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Side by Side Diff: third_party/WebKit/Source/platform/geometry/FloatRoundedRect.h

Issue 2144823006: Reuse existing paint property node is possible (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: - Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. 2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above 8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following 9 * copyright notice, this list of conditions and the following
10 * disclaimer. 10 * disclaimer.
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200 { 200 {
201 return !(a == b); 201 return !(a == b);
202 } 202 }
203 203
204 204
205 inline bool operator==(const FloatRoundedRect& a, const FloatRoundedRect& b) 205 inline bool operator==(const FloatRoundedRect& a, const FloatRoundedRect& b)
206 { 206 {
207 return a.rect() == b.rect() && a.getRadii() == b.getRadii(); 207 return a.rect() == b.rect() && a.getRadii() == b.getRadii();
208 } 208 }
209 209
210 inline bool operator!=(const FloatRoundedRect& a, const FloatRoundedRect& b)
211 {
212 return !(a == b);
213 }
214
210 // Redeclared here to avoid ODR issues. 215 // Redeclared here to avoid ODR issues.
211 // See platform/testing/GeometryPrinters.h. 216 // See platform/testing/GeometryPrinters.h.
212 void PrintTo(const FloatRoundedRect&, std::ostream*); 217 void PrintTo(const FloatRoundedRect&, std::ostream*);
213 void PrintTo(const FloatRoundedRect::Radii&, std::ostream*); 218 void PrintTo(const FloatRoundedRect::Radii&, std::ostream*);
214 219
215 } // namespace blink 220 } // namespace blink
216 221
217 #endif // FloatRoundedRect_h 222 #endif // FloatRoundedRect_h
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