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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/yuv_to_rgb_converter.h" | 5 #include "ui/gl/yuv_to_rgb_converter.h" |
| 6 | 6 |
| 7 #include "base/strings/stringize_macros.h" | 7 #include "base/strings/stringize_macros.h" |
| 8 #include "base/strings/stringprintf.h" | 8 #include "base/strings/stringprintf.h" |
| 9 #include "ui/gl/gl_helper.h" | 9 #include "ui/gl/gl_helper.h" |
| 10 #include "ui/gl/gl_implementation.h" | 10 #include "ui/gl/gl_implementation.h" |
| (...skipping 103 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 114 glDeleteProgram(program_); | 114 glDeleteProgram(program_); |
| 115 glDeleteShader(vertex_shader_); | 115 glDeleteShader(vertex_shader_); |
| 116 glDeleteShader(fragment_shader_); | 116 glDeleteShader(fragment_shader_); |
| 117 glDeleteBuffersARB(1, &vertex_buffer_); | 117 glDeleteBuffersARB(1, &vertex_buffer_); |
| 118 glDeleteFramebuffersEXT(1, &framebuffer_); | 118 glDeleteFramebuffersEXT(1, &framebuffer_); |
| 119 } | 119 } |
| 120 | 120 |
| 121 void YUVToRGBConverter::CopyYUV420ToRGB(unsigned target, | 121 void YUVToRGBConverter::CopyYUV420ToRGB(unsigned target, |
| 122 const gfx::Size& size, | 122 const gfx::Size& size, |
| 123 unsigned rgb_texture) { | 123 unsigned rgb_texture) { |
| 124 // Only support for rectangle targets exists so far. | |
| 125 DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_RECTANGLE_ARB), target); | |
| 126 ScopedSetGLToRealGLApi scoped_set_gl_api; | 124 ScopedSetGLToRealGLApi scoped_set_gl_api; |
| 127 | 125 |
| 128 // Note that state restoration is done explicitly instead of scoped binders to | 126 // Note that state restoration is done explicitly instead of scoped binders to |
| 129 // avoid https://crbug.com/601729. | 127 // avoid https://crbug.com/601729. |
| 130 GLint old_active_texture = -1; | 128 GLint old_active_texture = -1; |
| 131 glGetIntegerv(GL_ACTIVE_TEXTURE, &old_active_texture); | 129 glGetIntegerv(GL_ACTIVE_TEXTURE, &old_active_texture); |
| 132 GLint old_texture0_binding = -1; | 130 GLint old_texture0_binding = -1; |
| 133 glActiveTexture(GL_TEXTURE0); | 131 glActiveTexture(GL_TEXTURE0); |
| 134 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture0_binding); | 132 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture0_binding); |
| 135 GLint old_texture1_binding = -1; | 133 GLint old_texture1_binding = -1; |
| 136 glActiveTexture(GL_TEXTURE1); | 134 glActiveTexture(GL_TEXTURE1); |
| 137 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture1_binding); | 135 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture1_binding); |
| 138 | 136 |
| 139 // Allocate the rgb texture. | 137 // Allocate the rgb texture. |
| 140 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, rgb_texture); | 138 glBindTexture(target, rgb_texture); |
| 141 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, size.width(), size.height(), | 139 glTexImage2D(target, 0, GL_RGB, size.width(), size.height(), |
| 142 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); | 140 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); |
| 143 | 141 |
| 144 // Set up and issue the draw call. | 142 // Set up and issue the draw call. |
| 145 glActiveTexture(GL_TEXTURE0); | 143 glActiveTexture(GL_TEXTURE0); |
| 146 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, y_texture_); | 144 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, y_texture_); |
| 147 glActiveTexture(GL_TEXTURE1); | 145 glActiveTexture(GL_TEXTURE1); |
| 148 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, uv_texture_); | 146 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, uv_texture_); |
| 149 ScopedFrameBufferBinder framebuffer_binder(framebuffer_); | 147 ScopedFrameBufferBinder framebuffer_binder(framebuffer_); |
| 150 ScopedViewport viewport(0, 0, size.width(), size.height()); | 148 ScopedViewport viewport(0, 0, size.width(), size.height()); |
| 151 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 149 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 152 GL_TEXTURE_RECTANGLE_ARB, rgb_texture, 0); | 150 target, rgb_texture, 0); |
| 153 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 151 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 154 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); | 152 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); |
| 155 ScopedUseProgram use_program(program_); | 153 ScopedUseProgram use_program(program_); |
| 156 glUniform2f(size_location_, size.width(), size.height()); | 154 glUniform2f(size_location_, size.width(), size.height()); |
| 157 GLHelper::DrawQuad(vertex_buffer_); | 155 GLHelper::DrawQuad(vertex_buffer_); |
| 158 | 156 |
| 159 // Restore previous state. | 157 // Restore previous state. |
| 160 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 158 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 161 GL_TEXTURE_RECTANGLE_ARB, 0, 0); | 159 target, 0, 0); |
| 162 glActiveTexture(GL_TEXTURE0); | 160 glActiveTexture(GL_TEXTURE0); |
| 163 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture0_binding); | 161 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture0_binding); |
| 164 glActiveTexture(GL_TEXTURE1); | 162 glActiveTexture(GL_TEXTURE1); |
| 165 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture1_binding); | 163 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture1_binding); |
| 166 glActiveTexture(old_active_texture); | 164 glActiveTexture(old_active_texture); |
| 167 } | 165 } |
| 168 | 166 |
| 169 } // namespace gl | 167 } // namespace gl |
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