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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 2145343005: Recast draw_filter_into_device as drawDevice (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix bug Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "GrBlurUtils.h" 10 #include "GrBlurUtils.h"
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1444 return nullptr; 1444 return nullptr;
1445 } 1445 }
1446 } 1446 }
1447 1447
1448 sk_sp<SkSpecialImage> SkGpuDevice::snapSpecial() { 1448 sk_sp<SkSpecialImage> SkGpuDevice::snapSpecial() {
1449 sk_sp<GrTexture> texture(this->accessDrawContext()->asTexture()); 1449 sk_sp<GrTexture> texture(this->accessDrawContext()->asTexture());
1450 if (!texture) { 1450 if (!texture) {
1451 // When the device doesn't have a texture, we create a temporary texture . 1451 // When the device doesn't have a texture, we create a temporary texture .
1452 // TODO: we should actually only copy the portion of the source needed t o apply the image 1452 // TODO: we should actually only copy the portion of the source needed t o apply the image
1453 // filter 1453 // filter
1454 texture.reset(fContext->textureProvider()->createTexture(this->accessDra wContext()->desc(), 1454 const GrSurfaceDesc& desc = this->accessDrawContext()->desc();
1455 SkBudgeted::kYe s));
1456 if (!texture) {
1457 return nullptr;
1458 }
1459 1455
1460 if (!fContext->copySurface(this->accessDrawContext()->accessRenderTarget (), 1456 sk_sp<GrDrawContext> dc(fContext->newDrawContext(SkBackingFit::kApprox,
1461 texture.get())) { 1457 desc.fWidth, desc.fHeig ht,
1462 return nullptr; 1458 desc.fConfig,
1463 } 1459 desc.fSampleCnt,
1460 kDefault_GrSurfaceOrigi n,
1461 &this->surfaceProps())) ;
1462
1463 dc->copySurface(this->accessDrawContext()->accessRenderTarget(),
1464 SkIRect::MakeWH(desc.fWidth, desc.fHeight),
1465 SkIPoint::Make(0, 0));
1466
1467 texture = dc->asTexture();
1464 } 1468 }
1465 1469
1466 const SkImageInfo ii = this->imageInfo(); 1470 const SkImageInfo ii = this->imageInfo();
1467 const SkIRect srcRect = SkIRect::MakeWH(ii.width(), ii.height()); 1471 const SkIRect srcRect = SkIRect::MakeWH(ii.width(), ii.height());
1468 1472
1469 return SkSpecialImage::MakeFromGpu(srcRect, 1473 return SkSpecialImage::MakeFromGpu(srcRect,
1470 kNeedNewImageUniqueID_SpecialImage, 1474 kNeedNewImageUniqueID_SpecialImage,
1471 std::move(texture), 1475 std::move(texture),
1472 &this->surfaceProps()); 1476 &this->surfaceProps());
1473 } 1477 }
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1906 } 1910 }
1907 1911
1908 SkImageFilterCache* SkGpuDevice::getImageFilterCache() { 1912 SkImageFilterCache* SkGpuDevice::getImageFilterCache() {
1909 ASSERT_SINGLE_OWNER 1913 ASSERT_SINGLE_OWNER
1910 // We always return a transient cache, so it is freed after each 1914 // We always return a transient cache, so it is freed after each
1911 // filter traversal. 1915 // filter traversal.
1912 return SkImageFilterCache::Create(kDefaultImageFilterCacheSize); 1916 return SkImageFilterCache::Create(kDefaultImageFilterCacheSize);
1913 } 1917 }
1914 1918
1915 #endif 1919 #endif
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