| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
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| 200 { | 200 { |
| 201 return !(a == b); | 201 return !(a == b); |
| 202 } | 202 } |
| 203 | 203 |
| 204 | 204 |
| 205 inline bool operator==(const FloatRoundedRect& a, const FloatRoundedRect& b) | 205 inline bool operator==(const FloatRoundedRect& a, const FloatRoundedRect& b) |
| 206 { | 206 { |
| 207 return a.rect() == b.rect() && a.getRadii() == b.getRadii(); | 207 return a.rect() == b.rect() && a.getRadii() == b.getRadii(); |
| 208 } | 208 } |
| 209 | 209 |
| 210 inline bool operator!=(const FloatRoundedRect& a, const FloatRoundedRect& b) |
| 211 { |
| 212 return !(a == b); |
| 213 } |
| 214 |
| 210 // Redeclared here to avoid ODR issues. | 215 // Redeclared here to avoid ODR issues. |
| 211 // See platform/testing/GeometryPrinters.h. | 216 // See platform/testing/GeometryPrinters.h. |
| 212 void PrintTo(const FloatRoundedRect&, std::ostream*); | 217 void PrintTo(const FloatRoundedRect&, std::ostream*); |
| 213 void PrintTo(const FloatRoundedRect::Radii&, std::ostream*); | 218 void PrintTo(const FloatRoundedRect::Radii&, std::ostream*); |
| 214 | 219 |
| 215 } // namespace blink | 220 } // namespace blink |
| 216 | 221 |
| 217 #endif // FloatRoundedRect_h | 222 #endif // FloatRoundedRect_h |
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