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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_COMPOSITOR_COMPOSITOR_OBSERVER_H_ | 5 #ifndef UI_COMPOSITOR_COMPOSITOR_OBSERVER_H_ |
6 #define UI_COMPOSITOR_COMPOSITOR_OBSERVER_H_ | 6 #define UI_COMPOSITOR_COMPOSITOR_OBSERVER_H_ |
7 | 7 |
8 #include "base/time/time.h" | 8 #include "base/time/time.h" |
9 #include "ui/compositor/compositor_export.h" | 9 #include "ui/compositor/compositor_export.h" |
10 | 10 |
11 namespace ui { | 11 namespace ui { |
12 | 12 |
13 class Compositor; | 13 class Compositor; |
14 | 14 |
15 // A compositor observer is notified when compositing completes. | 15 // A compositor observer is notified when compositing completes. |
16 class COMPOSITOR_EXPORT CompositorObserver { | 16 class COMPOSITOR_EXPORT CompositorObserver { |
17 public: | 17 public: |
| 18 // Called when the accelerated widget is set. |
| 19 virtual void OnCompositingInitialized(Compositor* compositor) = 0; |
| 20 |
18 // A commit proxies information from the main thread to the compositor | 21 // A commit proxies information from the main thread to the compositor |
19 // thread. It typically happens when some state changes that will require a | 22 // thread. It typically happens when some state changes that will require a |
20 // composite. In the multi-threaded case, many commits may happen between | 23 // composite. In the multi-threaded case, many commits may happen between |
21 // two successive composites. In the single-threaded, a single commit | 24 // two successive composites. In the single-threaded, a single commit |
22 // between two composites (just before the composite as part of the | 25 // between two composites (just before the composite as part of the |
23 // composite cycle). If the compositor is locked, it will not send this | 26 // composite cycle). If the compositor is locked, it will not send this |
24 // this signal. | 27 // this signal. |
25 virtual void OnCompositingDidCommit(Compositor* compositor) = 0; | 28 virtual void OnCompositingDidCommit(Compositor* compositor) = 0; |
26 | 29 |
27 // Called when compositing started: it has taken all the layer changes into | 30 // Called when compositing started: it has taken all the layer changes into |
(...skipping 11 matching lines...) Expand all Loading... |
39 virtual void OnCompositingLockStateChanged(Compositor* compositor) = 0; | 42 virtual void OnCompositingLockStateChanged(Compositor* compositor) = 0; |
40 | 43 |
41 // Called at the top of the compositor's destructor, to give observers a | 44 // Called at the top of the compositor's destructor, to give observers a |
42 // chance to remove themselves. | 45 // chance to remove themselves. |
43 virtual void OnCompositingShuttingDown(Compositor* compositor) = 0; | 46 virtual void OnCompositingShuttingDown(Compositor* compositor) = 0; |
44 }; | 47 }; |
45 | 48 |
46 } // namespace ui | 49 } // namespace ui |
47 | 50 |
48 #endif // UI_COMPOSITOR_COMPOSITOR_OBSERVER_H_ | 51 #endif // UI_COMPOSITOR_COMPOSITOR_OBSERVER_H_ |
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