| assert_unresolved(animation.startTime);
|
| assert_unresolved(animation.currentTime);
|
| assert_equals(animation.playState, 'idle');
|
| -}, "idle");
|
| +}, "Play state is idle after cancelling a reversed animation");
|
|
|
| test(function() {
|
| - var animation = pendingStartTimeAnimation();
|
| + var animation = pendingAnimation();
|
| assert_unresolved(animation.startTime);
|
| assert_equals(animation.currentTime, duration);
|
| assert_equals(animation.playState, 'pending');
|
| -}, "pending startTime");
|
| +}, "Play state is pending after playing a cancelled reversed animation");
|
|
|
| test(function() {
|
| var animation = runningAnimation();
|
| - assert_equals(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
|
| - assert_approx_equals(animation.currentTime, duration / 2, 0.000001);
|
| + assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
|
| + assert_times_equal(animation.currentTime, duration / 2);
|
| assert_equals(animation.playState, 'running');
|
| -}, "running");
|
| +}, "Play state is running after playing and setting start time of a cancelled reversed animation");
|
|
|
| test(function() {
|
| var animation = pausedAnimation();
|
| assert_unresolved(animation.startTime);
|
| assert_equals(animation.currentTime, duration);
|
| assert_equals(animation.playState, 'paused');
|
| -}, "paused");
|
| +}, "Play state is paused after pausing and setting current time of a cancelled reversed animation");
|
|
|
| test(function() {
|
| var animation = finishedAnimation();
|
| assert_equals(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
|
| assert_equals(animation.currentTime, 0);
|
| assert_equals(animation.playState, 'finished');
|
| -}, "finished");
|
| +}, "Play state is finished after playing and finishing a cancelled reversed animation");
|
|
|
| test(function() {
|
| var animation = idleAnimation();
|
| @@ -84,7 +88,7 @@ test(function() {
|
| assert_unresolved(animation.startTime);
|
| assert_equals(animation.currentTime, duration);
|
| assert_equals(animation.playState, 'pending');
|
| -}, "idle -> play()");
|
| +}, "Calling play() on an idle animation");
|
|
|
| test(function() {
|
| var animation = idleAnimation();
|
| @@ -92,7 +96,7 @@ test(function() {
|
| assert_unresolved(animation.startTime);
|
| assert_equals(animation.currentTime, duration);
|
| assert_equals(animation.playState, 'pending');
|
| -}, "idle -> pause()");
|
| +}, "Calling pause() on an idle animation");
|
|
|
| test(function() {
|
| var animation = idleAnimation();
|
| @@ -100,7 +104,7 @@ test(function() {
|
| assert_unresolved(animation.startTime);
|
| assert_unresolved(animation.currentTime);
|
| assert_equals(animation.playState, 'idle');
|
| -}, "idle -> cancel()");
|
| +}, "Calling cancel() on an idle animation");
|
|
|
| test(function() {
|
| var animation = idleAnimation();
|
| @@ -108,7 +112,7 @@ test(function() {
|
| assert_equals(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
|
| assert_equals(animation.currentTime, 0);
|
| assert_equals(animation.playState, 'finished');
|
| -}, "idle -> finish()");
|
| +}, "Calling finish() on an idle animation");
|
|
|
| test(function() {
|
| var animation = idleAnimation();
|
| @@ -116,7 +120,7 @@ test(function() {
|
| assert_unresolved(animation.startTime);
|
| assert_equals(animation.currentTime, 0);
|
| assert_equals(animation.playState, 'pending');
|
| -}, "idle -> reverse()");
|
| +}, "Calling reverse() on an idle animation");
|
|
|
| test(function() {
|
| var animation = idleAnimation();
|
| @@ -124,71 +128,71 @@ test(function() {
|
| assert_unresolved(animation.startTime);
|
| assert_equals(animation.currentTime, 1000);
|
| assert_equals(animation.playState, 'paused');
|
| -}, "idle -> set currentTime");
|
| +}, "Setting currentTime on an idle animation");
|
|
|
| test(function() {
|
| var animation = idleAnimation();
|
| animation.startTime = document.timeline.currentTime + 1000;
|
| - assert_equals(animation.startTime, document.timeline.currentTime + 1000);
|
| - assert_equals(animation.currentTime, 1000);
|
| + assert_times_equal(animation.startTime, document.timeline.currentTime + 1000);
|
| + assert_times_equal(animation.currentTime, 1000);
|
| assert_equals(animation.playState, 'running');
|
| -}, "idle -> set startTime");
|
| +}, "Setting startTime on an idle animation");
|
|
|
| test(function() {
|
| - var animation = pendingStartTimeAnimation();
|
| + var animation = pendingAnimation();
|
| animation.play();
|
| assert_unresolved(animation.startTime);
|
| assert_equals(animation.currentTime, duration);
|
| assert_equals(animation.playState, 'pending');
|
| -}, "pending startTime -> play()");
|
| +}, "Calling play() on a pending animation");
|
|
|
| test(function() {
|
| - var animation = pendingStartTimeAnimation();
|
| + var animation = pendingAnimation();
|
| animation.pause();
|
| assert_unresolved(animation.startTime);
|
| assert_equals(animation.currentTime, duration);
|
| assert_equals(animation.playState, 'pending');
|
| -}, "pending startTime -> pause()");
|
| +}, "Calling pause() on a pending animation");
|
|
|
| test(function() {
|
| - var animation = pendingStartTimeAnimation();
|
| + var animation = pendingAnimation();
|
| animation.cancel();
|
| assert_unresolved(animation.startTime);
|
| assert_unresolved(animation.currentTime);
|
| assert_equals(animation.playState, 'idle');
|
| -}, "pending startTime -> cancel()");
|
| +}, "Calling cancel() on a pending animation");
|
|
|
| test(function() {
|
| - var animation = pendingStartTimeAnimation();
|
| + var animation = pendingAnimation();
|
| animation.finish();
|
| - assert_equals(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
|
| + assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
|
| assert_equals(animation.currentTime, 0);
|
| assert_equals(animation.playState, 'finished');
|
| -}, "pending startTime -> finish()");
|
| +}, "Calling finish() on a pending animation");
|
|
|
| test(function() {
|
| - var animation = pendingStartTimeAnimation();
|
| + var animation = pendingAnimation();
|
| animation.reverse();
|
| assert_unresolved(animation.startTime);
|
| assert_equals(animation.currentTime, 0);
|
| assert_equals(animation.playState, 'pending');
|
| -}, "pending startTime -> reverse()");
|
| +}, "Calling reverse() on a pending animation");
|
|
|
| test(function() {
|
| - var animation = pendingStartTimeAnimation();
|
| + var animation = pendingAnimation();
|
| animation.currentTime = 1000;
|
| assert_unresolved(animation.startTime);
|
| assert_equals(animation.currentTime, 1000);
|
| assert_equals(animation.playState, 'pending');
|
| -}, "pending startTime -> set currentTime");
|
| +}, "Setting currentTime on a pending animation");
|
|
|
| test(function() {
|
| - var animation = pendingStartTimeAnimation();
|
| + var animation = pendingAnimation();
|
| animation.startTime = document.timeline.currentTime + 1000;
|
| - assert_equals(animation.startTime, document.timeline.currentTime + 1000);
|
| - assert_equals(animation.currentTime, 1000);
|
| + assert_times_equal(animation.startTime, document.timeline.currentTime + 1000);
|
| + assert_times_equal(animation.currentTime, 1000);
|
| assert_equals(animation.playState, 'running');
|
| -}, "pending startTime -> set startTime");
|
| +}, "Setting startTime on a pending animation");
|
|
|
| test(function() {
|
| var animation = runningAnimation();
|
| @@ -198,15 +202,15 @@ test(function() {
|
| assert_equals(animation.startTime, startTime);
|
| assert_equals(animation.currentTime, currentTime);
|
| assert_equals(animation.playState, 'running');
|
| -}, "running -> play()");
|
| +}, "Calling play() on a running animation");
|
|
|
| test(function() {
|
| var animation = runningAnimation();
|
| animation.pause();
|
| assert_unresolved(animation.startTime);
|
| - assert_approx_equals(animation.currentTime, duration / 2, 0.000001);
|
| + assert_times_equal(animation.currentTime, duration / 2);
|
| assert_equals(animation.playState, 'pending');
|
| -}, "running -> pause()");
|
| +}, "Calling pause() on a running animation");
|
|
|
| test(function() {
|
| var animation = runningAnimation();
|
| @@ -214,39 +218,39 @@ test(function() {
|
| assert_unresolved(animation.startTime);
|
| assert_unresolved(animation.currentTime);
|
| assert_equals(animation.playState, 'idle');
|
| -}, "running -> cancel()");
|
| +}, "Calling cancel() on a running animation");
|
|
|
| test(function() {
|
| var animation = runningAnimation();
|
| animation.finish();
|
| - assert_equals(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
|
| + assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
|
| assert_equals(animation.currentTime, 0);
|
| assert_equals(animation.playState, 'finished');
|
| -}, "running -> finish()");
|
| +}, "Calling finish() on a running animation");
|
|
|
| test(function() {
|
| var animation = runningAnimation();
|
| animation.reverse();
|
| assert_unresolved(animation.startTime);
|
| - assert_approx_equals(animation.currentTime, duration / 2, 0.000001);
|
| + assert_times_equal(animation.currentTime, duration / 2);
|
| assert_equals(animation.playState, 'pending');
|
| -}, "running -> reverse()");
|
| +}, "Calling reverse() on a running animation");
|
|
|
| test(function() {
|
| var animation = runningAnimation();
|
| animation.currentTime = 1000;
|
| - assert_equals(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
|
| + assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
|
| assert_equals(animation.currentTime, 1000);
|
| assert_equals(animation.playState, 'running');
|
| -}, "running -> set currentTime");
|
| +}, "Setting currentTime on a running animation");
|
|
|
| test(function() {
|
| var animation = runningAnimation();
|
| animation.startTime = document.timeline.currentTime + 1000;
|
| - assert_equals(animation.startTime, document.timeline.currentTime + 1000);
|
| - assert_equals(animation.currentTime, 1000);
|
| + assert_times_equal(animation.startTime, document.timeline.currentTime + 1000);
|
| + assert_times_equal(animation.currentTime, 1000);
|
| assert_equals(animation.playState, 'running');
|
| -}, "running -> set startTime");
|
| +}, "Setting startTime on a running animation");
|
|
|
| test(function() {
|
| var animation = pausedAnimation();
|
| @@ -254,7 +258,7 @@ test(function() {
|
| assert_unresolved(animation.startTime);
|
| assert_equals(animation.currentTime, duration);
|
| assert_equals(animation.playState, 'pending');
|
| -}, "paused -> play()");
|
| +}, "Calling play() on a paused animation");
|
|
|
| test(function() {
|
| var animation = pausedAnimation();
|
| @@ -262,7 +266,7 @@ test(function() {
|
| assert_unresolved(animation.startTime);
|
| assert_equals(animation.currentTime, duration);
|
| assert_equals(animation.playState, 'paused');
|
| -}, "paused -> pause()");
|
| +}, "Calling pause() on a paused animation");
|
|
|
| test(function() {
|
| var animation = pausedAnimation();
|
| @@ -270,15 +274,15 @@ test(function() {
|
| assert_unresolved(animation.startTime);
|
| assert_unresolved(animation.currentTime);
|
| assert_equals(animation.playState, 'idle');
|
| -}, "paused -> cancel()");
|
| +}, "Calling cancel() on a paused animation");
|
|
|
| test(function() {
|
| var animation = pausedAnimation();
|
| animation.finish();
|
| - assert_equals(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
|
| + assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
|
| assert_equals(animation.currentTime, 0);
|
| assert_equals(animation.playState, 'finished');
|
| -}, "paused -> finish()");
|
| +}, "Calling finish() on a paused animation");
|
|
|
| test(function() {
|
| var animation = pausedAnimation();
|
| @@ -286,7 +290,7 @@ test(function() {
|
| assert_unresolved(animation.startTime);
|
| assert_equals(animation.currentTime, 0);
|
| assert_equals(animation.playState, 'pending');
|
| -}, "paused -> reverse()");
|
| +}, "Calling reverse() on a paused animation");
|
|
|
| test(function() {
|
| var animation = pausedAnimation();
|
| @@ -294,15 +298,15 @@ test(function() {
|
| assert_unresolved(animation.startTime);
|
| assert_equals(animation.currentTime, 1000);
|
| assert_equals(animation.playState, 'paused');
|
| -}, "paused -> set currentTime");
|
| +}, "Setting currentTime on a paused animation");
|
|
|
| test(function() {
|
| var animation = pausedAnimation();
|
| animation.startTime = document.timeline.currentTime + 1000;
|
| - assert_equals(animation.startTime, document.timeline.currentTime + 1000);
|
| - assert_equals(animation.currentTime, 1000);
|
| + assert_times_equal(animation.startTime, document.timeline.currentTime + 1000);
|
| + assert_times_equal(animation.currentTime, 1000);
|
| assert_equals(animation.playState, 'running');
|
| -}, "paused -> set startTime");
|
| +}, "Setting startTime on a paused animation");
|
|
|
| test(function() {
|
| var animation = finishedAnimation();
|
| @@ -310,7 +314,7 @@ test(function() {
|
| assert_unresolved(animation.startTime);
|
| assert_equals(animation.currentTime, duration);
|
| assert_equals(animation.playState, 'pending');
|
| -}, "finished -> play()");
|
| +}, "Calling play() on a finished animation");
|
|
|
| test(function() {
|
| var animation = finishedAnimation();
|
| @@ -318,7 +322,7 @@ test(function() {
|
| assert_unresolved(animation.startTime);
|
| assert_equals(animation.currentTime, 0);
|
| assert_equals(animation.playState, 'pending');
|
| -}, "finished -> pause()");
|
| +}, "Calling pause() on a finished animation");
|
|
|
| test(function() {
|
| var animation = finishedAnimation();
|
| @@ -326,15 +330,15 @@ test(function() {
|
| assert_unresolved(animation.startTime);
|
| assert_unresolved(animation.currentTime);
|
| assert_equals(animation.playState, 'idle');
|
| -}, "finished -> cancel()");
|
| +}, "Calling cancel() on a finished animation");
|
|
|
| test(function() {
|
| var animation = finishedAnimation();
|
| animation.finish();
|
| - assert_equals(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
|
| + assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
|
| assert_equals(animation.currentTime, 0);
|
| assert_equals(animation.playState, 'finished');
|
| -}, "finished -> finish()");
|
| +}, "Calling finish() on a finished animation");
|
|
|
| test(function() {
|
| var animation = finishedAnimation();
|
| @@ -342,13 +346,13 @@ test(function() {
|
| assert_unresolved(animation.startTime);
|
| assert_equals(animation.currentTime, 0);
|
| assert_equals(animation.playState, 'pending');
|
| -}, "finished -> reverse()");
|
| +}, "Calling reverse() on a finished animation");
|
|
|
| test(function() {
|
| var animation = finishedAnimation();
|
| animation.currentTime = 1000;
|
| - assert_equals(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
|
| + assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
|
| assert_equals(animation.currentTime, 1000);
|
| assert_equals(animation.playState, 'running');
|
| -}, "finished -> set currentTime");
|
| +}, "Setting currentTime on a finished animation");
|
| </script>
|
|
|