| Index: src/gpu/gl/GrGLGpu.h
|
| diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h
|
| index 5cc0facea6c4154646e9047ef5160bf2d322869f..02a9c1d54b4abe84206f4942a34794692c12d0f7 100644
|
| --- a/src/gpu/gl/GrGLGpu.h
|
| +++ b/src/gpu/gl/GrGLGpu.h
|
| @@ -92,7 +92,7 @@ public:
|
| // returns the GL target the buffer was bound to.
|
| // When 'type' is kIndex_GrBufferType, this function will also implicitly bind the default VAO.
|
| // If the caller wishes to bind an index buffer to a specific VAO, it can call glBind directly.
|
| - GrGLenum bindBuffer(GrBufferType type, const GrGLBuffer*);
|
| + GrGLenum bindBuffer(GrBufferType type, const GrBuffer*);
|
|
|
| // Called by GrGLBuffer after its buffer object has been destroyed.
|
| void notifyBufferReleased(const GrGLBuffer*);
|
| @@ -467,7 +467,7 @@ private:
|
| *
|
| * The returned GrGLAttribArrayState should be used to set vertex attribute arrays.
|
| */
|
| - GrGLAttribArrayState* bindInternalVertexArray(GrGLGpu*, const GrGLBuffer* ibuff = nullptr);
|
| + GrGLAttribArrayState* bindInternalVertexArray(GrGLGpu*, const GrBuffer* ibuff = nullptr);
|
|
|
| private:
|
| GrGLuint fBoundVertexArrayID;
|
|
|