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Side by Side Diff: media/audio/win/audio_low_latency_input_win.h

Issue 2144333002: MuteSource Audio During Full Screen Cast (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Run Git Cl Format Created 4 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // Implementation of AudioInputStream for Windows using Windows Core Audio 5 // Implementation of AudioInputStream for Windows using Windows Core Audio
6 // WASAPI for low latency capturing. 6 // WASAPI for low latency capturing.
7 // 7 //
8 // Overview of operation: 8 // Overview of operation:
9 // 9 //
10 // - An object of WASAPIAudioInputStream is created by the AudioManager 10 // - An object of WASAPIAudioInputStream is created by the AudioManager
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51 // interface to control the master volume level of an audio endpoint device. 51 // interface to control the master volume level of an audio endpoint device.
52 // This implementation is using the ISimpleAudioVolume interface. 52 // This implementation is using the ISimpleAudioVolume interface.
53 // MSDN states that "In rare cases, a specialized audio application might 53 // MSDN states that "In rare cases, a specialized audio application might
54 // require the use of the IAudioEndpointVolume". 54 // require the use of the IAudioEndpointVolume".
55 // 55 //
56 #ifndef MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_ 56 #ifndef MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_
57 #define MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_ 57 #define MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_
58 58
59 #include <Audioclient.h> 59 #include <Audioclient.h>
60 #include <MMDeviceAPI.h> 60 #include <MMDeviceAPI.h>
61 #include <endpointvolume.h>
61 #include <stddef.h> 62 #include <stddef.h>
62 #include <stdint.h> 63 #include <stdint.h>
63 64
64 #include <memory> 65 #include <memory>
65 #include <string> 66 #include <string>
66 67
67 #include "base/compiler_specific.h" 68 #include "base/compiler_specific.h"
68 #include "base/macros.h" 69 #include "base/macros.h"
69 #include "base/threading/non_thread_safe.h" 70 #include "base/threading/non_thread_safe.h"
70 #include "base/threading/platform_thread.h" 71 #include "base/threading/platform_thread.h"
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189 // The IAudioCaptureClient interface enables a client to read input data 190 // The IAudioCaptureClient interface enables a client to read input data
190 // from a capture endpoint buffer. 191 // from a capture endpoint buffer.
191 base::win::ScopedComPtr<IAudioCaptureClient> audio_capture_client_; 192 base::win::ScopedComPtr<IAudioCaptureClient> audio_capture_client_;
192 193
193 // The ISimpleAudioVolume interface enables a client to control the 194 // The ISimpleAudioVolume interface enables a client to control the
194 // master volume level of an audio session. 195 // master volume level of an audio session.
195 // The volume-level is a value in the range 0.0 to 1.0. 196 // The volume-level is a value in the range 0.0 to 1.0.
196 // This interface does only work with shared-mode streams. 197 // This interface does only work with shared-mode streams.
197 base::win::ScopedComPtr<ISimpleAudioVolume> simple_audio_volume_; 198 base::win::ScopedComPtr<ISimpleAudioVolume> simple_audio_volume_;
198 199
200 // The IAudioEndpointVolume allows a client to control the volume level of
201 // the whole system.
202 base::win::ScopedComPtr<IAudioEndpointVolume> system_audio_volume_;
203
199 // The audio engine will signal this event each time a buffer has been 204 // The audio engine will signal this event each time a buffer has been
200 // recorded. 205 // recorded.
201 base::win::ScopedHandle audio_samples_ready_event_; 206 base::win::ScopedHandle audio_samples_ready_event_;
202 207
203 // This event will be signaled when capturing shall stop. 208 // This event will be signaled when capturing shall stop.
204 base::win::ScopedHandle stop_capture_event_; 209 base::win::ScopedHandle stop_capture_event_;
205 210
206 // Extra audio bus used for storage of deinterleaved data for the OnData 211 // Extra audio bus used for storage of deinterleaved data for the OnData
207 // callback. 212 // callback.
208 std::unique_ptr<media::AudioBus> audio_bus_; 213 std::unique_ptr<media::AudioBus> audio_bus_;
209 214
215 // Never set it through external API. Only used when |device_id_| ==
216 // kLoopbackWithMuteDeviceId.
217 // True, if we have muted the system audio for the stream capturing, and
218 // indicate we need to unmute the system audio when stopping capturing.
henrika (OOO until Aug 14) 2016/07/26 10:04:25 ..and indicates that we need to...
qiangchen 2016/07/26 16:53:02 Done.
219 bool mute_done_;
220
210 DISALLOW_COPY_AND_ASSIGN(WASAPIAudioInputStream); 221 DISALLOW_COPY_AND_ASSIGN(WASAPIAudioInputStream);
211 }; 222 };
212 223
213 } // namespace media 224 } // namespace media
214 225
215 #endif // MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_ 226 #endif // MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_
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