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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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10124 CHECK_EQ(42, g_echo_value); // Make sure we didn't call the setter. | 10124 CHECK_EQ(42, g_echo_value); // Make sure we didn't call the setter. |
10125 } | 10125 } |
10126 | 10126 |
10127 static bool AccessAlwaysBlocked(Local<v8::Context> accessing_context, | 10127 static bool AccessAlwaysBlocked(Local<v8::Context> accessing_context, |
10128 Local<v8::Object> global, | 10128 Local<v8::Object> global, |
10129 Local<v8::Value> data) { | 10129 Local<v8::Value> data) { |
10130 i::PrintF("Access blocked.\n"); | 10130 i::PrintF("Access blocked.\n"); |
10131 return false; | 10131 return false; |
10132 } | 10132 } |
10133 | 10133 |
| 10134 static bool AccessAlwaysAllowed(Local<v8::Context> accessing_context, |
| 10135 Local<v8::Object> global, |
| 10136 Local<v8::Value> data) { |
| 10137 i::PrintF("Access allowed.\n"); |
| 10138 return true; |
| 10139 } |
10134 | 10140 |
10135 THREADED_TEST(AccessControlGetOwnPropertyNames) { | 10141 THREADED_TEST(AccessControlGetOwnPropertyNames) { |
10136 v8::Isolate* isolate = CcTest::isolate(); | 10142 v8::Isolate* isolate = CcTest::isolate(); |
10137 v8::HandleScope handle_scope(isolate); | 10143 v8::HandleScope handle_scope(isolate); |
10138 v8::Local<v8::ObjectTemplate> obj_template = v8::ObjectTemplate::New(isolate); | 10144 v8::Local<v8::ObjectTemplate> obj_template = v8::ObjectTemplate::New(isolate); |
10139 | 10145 |
10140 obj_template->Set(v8_str("x"), v8::Integer::New(isolate, 42)); | 10146 obj_template->Set(v8_str("x"), v8::Integer::New(isolate, 42)); |
10141 obj_template->SetAccessCheckCallback(AccessAlwaysBlocked); | 10147 obj_template->SetAccessCheckCallback(AccessAlwaysBlocked); |
10142 | 10148 |
10143 // Add an accessor accessible by cross-domain JS code. | 10149 // Add an accessor accessible by cross-domain JS code. |
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25336 CHECK(object->SetPrototype(context.local(), v8::Null(isolate)).IsNothing()); | 25342 CHECK(object->SetPrototype(context.local(), v8::Null(isolate)).IsNothing()); |
25337 | 25343 |
25338 // The original prototype is still there | 25344 // The original prototype is still there |
25339 Local<Value> new_proto = | 25345 Local<Value> new_proto = |
25340 object->Get(context.local(), v8_str("__proto__")).ToLocalChecked(); | 25346 object->Get(context.local(), v8_str("__proto__")).ToLocalChecked(); |
25341 CHECK(new_proto->IsObject()); | 25347 CHECK(new_proto->IsObject()); |
25342 CHECK(new_proto.As<v8::Object>() | 25348 CHECK(new_proto.As<v8::Object>() |
25343 ->Equals(context.local(), original_proto) | 25349 ->Equals(context.local(), original_proto) |
25344 .FromJust()); | 25350 .FromJust()); |
25345 } | 25351 } |
| 25352 |
| 25353 Local<v8::Context> call_eval_context; |
| 25354 Local<v8::Function> call_eval_bound_function; |
| 25355 |
| 25356 static void CallEval(const v8::FunctionCallbackInfo<v8::Value>& args) { |
| 25357 v8::Context::Scope scope(call_eval_context); |
| 25358 args.GetReturnValue().Set( |
| 25359 call_eval_bound_function |
| 25360 ->Call(call_eval_context, call_eval_context->Global(), 0, NULL) |
| 25361 .ToLocalChecked()); |
| 25362 } |
| 25363 |
| 25364 TEST(CrossActivationEval) { |
| 25365 LocalContext env; |
| 25366 v8::Isolate* isolate = env->GetIsolate(); |
| 25367 v8::HandleScope scope(isolate); |
| 25368 { |
| 25369 call_eval_context = v8::Context::New(isolate); |
| 25370 v8::Context::Scope scope(call_eval_context); |
| 25371 call_eval_bound_function = |
| 25372 Local<Function>::Cast(CompileRun("eval.bind(this, '1')")); |
| 25373 } |
| 25374 env->Global() |
| 25375 ->Set(env.local(), v8_str("CallEval"), |
| 25376 v8::FunctionTemplate::New(isolate, CallEval) |
| 25377 ->GetFunction(env.local()) |
| 25378 .ToLocalChecked()) |
| 25379 .FromJust(); |
| 25380 Local<Value> result = CompileRun("CallEval();"); |
| 25381 CHECK(result->IsInt32()); |
| 25382 CHECK_EQ(1, result->Int32Value(env.local()).FromJust()); |
| 25383 } |
| 25384 |
| 25385 TEST(EvalInAccessCheckedContext) { |
| 25386 v8::Isolate* isolate = CcTest::isolate(); |
| 25387 v8::HandleScope scope(isolate); |
| 25388 |
| 25389 v8::Local<v8::ObjectTemplate> obj_template = v8::ObjectTemplate::New(isolate); |
| 25390 |
| 25391 obj_template->SetAccessCheckCallback(AccessAlwaysAllowed); |
| 25392 |
| 25393 v8::Local<Context> context0 = Context::New(isolate, NULL, obj_template); |
| 25394 v8::Local<Context> context1 = Context::New(isolate, NULL, obj_template); |
| 25395 |
| 25396 Local<Value> foo = v8_str("foo"); |
| 25397 Local<Value> bar = v8_str("bar"); |
| 25398 |
| 25399 // Set to different domains. |
| 25400 context0->SetSecurityToken(foo); |
| 25401 context1->SetSecurityToken(bar); |
| 25402 |
| 25403 // Set up function in context0 that uses eval from context0. |
| 25404 context0->Enter(); |
| 25405 v8::Local<v8::Value> fun = CompileRun( |
| 25406 "var x = 42;" |
| 25407 "(function() {" |
| 25408 " var e = eval;" |
| 25409 " return function(s) { return e(s); }" |
| 25410 "})()"); |
| 25411 context0->Exit(); |
| 25412 |
| 25413 // Put the function into context1 and call it. Since the access check |
| 25414 // callback always returns true, the call succeeds even though the tokens |
| 25415 // are different. |
| 25416 context1->Enter(); |
| 25417 context1->Global()->Set(context1, v8_str("fun"), fun).FromJust(); |
| 25418 v8::Local<v8::Value> x_value = CompileRun("fun('x')"); |
| 25419 CHECK_EQ(42, x_value->Int32Value(context1).FromJust()); |
| 25420 context1->Exit(); |
| 25421 } |
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