Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(181)

Unified Diff: media/audio/win/audio_low_latency_input_win.cc

Issue 2144333002: MuteSource Audio During Full Screen Cast (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Run Git Cl Format Created 4 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: media/audio/win/audio_low_latency_input_win.cc
diff --git a/media/audio/win/audio_low_latency_input_win.cc b/media/audio/win/audio_low_latency_input_win.cc
index 949d681945f058919e25758b9509bfb3aaa295b9..a74019e3aa5621c47dab03ad6111b80b3b537ff5 100644
--- a/media/audio/win/audio_low_latency_input_win.cc
+++ b/media/audio/win/audio_low_latency_input_win.cc
@@ -1,686 +1,712 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "media/audio/win/audio_low_latency_input_win.h"
-
-#include <memory>
-
-#include "base/logging.h"
-#include "base/strings/utf_string_conversions.h"
-#include "base/trace_event/trace_event.h"
-#include "media/audio/audio_device_description.h"
-#include "media/audio/win/audio_manager_win.h"
-#include "media/audio/win/avrt_wrapper_win.h"
-#include "media/audio/win/core_audio_util_win.h"
-#include "media/base/audio_bus.h"
-
-using base::win::ScopedComPtr;
-using base::win::ScopedCOMInitializer;
-
-namespace media {
-
-WASAPIAudioInputStream::WASAPIAudioInputStream(AudioManagerWin* manager,
- const AudioParameters& params,
- const std::string& device_id)
- : manager_(manager),
- capture_thread_(NULL),
- opened_(false),
- started_(false),
- frame_size_(0),
- packet_size_frames_(0),
- packet_size_bytes_(0),
- endpoint_buffer_size_frames_(0),
- device_id_(device_id),
- perf_count_to_100ns_units_(0.0),
- ms_to_frame_count_(0.0),
- sink_(NULL),
- audio_bus_(media::AudioBus::Create(params)) {
- DCHECK(manager_);
-
- // Load the Avrt DLL if not already loaded. Required to support MMCSS.
- bool avrt_init = avrt::Initialize();
- DCHECK(avrt_init) << "Failed to load the Avrt.dll";
-
- // Set up the desired capture format specified by the client.
- format_.nSamplesPerSec = params.sample_rate();
- format_.wFormatTag = WAVE_FORMAT_PCM;
- format_.wBitsPerSample = params.bits_per_sample();
- format_.nChannels = params.channels();
- format_.nBlockAlign = (format_.wBitsPerSample / 8) * format_.nChannels;
- format_.nAvgBytesPerSec = format_.nSamplesPerSec * format_.nBlockAlign;
- format_.cbSize = 0;
-
- // Size in bytes of each audio frame.
- frame_size_ = format_.nBlockAlign;
- // Store size of audio packets which we expect to get from the audio
- // endpoint device in each capture event.
- packet_size_frames_ = params.GetBytesPerBuffer() / format_.nBlockAlign;
- packet_size_bytes_ = params.GetBytesPerBuffer();
- DVLOG(1) << "Number of bytes per audio frame : " << frame_size_;
- DVLOG(1) << "Number of audio frames per packet: " << packet_size_frames_;
-
- // All events are auto-reset events and non-signaled initially.
-
- // Create the event which the audio engine will signal each time
- // a buffer becomes ready to be processed by the client.
- audio_samples_ready_event_.Set(CreateEvent(NULL, FALSE, FALSE, NULL));
- DCHECK(audio_samples_ready_event_.IsValid());
-
- // Create the event which will be set in Stop() when capturing shall stop.
- stop_capture_event_.Set(CreateEvent(NULL, FALSE, FALSE, NULL));
- DCHECK(stop_capture_event_.IsValid());
-
- ms_to_frame_count_ = static_cast<double>(params.sample_rate()) / 1000.0;
-
- LARGE_INTEGER performance_frequency;
- if (QueryPerformanceFrequency(&performance_frequency)) {
- perf_count_to_100ns_units_ =
- (10000000.0 / static_cast<double>(performance_frequency.QuadPart));
- } else {
- DLOG(ERROR) << "High-resolution performance counters are not supported.";
- }
-}
-
-WASAPIAudioInputStream::~WASAPIAudioInputStream() {
- DCHECK(CalledOnValidThread());
-}
-
-bool WASAPIAudioInputStream::Open() {
- DCHECK(CalledOnValidThread());
- // Verify that we are not already opened.
- if (opened_)
- return false;
-
- // Obtain a reference to the IMMDevice interface of the capturing
- // device with the specified unique identifier or role which was
- // set at construction.
- HRESULT hr = SetCaptureDevice();
- if (FAILED(hr))
- return false;
-
- // Obtain an IAudioClient interface which enables us to create and initialize
- // an audio stream between an audio application and the audio engine.
- hr = ActivateCaptureDevice();
- if (FAILED(hr))
- return false;
-
- // Retrieve the stream format which the audio engine uses for its internal
- // processing/mixing of shared-mode streams. This function call is for
- // diagnostic purposes only and only in debug mode.
-#ifndef NDEBUG
- hr = GetAudioEngineStreamFormat();
-#endif
-
- // Verify that the selected audio endpoint supports the specified format
- // set during construction.
- if (!DesiredFormatIsSupported())
- return false;
-
- // Initialize the audio stream between the client and the device using
- // shared mode and a lowest possible glitch-free latency.
- hr = InitializeAudioEngine();
-
- opened_ = SUCCEEDED(hr);
- return opened_;
-}
-
-void WASAPIAudioInputStream::Start(AudioInputCallback* callback) {
- DCHECK(CalledOnValidThread());
- DCHECK(callback);
- DLOG_IF(ERROR, !opened_) << "Open() has not been called successfully";
- if (!opened_)
- return;
-
- if (started_)
- return;
-
- DCHECK(!sink_);
- sink_ = callback;
-
- // Starts periodic AGC microphone measurements if the AGC has been enabled
- // using SetAutomaticGainControl().
- StartAgc();
-
- // Create and start the thread that will drive the capturing by waiting for
- // capture events.
- capture_thread_ = new base::DelegateSimpleThread(
- this, "wasapi_capture_thread",
- base::SimpleThread::Options(base::ThreadPriority::REALTIME_AUDIO));
- capture_thread_->Start();
-
- // Start streaming data between the endpoint buffer and the audio engine.
- HRESULT hr = audio_client_->Start();
- DLOG_IF(ERROR, FAILED(hr)) << "Failed to start input streaming.";
-
- if (SUCCEEDED(hr) && audio_render_client_for_loopback_.get())
- hr = audio_render_client_for_loopback_->Start();
-
- started_ = SUCCEEDED(hr);
-}
-
-void WASAPIAudioInputStream::Stop() {
- DCHECK(CalledOnValidThread());
- DVLOG(1) << "WASAPIAudioInputStream::Stop()";
- if (!started_)
- return;
-
- // Stops periodic AGC microphone measurements.
- StopAgc();
-
- // Shut down the capture thread.
- if (stop_capture_event_.IsValid()) {
- SetEvent(stop_capture_event_.Get());
- }
-
- // Stop the input audio streaming.
- HRESULT hr = audio_client_->Stop();
- if (FAILED(hr)) {
- LOG(ERROR) << "Failed to stop input streaming.";
- }
-
- // Wait until the thread completes and perform cleanup.
- if (capture_thread_) {
- SetEvent(stop_capture_event_.Get());
- capture_thread_->Join();
- capture_thread_ = NULL;
- }
-
- started_ = false;
- sink_ = NULL;
-}
-
-void WASAPIAudioInputStream::Close() {
- DVLOG(1) << "WASAPIAudioInputStream::Close()";
- // It is valid to call Close() before calling open or Start().
- // It is also valid to call Close() after Start() has been called.
- Stop();
-
- // Inform the audio manager that we have been closed. This will cause our
- // destruction.
- manager_->ReleaseInputStream(this);
-}
-
-double WASAPIAudioInputStream::GetMaxVolume() {
- // Verify that Open() has been called succesfully, to ensure that an audio
- // session exists and that an ISimpleAudioVolume interface has been created.
- DLOG_IF(ERROR, !opened_) << "Open() has not been called successfully";
- if (!opened_)
- return 0.0;
-
- // The effective volume value is always in the range 0.0 to 1.0, hence
- // we can return a fixed value (=1.0) here.
- return 1.0;
-}
-
-void WASAPIAudioInputStream::SetVolume(double volume) {
- DVLOG(1) << "SetVolume(volume=" << volume << ")";
- DCHECK(CalledOnValidThread());
- DCHECK_GE(volume, 0.0);
- DCHECK_LE(volume, 1.0);
-
- DLOG_IF(ERROR, !opened_) << "Open() has not been called successfully";
- if (!opened_)
- return;
-
- // Set a new master volume level. Valid volume levels are in the range
- // 0.0 to 1.0. Ignore volume-change events.
- HRESULT hr =
- simple_audio_volume_->SetMasterVolume(static_cast<float>(volume), NULL);
- if (FAILED(hr))
- DLOG(WARNING) << "Failed to set new input master volume.";
-
- // Update the AGC volume level based on the last setting above. Note that,
- // the volume-level resolution is not infinite and it is therefore not
- // possible to assume that the volume provided as input parameter can be
- // used directly. Instead, a new query to the audio hardware is required.
- // This method does nothing if AGC is disabled.
- UpdateAgcVolume();
-}
-
-double WASAPIAudioInputStream::GetVolume() {
- DCHECK(opened_) << "Open() has not been called successfully";
- if (!opened_)
- return 0.0;
-
- // Retrieve the current volume level. The value is in the range 0.0 to 1.0.
- float level = 0.0f;
- HRESULT hr = simple_audio_volume_->GetMasterVolume(&level);
- if (FAILED(hr))
- DLOG(WARNING) << "Failed to get input master volume.";
-
- return static_cast<double>(level);
-}
-
-bool WASAPIAudioInputStream::IsMuted() {
- DCHECK(opened_) << "Open() has not been called successfully";
- DCHECK(CalledOnValidThread());
- if (!opened_)
- return false;
-
- // Retrieves the current muting state for the audio session.
- BOOL is_muted = FALSE;
- HRESULT hr = simple_audio_volume_->GetMute(&is_muted);
- if (FAILED(hr))
- DLOG(WARNING) << "Failed to get input master volume.";
-
- return is_muted != FALSE;
-}
-
-void WASAPIAudioInputStream::Run() {
- ScopedCOMInitializer com_init(ScopedCOMInitializer::kMTA);
-
- // Enable MMCSS to ensure that this thread receives prioritized access to
- // CPU resources.
- DWORD task_index = 0;
- HANDLE mm_task = avrt::AvSetMmThreadCharacteristics(L"Pro Audio",
- &task_index);
- bool mmcss_is_ok =
- (mm_task && avrt::AvSetMmThreadPriority(mm_task, AVRT_PRIORITY_CRITICAL));
- if (!mmcss_is_ok) {
- // Failed to enable MMCSS on this thread. It is not fatal but can lead
- // to reduced QoS at high load.
- DWORD err = GetLastError();
- LOG(WARNING) << "Failed to enable MMCSS (error code=" << err << ").";
- }
-
- // Allocate a buffer with a size that enables us to take care of cases like:
- // 1) The recorded buffer size is smaller, or does not match exactly with,
- // the selected packet size used in each callback.
- // 2) The selected buffer size is larger than the recorded buffer size in
- // each event.
- size_t buffer_frame_index = 0;
- size_t capture_buffer_size = std::max(
- 2 * endpoint_buffer_size_frames_ * frame_size_,
- 2 * packet_size_frames_ * frame_size_);
- std::unique_ptr<uint8_t[]> capture_buffer(new uint8_t[capture_buffer_size]);
-
- LARGE_INTEGER now_count = {};
- bool recording = true;
- bool error = false;
- double volume = GetVolume();
- HANDLE wait_array[2] =
- { stop_capture_event_.Get(), audio_samples_ready_event_.Get() };
-
- base::win::ScopedComPtr<IAudioClock> audio_clock;
- audio_client_->GetService(__uuidof(IAudioClock), audio_clock.ReceiveVoid());
-
- while (recording && !error) {
- HRESULT hr = S_FALSE;
-
- // Wait for a close-down event or a new capture event.
- DWORD wait_result = WaitForMultipleObjects(2, wait_array, FALSE, INFINITE);
- switch (wait_result) {
- case WAIT_FAILED:
- error = true;
- break;
- case WAIT_OBJECT_0 + 0:
- // |stop_capture_event_| has been set.
- recording = false;
- break;
- case WAIT_OBJECT_0 + 1:
- {
- TRACE_EVENT0("audio", "WASAPIAudioInputStream::Run_0");
- // |audio_samples_ready_event_| has been set.
- BYTE* data_ptr = NULL;
- UINT32 num_frames_to_read = 0;
- DWORD flags = 0;
- UINT64 device_position = 0;
- UINT64 first_audio_frame_timestamp = 0;
-
- // Retrieve the amount of data in the capture endpoint buffer,
- // replace it with silence if required, create callbacks for each
- // packet and store non-delivered data for the next event.
- hr = audio_capture_client_->GetBuffer(&data_ptr,
- &num_frames_to_read,
- &flags,
- &device_position,
- &first_audio_frame_timestamp);
- if (FAILED(hr)) {
- DLOG(ERROR) << "Failed to get data from the capture buffer";
- continue;
- }
-
- if (audio_clock) {
- // The reported timestamp from GetBuffer is not as reliable as the
- // clock from the client. We've seen timestamps reported for
- // USB audio devices, be off by several days. Furthermore we've
- // seen them jump back in time every 2 seconds or so.
- audio_clock->GetPosition(
- &device_position, &first_audio_frame_timestamp);
- }
-
-
- if (num_frames_to_read != 0) {
- size_t pos = buffer_frame_index * frame_size_;
- size_t num_bytes = num_frames_to_read * frame_size_;
- DCHECK_GE(capture_buffer_size, pos + num_bytes);
-
- if (flags & AUDCLNT_BUFFERFLAGS_SILENT) {
- // Clear out the local buffer since silence is reported.
- memset(&capture_buffer[pos], 0, num_bytes);
- } else {
- // Copy captured data from audio engine buffer to local buffer.
- memcpy(&capture_buffer[pos], data_ptr, num_bytes);
- }
-
- buffer_frame_index += num_frames_to_read;
- }
-
- hr = audio_capture_client_->ReleaseBuffer(num_frames_to_read);
- DLOG_IF(ERROR, FAILED(hr)) << "Failed to release capture buffer";
-
- // Derive a delay estimate for the captured audio packet.
- // The value contains two parts (A+B), where A is the delay of the
- // first audio frame in the packet and B is the extra delay
- // contained in any stored data. Unit is in audio frames.
- QueryPerformanceCounter(&now_count);
- // first_audio_frame_timestamp will be 0 if we didn't get a timestamp.
- double audio_delay_frames = first_audio_frame_timestamp == 0 ?
- num_frames_to_read :
- ((perf_count_to_100ns_units_ * now_count.QuadPart -
- first_audio_frame_timestamp) / 10000.0) * ms_to_frame_count_ +
- buffer_frame_index - num_frames_to_read;
-
- // Get a cached AGC volume level which is updated once every second
- // on the audio manager thread. Note that, |volume| is also updated
- // each time SetVolume() is called through IPC by the render-side AGC.
- GetAgcVolume(&volume);
-
- // Deliver captured data to the registered consumer using a packet
- // size which was specified at construction.
- uint32_t delay_frames =
- static_cast<uint32_t>(audio_delay_frames + 0.5);
- while (buffer_frame_index >= packet_size_frames_) {
- // Copy data to audio bus to match the OnData interface.
- uint8_t* audio_data =
- reinterpret_cast<uint8_t*>(capture_buffer.get());
- audio_bus_->FromInterleaved(
- audio_data, audio_bus_->frames(), format_.wBitsPerSample / 8);
-
- // Deliver data packet, delay estimation and volume level to
- // the user.
- sink_->OnData(
- this, audio_bus_.get(), delay_frames * frame_size_, volume);
-
- // Store parts of the recorded data which can't be delivered
- // using the current packet size. The stored section will be used
- // either in the next while-loop iteration or in the next
- // capture event.
- // TODO(tommi): If this data will be used in the next capture
- // event, we will report incorrect delay estimates because
- // we'll use the one for the captured data that time around
- // (i.e. in the future).
- memmove(&capture_buffer[0],
- &capture_buffer[packet_size_bytes_],
- (buffer_frame_index - packet_size_frames_) * frame_size_);
-
- DCHECK_GE(buffer_frame_index, packet_size_frames_);
- buffer_frame_index -= packet_size_frames_;
- if (delay_frames > packet_size_frames_) {
- delay_frames -= packet_size_frames_;
- } else {
- delay_frames = 0;
- }
- }
- }
- break;
- default:
- error = true;
- break;
- }
- }
-
- if (recording && error) {
- // TODO(henrika): perhaps it worth improving the cleanup here by e.g.
- // stopping the audio client, joining the thread etc.?
- NOTREACHED() << "WASAPI capturing failed with error code "
- << GetLastError();
- }
-
- // Disable MMCSS.
- if (mm_task && !avrt::AvRevertMmThreadCharacteristics(mm_task)) {
- PLOG(WARNING) << "Failed to disable MMCSS";
- }
-}
-
-void WASAPIAudioInputStream::HandleError(HRESULT err) {
- NOTREACHED() << "Error code: " << err;
- if (sink_)
- sink_->OnError(this);
-}
-
-HRESULT WASAPIAudioInputStream::SetCaptureDevice() {
- DCHECK(!endpoint_device_.get());
-
- ScopedComPtr<IMMDeviceEnumerator> enumerator;
- HRESULT hr = enumerator.CreateInstance(__uuidof(MMDeviceEnumerator),
- NULL, CLSCTX_INPROC_SERVER);
- if (FAILED(hr))
- return hr;
-
- // Retrieve the IMMDevice by using the specified role or the specified
- // unique endpoint device-identification string.
-
- if (device_id_ == AudioDeviceDescription::kDefaultDeviceId) {
- // Retrieve the default capture audio endpoint for the specified role.
- // Note that, in Windows Vista, the MMDevice API supports device roles
- // but the system-supplied user interface programs do not.
- hr = enumerator->GetDefaultAudioEndpoint(eCapture, eConsole,
- endpoint_device_.Receive());
- } else if (device_id_ == AudioDeviceDescription::kCommunicationsDeviceId) {
- hr = enumerator->GetDefaultAudioEndpoint(eCapture, eCommunications,
- endpoint_device_.Receive());
- } else if (device_id_ == AudioDeviceDescription::kLoopbackInputDeviceId) {
- // Capture the default playback stream.
- hr = enumerator->GetDefaultAudioEndpoint(eRender, eConsole,
- endpoint_device_.Receive());
- } else {
- hr = enumerator->GetDevice(base::UTF8ToUTF16(device_id_).c_str(),
- endpoint_device_.Receive());
- }
-
- if (FAILED(hr))
- return hr;
-
- // Verify that the audio endpoint device is active, i.e., the audio
- // adapter that connects to the endpoint device is present and enabled.
- DWORD state = DEVICE_STATE_DISABLED;
- hr = endpoint_device_->GetState(&state);
- if (FAILED(hr))
- return hr;
-
- if (!(state & DEVICE_STATE_ACTIVE)) {
- DLOG(ERROR) << "Selected capture device is not active.";
- hr = E_ACCESSDENIED;
- }
-
- return hr;
-}
-
-HRESULT WASAPIAudioInputStream::ActivateCaptureDevice() {
- // Creates and activates an IAudioClient COM object given the selected
- // capture endpoint device.
- HRESULT hr = endpoint_device_->Activate(__uuidof(IAudioClient),
- CLSCTX_INPROC_SERVER,
- NULL,
- audio_client_.ReceiveVoid());
- return hr;
-}
-
-HRESULT WASAPIAudioInputStream::GetAudioEngineStreamFormat() {
- HRESULT hr = S_OK;
-#ifndef NDEBUG
- // The GetMixFormat() method retrieves the stream format that the
- // audio engine uses for its internal processing of shared-mode streams.
- // The method always uses a WAVEFORMATEXTENSIBLE structure, instead
- // of a stand-alone WAVEFORMATEX structure, to specify the format.
- // An WAVEFORMATEXTENSIBLE structure can specify both the mapping of
- // channels to speakers and the number of bits of precision in each sample.
- base::win::ScopedCoMem<WAVEFORMATEXTENSIBLE> format_ex;
- hr = audio_client_->GetMixFormat(
- reinterpret_cast<WAVEFORMATEX**>(&format_ex));
-
- // See http://msdn.microsoft.com/en-us/windows/hardware/gg463006#EFH
- // for details on the WAVE file format.
- WAVEFORMATEX format = format_ex->Format;
- DVLOG(2) << "WAVEFORMATEX:";
- DVLOG(2) << " wFormatTags : 0x" << std::hex << format.wFormatTag;
- DVLOG(2) << " nChannels : " << format.nChannels;
- DVLOG(2) << " nSamplesPerSec : " << format.nSamplesPerSec;
- DVLOG(2) << " nAvgBytesPerSec: " << format.nAvgBytesPerSec;
- DVLOG(2) << " nBlockAlign : " << format.nBlockAlign;
- DVLOG(2) << " wBitsPerSample : " << format.wBitsPerSample;
- DVLOG(2) << " cbSize : " << format.cbSize;
-
- DVLOG(2) << "WAVEFORMATEXTENSIBLE:";
- DVLOG(2) << " wValidBitsPerSample: " <<
- format_ex->Samples.wValidBitsPerSample;
- DVLOG(2) << " dwChannelMask : 0x" << std::hex <<
- format_ex->dwChannelMask;
- if (format_ex->SubFormat == KSDATAFORMAT_SUBTYPE_PCM)
- DVLOG(2) << " SubFormat : KSDATAFORMAT_SUBTYPE_PCM";
- else if (format_ex->SubFormat == KSDATAFORMAT_SUBTYPE_IEEE_FLOAT)
- DVLOG(2) << " SubFormat : KSDATAFORMAT_SUBTYPE_IEEE_FLOAT";
- else if (format_ex->SubFormat == KSDATAFORMAT_SUBTYPE_WAVEFORMATEX)
- DVLOG(2) << " SubFormat : KSDATAFORMAT_SUBTYPE_WAVEFORMATEX";
-#endif
- return hr;
-}
-
-bool WASAPIAudioInputStream::DesiredFormatIsSupported() {
- // An application that uses WASAPI to manage shared-mode streams can rely
- // on the audio engine to perform only limited format conversions. The audio
- // engine can convert between a standard PCM sample size used by the
- // application and the floating-point samples that the engine uses for its
- // internal processing. However, the format for an application stream
- // typically must have the same number of channels and the same sample
- // rate as the stream format used by the device.
- // Many audio devices support both PCM and non-PCM stream formats. However,
- // the audio engine can mix only PCM streams.
- base::win::ScopedCoMem<WAVEFORMATEX> closest_match;
- HRESULT hr = audio_client_->IsFormatSupported(AUDCLNT_SHAREMODE_SHARED,
- &format_,
- &closest_match);
- DLOG_IF(ERROR, hr == S_FALSE) << "Format is not supported "
- << "but a closest match exists.";
- return (hr == S_OK);
-}
-
-HRESULT WASAPIAudioInputStream::InitializeAudioEngine() {
- DWORD flags;
- // Use event-driven mode only fo regular input devices. For loopback the
- // EVENTCALLBACK flag is specified when intializing
- // |audio_render_client_for_loopback_|.
- if (device_id_ == AudioDeviceDescription::kLoopbackInputDeviceId) {
- flags = AUDCLNT_STREAMFLAGS_LOOPBACK | AUDCLNT_STREAMFLAGS_NOPERSIST;
- } else {
- flags = AUDCLNT_STREAMFLAGS_EVENTCALLBACK | AUDCLNT_STREAMFLAGS_NOPERSIST;
- }
-
- // Initialize the audio stream between the client and the device.
- // We connect indirectly through the audio engine by using shared mode.
- // Note that, |hnsBufferDuration| is set of 0, which ensures that the
- // buffer is never smaller than the minimum buffer size needed to ensure
- // that glitches do not occur between the periodic processing passes.
- // This setting should lead to lowest possible latency.
- HRESULT hr = audio_client_->Initialize(
- AUDCLNT_SHAREMODE_SHARED, flags,
- 0, // hnsBufferDuration
- 0, &format_, device_id_ == AudioDeviceDescription::kCommunicationsDeviceId
- ? &kCommunicationsSessionId
- : nullptr);
-
- if (FAILED(hr))
- return hr;
-
- // Retrieve the length of the endpoint buffer shared between the client
- // and the audio engine. The buffer length determines the maximum amount
- // of capture data that the audio engine can read from the endpoint buffer
- // during a single processing pass.
- // A typical value is 960 audio frames <=> 20ms @ 48kHz sample rate.
- hr = audio_client_->GetBufferSize(&endpoint_buffer_size_frames_);
- if (FAILED(hr))
- return hr;
-
- DVLOG(1) << "endpoint buffer size: " << endpoint_buffer_size_frames_
- << " [frames]";
-
-#ifndef NDEBUG
- // The period between processing passes by the audio engine is fixed for a
- // particular audio endpoint device and represents the smallest processing
- // quantum for the audio engine. This period plus the stream latency between
- // the buffer and endpoint device represents the minimum possible latency
- // that an audio application can achieve.
- // TODO(henrika): possibly remove this section when all parts are ready.
- REFERENCE_TIME device_period_shared_mode = 0;
- REFERENCE_TIME device_period_exclusive_mode = 0;
- HRESULT hr_dbg = audio_client_->GetDevicePeriod(
- &device_period_shared_mode, &device_period_exclusive_mode);
- if (SUCCEEDED(hr_dbg)) {
- DVLOG(1) << "device period: "
- << static_cast<double>(device_period_shared_mode / 10000.0)
- << " [ms]";
- }
-
- REFERENCE_TIME latency = 0;
- hr_dbg = audio_client_->GetStreamLatency(&latency);
- if (SUCCEEDED(hr_dbg)) {
- DVLOG(1) << "stream latency: " << static_cast<double>(latency / 10000.0)
- << " [ms]";
- }
-#endif
-
- // Set the event handle that the audio engine will signal each time a buffer
- // becomes ready to be processed by the client.
- //
- // In loopback case the capture device doesn't receive any events, so we
- // need to create a separate playback client to get notifications. According
- // to MSDN:
- //
- // A pull-mode capture client does not receive any events when a stream is
- // initialized with event-driven buffering and is loopback-enabled. To
- // work around this, initialize a render stream in event-driven mode. Each
- // time the client receives an event for the render stream, it must signal
- // the capture client to run the capture thread that reads the next set of
- // samples from the capture endpoint buffer.
- //
- // http://msdn.microsoft.com/en-us/library/windows/desktop/dd316551(v=vs.85).aspx
- if (device_id_ == AudioDeviceDescription::kLoopbackInputDeviceId) {
- hr = endpoint_device_->Activate(
- __uuidof(IAudioClient), CLSCTX_INPROC_SERVER, NULL,
- audio_render_client_for_loopback_.ReceiveVoid());
- if (FAILED(hr))
- return hr;
-
- hr = audio_render_client_for_loopback_->Initialize(
- AUDCLNT_SHAREMODE_SHARED,
- AUDCLNT_STREAMFLAGS_EVENTCALLBACK | AUDCLNT_STREAMFLAGS_NOPERSIST,
- 0, 0, &format_, NULL);
- if (FAILED(hr))
- return hr;
-
- hr = audio_render_client_for_loopback_->SetEventHandle(
- audio_samples_ready_event_.Get());
- } else {
- hr = audio_client_->SetEventHandle(audio_samples_ready_event_.Get());
- }
-
- if (FAILED(hr))
- return hr;
-
- // Get access to the IAudioCaptureClient interface. This interface
- // enables us to read input data from the capture endpoint buffer.
- hr = audio_client_->GetService(__uuidof(IAudioCaptureClient),
- audio_capture_client_.ReceiveVoid());
- if (FAILED(hr))
- return hr;
-
- // Obtain a reference to the ISimpleAudioVolume interface which enables
- // us to control the master volume level of an audio session.
- hr = audio_client_->GetService(__uuidof(ISimpleAudioVolume),
- simple_audio_volume_.ReceiveVoid());
- return hr;
-}
-
-} // namespace media
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "media/audio/win/audio_low_latency_input_win.h"
+
+#include <memory>
+
+#include "base/logging.h"
+#include "base/strings/utf_string_conversions.h"
+#include "base/trace_event/trace_event.h"
+#include "media/audio/audio_device_description.h"
+#include "media/audio/win/audio_manager_win.h"
+#include "media/audio/win/avrt_wrapper_win.h"
+#include "media/audio/win/core_audio_util_win.h"
+#include "media/base/audio_bus.h"
+
+using base::win::ScopedComPtr;
+using base::win::ScopedCOMInitializer;
+
+namespace media {
+
+WASAPIAudioInputStream::WASAPIAudioInputStream(AudioManagerWin* manager,
+ const AudioParameters& params,
+ const std::string& device_id)
+ : manager_(manager),
+ capture_thread_(NULL),
+ opened_(false),
+ started_(false),
+ frame_size_(0),
+ packet_size_frames_(0),
+ packet_size_bytes_(0),
+ endpoint_buffer_size_frames_(0),
+ device_id_(device_id),
+ perf_count_to_100ns_units_(0.0),
+ ms_to_frame_count_(0.0),
+ sink_(NULL),
+ audio_bus_(media::AudioBus::Create(params)),
+ mute_done_(false) {
+ DCHECK(manager_);
+
+ // Load the Avrt DLL if not already loaded. Required to support MMCSS.
+ bool avrt_init = avrt::Initialize();
+ DCHECK(avrt_init) << "Failed to load the Avrt.dll";
+
+ // Set up the desired capture format specified by the client.
+ format_.nSamplesPerSec = params.sample_rate();
+ format_.wFormatTag = WAVE_FORMAT_PCM;
+ format_.wBitsPerSample = params.bits_per_sample();
+ format_.nChannels = params.channels();
+ format_.nBlockAlign = (format_.wBitsPerSample / 8) * format_.nChannels;
+ format_.nAvgBytesPerSec = format_.nSamplesPerSec * format_.nBlockAlign;
+ format_.cbSize = 0;
+
+ // Size in bytes of each audio frame.
+ frame_size_ = format_.nBlockAlign;
+ // Store size of audio packets which we expect to get from the audio
+ // endpoint device in each capture event.
+ packet_size_frames_ = params.GetBytesPerBuffer() / format_.nBlockAlign;
+ packet_size_bytes_ = params.GetBytesPerBuffer();
+ DVLOG(1) << "Number of bytes per audio frame : " << frame_size_;
+ DVLOG(1) << "Number of audio frames per packet: " << packet_size_frames_;
+
+ // All events are auto-reset events and non-signaled initially.
+
+ // Create the event which the audio engine will signal each time
+ // a buffer becomes ready to be processed by the client.
+ audio_samples_ready_event_.Set(CreateEvent(NULL, FALSE, FALSE, NULL));
+ DCHECK(audio_samples_ready_event_.IsValid());
+
+ // Create the event which will be set in Stop() when capturing shall stop.
+ stop_capture_event_.Set(CreateEvent(NULL, FALSE, FALSE, NULL));
+ DCHECK(stop_capture_event_.IsValid());
+
+ ms_to_frame_count_ = static_cast<double>(params.sample_rate()) / 1000.0;
+
+ LARGE_INTEGER performance_frequency;
+ if (QueryPerformanceFrequency(&performance_frequency)) {
+ perf_count_to_100ns_units_ =
+ (10000000.0 / static_cast<double>(performance_frequency.QuadPart));
+ } else {
+ DLOG(ERROR) << "High-resolution performance counters are not supported.";
+ }
+}
+
+WASAPIAudioInputStream::~WASAPIAudioInputStream() {
+ DCHECK(CalledOnValidThread());
+}
+
+bool WASAPIAudioInputStream::Open() {
+ DCHECK(CalledOnValidThread());
+ // Verify that we are not already opened.
+ if (opened_)
+ return false;
+
+ // Obtain a reference to the IMMDevice interface of the capturing
+ // device with the specified unique identifier or role which was
+ // set at construction.
+ HRESULT hr = SetCaptureDevice();
+ if (FAILED(hr))
+ return false;
+
+ // Obtain an IAudioClient interface which enables us to create and initialize
+ // an audio stream between an audio application and the audio engine.
+ hr = ActivateCaptureDevice();
+ if (FAILED(hr))
+ return false;
+
+// Retrieve the stream format which the audio engine uses for its internal
+// processing/mixing of shared-mode streams. This function call is for
+// diagnostic purposes only and only in debug mode.
+#ifndef NDEBUG
+ hr = GetAudioEngineStreamFormat();
+#endif
+
+ // Verify that the selected audio endpoint supports the specified format
+ // set during construction.
+ if (!DesiredFormatIsSupported())
+ return false;
+
+ // Initialize the audio stream between the client and the device using
+ // shared mode and a lowest possible glitch-free latency.
+ hr = InitializeAudioEngine();
+
+ opened_ = SUCCEEDED(hr);
+ return opened_;
+}
+
+void WASAPIAudioInputStream::Start(AudioInputCallback* callback) {
+ DCHECK(CalledOnValidThread());
+ DCHECK(callback);
+ DLOG_IF(ERROR, !opened_) << "Open() has not been called successfully";
+ if (!opened_)
+ return;
+
+ if (started_)
+ return;
+
+ DCHECK(!sink_);
+ sink_ = callback;
+
+ // Starts periodic AGC microphone measurements if the AGC has been enabled
+ // using SetAutomaticGainControl().
+ StartAgc();
+
+ // Create and start the thread that will drive the capturing by waiting for
+ // capture events.
+ capture_thread_ = new base::DelegateSimpleThread(
+ this, "wasapi_capture_thread",
+ base::SimpleThread::Options(base::ThreadPriority::REALTIME_AUDIO));
+ capture_thread_->Start();
+
+ // Start streaming data between the endpoint buffer and the audio engine.
+ HRESULT hr = audio_client_->Start();
+ DLOG_IF(ERROR, FAILED(hr)) << "Failed to start input streaming.";
+
+ if (SUCCEEDED(hr) && audio_render_client_for_loopback_.get())
+ hr = audio_render_client_for_loopback_->Start();
+
+ started_ = SUCCEEDED(hr);
+}
+
+void WASAPIAudioInputStream::Stop() {
+ DCHECK(CalledOnValidThread());
+ DVLOG(1) << "WASAPIAudioInputStream::Stop()";
+ if (!started_)
+ return;
+
+ // We have muted system audio for capturing, so we need to unmute it when
+ // capturing stops.
+ if (device_id_ == AudioDeviceDescription::kLoopbackWithMuteDeviceId &&
+ mute_done_) {
+ if (system_audio_volume_) {
henrika (OOO until Aug 14) 2016/07/26 10:04:25 What is system_audio_volume_ is NULL? Add DCHECK p
qiangchen 2016/07/26 16:53:02 Done.
+ system_audio_volume_->SetMute(false, NULL);
+ mute_done_ = false;
+ }
+ }
+
+ // Stops periodic AGC microphone measurements.
+ StopAgc();
+
+ // Shut down the capture thread.
+ if (stop_capture_event_.IsValid()) {
+ SetEvent(stop_capture_event_.Get());
+ }
+
+ // Stop the input audio streaming.
+ HRESULT hr = audio_client_->Stop();
+ if (FAILED(hr)) {
+ LOG(ERROR) << "Failed to stop input streaming.";
+ }
+
+ // Wait until the thread completes and perform cleanup.
+ if (capture_thread_) {
+ SetEvent(stop_capture_event_.Get());
+ capture_thread_->Join();
+ capture_thread_ = NULL;
+ }
+
+ started_ = false;
+ sink_ = NULL;
+}
+
+void WASAPIAudioInputStream::Close() {
+ DVLOG(1) << "WASAPIAudioInputStream::Close()";
+ // It is valid to call Close() before calling open or Start().
+ // It is also valid to call Close() after Start() has been called.
+ Stop();
+
+ // Inform the audio manager that we have been closed. This will cause our
+ // destruction.
+ manager_->ReleaseInputStream(this);
+}
+
+double WASAPIAudioInputStream::GetMaxVolume() {
+ // Verify that Open() has been called succesfully, to ensure that an audio
+ // session exists and that an ISimpleAudioVolume interface has been created.
+ DLOG_IF(ERROR, !opened_) << "Open() has not been called successfully";
+ if (!opened_)
+ return 0.0;
+
+ // The effective volume value is always in the range 0.0 to 1.0, hence
+ // we can return a fixed value (=1.0) here.
+ return 1.0;
+}
+
+void WASAPIAudioInputStream::SetVolume(double volume) {
+ DVLOG(1) << "SetVolume(volume=" << volume << ")";
+ DCHECK(CalledOnValidThread());
+ DCHECK_GE(volume, 0.0);
+ DCHECK_LE(volume, 1.0);
+
+ DLOG_IF(ERROR, !opened_) << "Open() has not been called successfully";
+ if (!opened_)
+ return;
+
+ // Set a new master volume level. Valid volume levels are in the range
+ // 0.0 to 1.0. Ignore volume-change events.
+ HRESULT hr =
+ simple_audio_volume_->SetMasterVolume(static_cast<float>(volume), NULL);
+ if (FAILED(hr))
+ DLOG(WARNING) << "Failed to set new input master volume.";
+
+ // Update the AGC volume level based on the last setting above. Note that,
+ // the volume-level resolution is not infinite and it is therefore not
+ // possible to assume that the volume provided as input parameter can be
+ // used directly. Instead, a new query to the audio hardware is required.
+ // This method does nothing if AGC is disabled.
+ UpdateAgcVolume();
+}
+
+double WASAPIAudioInputStream::GetVolume() {
+ DCHECK(opened_) << "Open() has not been called successfully";
+ if (!opened_)
+ return 0.0;
+
+ // Retrieve the current volume level. The value is in the range 0.0 to 1.0.
+ float level = 0.0f;
+ HRESULT hr = simple_audio_volume_->GetMasterVolume(&level);
+ if (FAILED(hr))
+ DLOG(WARNING) << "Failed to get input master volume.";
+
+ return static_cast<double>(level);
+}
+
+bool WASAPIAudioInputStream::IsMuted() {
+ DCHECK(opened_) << "Open() has not been called successfully";
+ DCHECK(CalledOnValidThread());
+ if (!opened_)
+ return false;
+
+ // Retrieves the current muting state for the audio session.
+ BOOL is_muted = FALSE;
+ HRESULT hr = simple_audio_volume_->GetMute(&is_muted);
+ if (FAILED(hr))
+ DLOG(WARNING) << "Failed to get input master volume.";
+
+ return is_muted != FALSE;
+}
+
+void WASAPIAudioInputStream::Run() {
+ ScopedCOMInitializer com_init(ScopedCOMInitializer::kMTA);
+
+ // Enable MMCSS to ensure that this thread receives prioritized access to
+ // CPU resources.
+ DWORD task_index = 0;
+ HANDLE mm_task =
+ avrt::AvSetMmThreadCharacteristics(L"Pro Audio", &task_index);
+ bool mmcss_is_ok =
+ (mm_task && avrt::AvSetMmThreadPriority(mm_task, AVRT_PRIORITY_CRITICAL));
+ if (!mmcss_is_ok) {
+ // Failed to enable MMCSS on this thread. It is not fatal but can lead
+ // to reduced QoS at high load.
+ DWORD err = GetLastError();
+ LOG(WARNING) << "Failed to enable MMCSS (error code=" << err << ").";
+ }
+
+ // Allocate a buffer with a size that enables us to take care of cases like:
+ // 1) The recorded buffer size is smaller, or does not match exactly with,
+ // the selected packet size used in each callback.
+ // 2) The selected buffer size is larger than the recorded buffer size in
+ // each event.
+ size_t buffer_frame_index = 0;
+ size_t capture_buffer_size =
+ std::max(2 * endpoint_buffer_size_frames_ * frame_size_,
+ 2 * packet_size_frames_ * frame_size_);
+ std::unique_ptr<uint8_t[]> capture_buffer(new uint8_t[capture_buffer_size]);
+
+ LARGE_INTEGER now_count = {};
+ bool recording = true;
+ bool error = false;
+ double volume = GetVolume();
+ HANDLE wait_array[2] = {stop_capture_event_.Get(),
+ audio_samples_ready_event_.Get()};
+
+ base::win::ScopedComPtr<IAudioClock> audio_clock;
+ audio_client_->GetService(__uuidof(IAudioClock), audio_clock.ReceiveVoid());
+
+ while (recording && !error) {
+ HRESULT hr = S_FALSE;
+
+ // Wait for a close-down event or a new capture event.
+ DWORD wait_result = WaitForMultipleObjects(2, wait_array, FALSE, INFINITE);
+ switch (wait_result) {
+ case WAIT_FAILED:
+ error = true;
+ break;
+ case WAIT_OBJECT_0 + 0:
+ // |stop_capture_event_| has been set.
+ recording = false;
+ break;
+ case WAIT_OBJECT_0 + 1: {
+ TRACE_EVENT0("audio", "WASAPIAudioInputStream::Run_0");
+ // |audio_samples_ready_event_| has been set.
+ BYTE* data_ptr = NULL;
+ UINT32 num_frames_to_read = 0;
+ DWORD flags = 0;
+ UINT64 device_position = 0;
+ UINT64 first_audio_frame_timestamp = 0;
+
+ // Retrieve the amount of data in the capture endpoint buffer,
+ // replace it with silence if required, create callbacks for each
+ // packet and store non-delivered data for the next event.
+ hr = audio_capture_client_->GetBuffer(&data_ptr, &num_frames_to_read,
+ &flags, &device_position,
+ &first_audio_frame_timestamp);
+ if (FAILED(hr)) {
+ DLOG(ERROR) << "Failed to get data from the capture buffer";
+ continue;
+ }
+
+ if (audio_clock) {
+ // The reported timestamp from GetBuffer is not as reliable as the
+ // clock from the client. We've seen timestamps reported for
+ // USB audio devices, be off by several days. Furthermore we've
+ // seen them jump back in time every 2 seconds or so.
+ audio_clock->GetPosition(&device_position,
+ &first_audio_frame_timestamp);
+ }
+
+ if (num_frames_to_read != 0) {
+ size_t pos = buffer_frame_index * frame_size_;
+ size_t num_bytes = num_frames_to_read * frame_size_;
+ DCHECK_GE(capture_buffer_size, pos + num_bytes);
+
+ if (flags & AUDCLNT_BUFFERFLAGS_SILENT) {
+ // Clear out the local buffer since silence is reported.
+ memset(&capture_buffer[pos], 0, num_bytes);
+ } else {
+ // Copy captured data from audio engine buffer to local buffer.
+ memcpy(&capture_buffer[pos], data_ptr, num_bytes);
+ }
+
+ buffer_frame_index += num_frames_to_read;
+ }
+
+ hr = audio_capture_client_->ReleaseBuffer(num_frames_to_read);
+ DLOG_IF(ERROR, FAILED(hr)) << "Failed to release capture buffer";
+
+ // Derive a delay estimate for the captured audio packet.
+ // The value contains two parts (A+B), where A is the delay of the
+ // first audio frame in the packet and B is the extra delay
+ // contained in any stored data. Unit is in audio frames.
+ QueryPerformanceCounter(&now_count);
+ // first_audio_frame_timestamp will be 0 if we didn't get a timestamp.
+ double audio_delay_frames =
henrika (OOO until Aug 14) 2016/07/26 10:04:25 Indentation looks really odd here. Think I like th
qiangchen 2016/07/26 16:53:02 git cl format changed it to this way. If I change
+ first_audio_frame_timestamp == 0
+ ? num_frames_to_read
+ : ((perf_count_to_100ns_units_ * now_count.QuadPart -
+ first_audio_frame_timestamp) /
+ 10000.0) *
+ ms_to_frame_count_ +
+ buffer_frame_index - num_frames_to_read;
+
+ // Get a cached AGC volume level which is updated once every second
+ // on the audio manager thread. Note that, |volume| is also updated
+ // each time SetVolume() is called through IPC by the render-side AGC.
+ GetAgcVolume(&volume);
+
+ // Deliver captured data to the registered consumer using a packet
+ // size which was specified at construction.
+ uint32_t delay_frames = static_cast<uint32_t>(audio_delay_frames + 0.5);
+ while (buffer_frame_index >= packet_size_frames_) {
+ // Copy data to audio bus to match the OnData interface.
+ uint8_t* audio_data =
+ reinterpret_cast<uint8_t*>(capture_buffer.get());
+ audio_bus_->FromInterleaved(audio_data, audio_bus_->frames(),
+ format_.wBitsPerSample / 8);
+
+ // Deliver data packet, delay estimation and volume level to
+ // the user.
+ sink_->OnData(this, audio_bus_.get(), delay_frames * frame_size_,
+ volume);
+
+ // Store parts of the recorded data which can't be delivered
+ // using the current packet size. The stored section will be used
+ // either in the next while-loop iteration or in the next
+ // capture event.
+ // TODO(tommi): If this data will be used in the next capture
+ // event, we will report incorrect delay estimates because
+ // we'll use the one for the captured data that time around
+ // (i.e. in the future).
+ memmove(&capture_buffer[0], &capture_buffer[packet_size_bytes_],
+ (buffer_frame_index - packet_size_frames_) * frame_size_);
+
+ DCHECK_GE(buffer_frame_index, packet_size_frames_);
+ buffer_frame_index -= packet_size_frames_;
+ if (delay_frames > packet_size_frames_) {
+ delay_frames -= packet_size_frames_;
+ } else {
+ delay_frames = 0;
+ }
+ }
+ } break;
+ default:
+ error = true;
+ break;
+ }
+ }
+
+ if (recording && error) {
+ // TODO(henrika): perhaps it worth improving the cleanup here by e.g.
+ // stopping the audio client, joining the thread etc.?
+ NOTREACHED() << "WASAPI capturing failed with error code "
+ << GetLastError();
+ }
+
+ // Disable MMCSS.
+ if (mm_task && !avrt::AvRevertMmThreadCharacteristics(mm_task)) {
+ PLOG(WARNING) << "Failed to disable MMCSS";
+ }
+}
+
+void WASAPIAudioInputStream::HandleError(HRESULT err) {
+ NOTREACHED() << "Error code: " << err;
+ if (sink_)
+ sink_->OnError(this);
+}
+
+HRESULT WASAPIAudioInputStream::SetCaptureDevice() {
+ DCHECK(!endpoint_device_.get());
+
+ ScopedComPtr<IMMDeviceEnumerator> enumerator;
+ HRESULT hr = enumerator.CreateInstance(__uuidof(MMDeviceEnumerator), NULL,
+ CLSCTX_INPROC_SERVER);
+ if (FAILED(hr))
+ return hr;
+
+ // Retrieve the IMMDevice by using the specified role or the specified
+ // unique endpoint device-identification string.
+
+ if (device_id_ == AudioDeviceDescription::kDefaultDeviceId) {
+ // Retrieve the default capture audio endpoint for the specified role.
+ // Note that, in Windows Vista, the MMDevice API supports device roles
+ // but the system-supplied user interface programs do not.
+ hr = enumerator->GetDefaultAudioEndpoint(eCapture, eConsole,
+ endpoint_device_.Receive());
+ } else if (device_id_ == AudioDeviceDescription::kCommunicationsDeviceId) {
+ hr = enumerator->GetDefaultAudioEndpoint(eCapture, eCommunications,
+ endpoint_device_.Receive());
+ } else if (device_id_ == AudioDeviceDescription::kLoopbackWithMuteDeviceId) {
+ // Capture the default playback stream.
+ hr = enumerator->GetDefaultAudioEndpoint(eRender, eConsole,
+ endpoint_device_.Receive());
+
+ endpoint_device_->Activate(__uuidof(IAudioEndpointVolume), CLSCTX_ALL, NULL,
+ system_audio_volume_.ReceiveVoid());
+ if (system_audio_volume_) {
+ BOOL muted = false;
+ system_audio_volume_->GetMute(&muted);
+
+ // If the system audio is mute at the time of capturing, then no need to
henrika (OOO until Aug 14) 2016/07/26 10:04:25 muted
qiangchen 2016/07/26 16:53:02 Done.
+ // mute it again, and later we do not unmute system audio when stopping
+ // capturing.
+ if (!muted) {
+ system_audio_volume_->SetMute(true, NULL);
+ mute_done_ = true;
+ }
+ }
+ } else if (device_id_ == AudioDeviceDescription::kLoopbackInputDeviceId) {
+ // Capture the default playback stream.
+ hr = enumerator->GetDefaultAudioEndpoint(eRender, eConsole,
+ endpoint_device_.Receive());
+ } else {
+ hr = enumerator->GetDevice(base::UTF8ToUTF16(device_id_).c_str(),
+ endpoint_device_.Receive());
+ }
+
+ if (FAILED(hr))
+ return hr;
+
+ // Verify that the audio endpoint device is active, i.e., the audio
+ // adapter that connects to the endpoint device is present and enabled.
+ DWORD state = DEVICE_STATE_DISABLED;
+ hr = endpoint_device_->GetState(&state);
+ if (FAILED(hr))
+ return hr;
+
+ if (!(state & DEVICE_STATE_ACTIVE)) {
+ DLOG(ERROR) << "Selected capture device is not active.";
+ hr = E_ACCESSDENIED;
+ }
+
+ return hr;
+}
+
+HRESULT WASAPIAudioInputStream::ActivateCaptureDevice() {
+ // Creates and activates an IAudioClient COM object given the selected
+ // capture endpoint device.
+ HRESULT hr =
+ endpoint_device_->Activate(__uuidof(IAudioClient), CLSCTX_INPROC_SERVER,
+ NULL, audio_client_.ReceiveVoid());
+ return hr;
+}
+
+HRESULT WASAPIAudioInputStream::GetAudioEngineStreamFormat() {
+ HRESULT hr = S_OK;
+#ifndef NDEBUG
+ // The GetMixFormat() method retrieves the stream format that the
+ // audio engine uses for its internal processing of shared-mode streams.
+ // The method always uses a WAVEFORMATEXTENSIBLE structure, instead
+ // of a stand-alone WAVEFORMATEX structure, to specify the format.
+ // An WAVEFORMATEXTENSIBLE structure can specify both the mapping of
+ // channels to speakers and the number of bits of precision in each sample.
+ base::win::ScopedCoMem<WAVEFORMATEXTENSIBLE> format_ex;
+ hr =
+ audio_client_->GetMixFormat(reinterpret_cast<WAVEFORMATEX**>(&format_ex));
+
+ // See http://msdn.microsoft.com/en-us/windows/hardware/gg463006#EFH
+ // for details on the WAVE file format.
+ WAVEFORMATEX format = format_ex->Format;
+ DVLOG(2) << "WAVEFORMATEX:";
+ DVLOG(2) << " wFormatTags : 0x" << std::hex << format.wFormatTag;
+ DVLOG(2) << " nChannels : " << format.nChannels;
+ DVLOG(2) << " nSamplesPerSec : " << format.nSamplesPerSec;
+ DVLOG(2) << " nAvgBytesPerSec: " << format.nAvgBytesPerSec;
+ DVLOG(2) << " nBlockAlign : " << format.nBlockAlign;
+ DVLOG(2) << " wBitsPerSample : " << format.wBitsPerSample;
+ DVLOG(2) << " cbSize : " << format.cbSize;
+
+ DVLOG(2) << "WAVEFORMATEXTENSIBLE:";
+ DVLOG(2) << " wValidBitsPerSample: "
+ << format_ex->Samples.wValidBitsPerSample;
+ DVLOG(2) << " dwChannelMask : 0x" << std::hex
+ << format_ex->dwChannelMask;
+ if (format_ex->SubFormat == KSDATAFORMAT_SUBTYPE_PCM)
+ DVLOG(2) << " SubFormat : KSDATAFORMAT_SUBTYPE_PCM";
+ else if (format_ex->SubFormat == KSDATAFORMAT_SUBTYPE_IEEE_FLOAT)
+ DVLOG(2) << " SubFormat : KSDATAFORMAT_SUBTYPE_IEEE_FLOAT";
+ else if (format_ex->SubFormat == KSDATAFORMAT_SUBTYPE_WAVEFORMATEX)
+ DVLOG(2) << " SubFormat : KSDATAFORMAT_SUBTYPE_WAVEFORMATEX";
+#endif
+ return hr;
+}
+
+bool WASAPIAudioInputStream::DesiredFormatIsSupported() {
+ // An application that uses WASAPI to manage shared-mode streams can rely
+ // on the audio engine to perform only limited format conversions. The audio
+ // engine can convert between a standard PCM sample size used by the
+ // application and the floating-point samples that the engine uses for its
+ // internal processing. However, the format for an application stream
+ // typically must have the same number of channels and the same sample
+ // rate as the stream format used by the device.
+ // Many audio devices support both PCM and non-PCM stream formats. However,
+ // the audio engine can mix only PCM streams.
+ base::win::ScopedCoMem<WAVEFORMATEX> closest_match;
+ HRESULT hr = audio_client_->IsFormatSupported(AUDCLNT_SHAREMODE_SHARED,
+ &format_, &closest_match);
+ DLOG_IF(ERROR, hr == S_FALSE) << "Format is not supported "
+ << "but a closest match exists.";
+ return (hr == S_OK);
+}
+
+HRESULT WASAPIAudioInputStream::InitializeAudioEngine() {
+ DWORD flags;
+ // Use event-driven mode only fo regular input devices. For loopback the
+ // EVENTCALLBACK flag is specified when intializing
+ // |audio_render_client_for_loopback_|.
+ if (device_id_ == AudioDeviceDescription::kLoopbackInputDeviceId ||
+ device_id_ == AudioDeviceDescription::kLoopbackWithMuteDeviceId) {
+ flags = AUDCLNT_STREAMFLAGS_LOOPBACK | AUDCLNT_STREAMFLAGS_NOPERSIST;
+ } else {
+ flags = AUDCLNT_STREAMFLAGS_EVENTCALLBACK | AUDCLNT_STREAMFLAGS_NOPERSIST;
+ }
+
+ // Initialize the audio stream between the client and the device.
+ // We connect indirectly through the audio engine by using shared mode.
+ // Note that, |hnsBufferDuration| is set of 0, which ensures that the
+ // buffer is never smaller than the minimum buffer size needed to ensure
+ // that glitches do not occur between the periodic processing passes.
+ // This setting should lead to lowest possible latency.
+ HRESULT hr = audio_client_->Initialize(
+ AUDCLNT_SHAREMODE_SHARED, flags,
+ 0, // hnsBufferDuration
+ 0, &format_, device_id_ == AudioDeviceDescription::kCommunicationsDeviceId
+ ? &kCommunicationsSessionId
+ : nullptr);
+
+ if (FAILED(hr))
+ return hr;
+
+ // Retrieve the length of the endpoint buffer shared between the client
+ // and the audio engine. The buffer length determines the maximum amount
+ // of capture data that the audio engine can read from the endpoint buffer
+ // during a single processing pass.
+ // A typical value is 960 audio frames <=> 20ms @ 48kHz sample rate.
+ hr = audio_client_->GetBufferSize(&endpoint_buffer_size_frames_);
+ if (FAILED(hr))
+ return hr;
+
+ DVLOG(1) << "endpoint buffer size: " << endpoint_buffer_size_frames_
+ << " [frames]";
+
+#ifndef NDEBUG
+ // The period between processing passes by the audio engine is fixed for a
+ // particular audio endpoint device and represents the smallest processing
+ // quantum for the audio engine. This period plus the stream latency between
+ // the buffer and endpoint device represents the minimum possible latency
+ // that an audio application can achieve.
+ // TODO(henrika): possibly remove this section when all parts are ready.
+ REFERENCE_TIME device_period_shared_mode = 0;
+ REFERENCE_TIME device_period_exclusive_mode = 0;
+ HRESULT hr_dbg = audio_client_->GetDevicePeriod(
+ &device_period_shared_mode, &device_period_exclusive_mode);
+ if (SUCCEEDED(hr_dbg)) {
+ DVLOG(1) << "device period: "
+ << static_cast<double>(device_period_shared_mode / 10000.0)
+ << " [ms]";
+ }
+
+ REFERENCE_TIME latency = 0;
+ hr_dbg = audio_client_->GetStreamLatency(&latency);
+ if (SUCCEEDED(hr_dbg)) {
+ DVLOG(1) << "stream latency: " << static_cast<double>(latency / 10000.0)
+ << " [ms]";
+ }
+#endif
+
+ // Set the event handle that the audio engine will signal each time a buffer
+ // becomes ready to be processed by the client.
+ //
+ // In loopback case the capture device doesn't receive any events, so we
+ // need to create a separate playback client to get notifications. According
+ // to MSDN:
+ //
+ // A pull-mode capture client does not receive any events when a stream is
+ // initialized with event-driven buffering and is loopback-enabled. To
+ // work around this, initialize a render stream in event-driven mode. Each
+ // time the client receives an event for the render stream, it must signal
+ // the capture client to run the capture thread that reads the next set of
+ // samples from the capture endpoint buffer.
+ //
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/dd316551(v=vs.85).aspx
+ if (device_id_ == AudioDeviceDescription::kLoopbackInputDeviceId ||
+ device_id_ == AudioDeviceDescription::kLoopbackWithMuteDeviceId) {
+ hr = endpoint_device_->Activate(
+ __uuidof(IAudioClient), CLSCTX_INPROC_SERVER, NULL,
+ audio_render_client_for_loopback_.ReceiveVoid());
+ if (FAILED(hr))
+ return hr;
+
+ hr = audio_render_client_for_loopback_->Initialize(
+ AUDCLNT_SHAREMODE_SHARED,
+ AUDCLNT_STREAMFLAGS_EVENTCALLBACK | AUDCLNT_STREAMFLAGS_NOPERSIST, 0, 0,
+ &format_, NULL);
+ if (FAILED(hr))
+ return hr;
+
+ hr = audio_render_client_for_loopback_->SetEventHandle(
+ audio_samples_ready_event_.Get());
+ } else {
+ hr = audio_client_->SetEventHandle(audio_samples_ready_event_.Get());
+ }
+
+ if (FAILED(hr))
+ return hr;
+
+ // Get access to the IAudioCaptureClient interface. This interface
+ // enables us to read input data from the capture endpoint buffer.
+ hr = audio_client_->GetService(__uuidof(IAudioCaptureClient),
+ audio_capture_client_.ReceiveVoid());
+ if (FAILED(hr))
+ return hr;
+
+ // Obtain a reference to the ISimpleAudioVolume interface which enables
+ // us to control the master volume level of an audio session.
+ hr = audio_client_->GetService(__uuidof(ISimpleAudioVolume),
+ simple_audio_volume_.ReceiveVoid());
+ return hr;
+}
+
+} // namespace media

Powered by Google App Engine
This is Rietveld 408576698