Index: src/gpu/GrBuffer.cpp |
diff --git a/src/gpu/GrBuffer.cpp b/src/gpu/GrBuffer.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..b565345e99604af90cae6f1401597b104910c08d |
--- /dev/null |
+++ b/src/gpu/GrBuffer.cpp |
@@ -0,0 +1,72 @@ |
+/* |
+ * Copyright 2016 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "GrBuffer.h" |
+#include "GrGpu.h" |
+#include "GrCaps.h" |
+ |
+GrBuffer* GrBuffer::CreateCPUBacked(GrGpu* gpu, size_t sizeInBytes, GrBufferType intendedType, |
+ const void* data) { |
+ SkASSERT(GrBufferTypeIsVertexOrIndex(intendedType)); |
+ void* cpuData; |
+ if (gpu->caps()->mustClearUploadedBufferData()) { |
+ cpuData = sk_calloc_throw(sizeInBytes); |
+ } else { |
+ cpuData = sk_malloc_flags(sizeInBytes, SK_MALLOC_THROW); |
+ } |
+ if (data) { |
+ memcpy(cpuData, data, sizeInBytes); |
+ } |
+ return new GrBuffer(gpu, sizeInBytes, intendedType, cpuData); |
+} |
+ |
+GrBuffer::GrBuffer(GrGpu* gpu, size_t sizeInBytes, GrBufferType type, void* cpuData) |
+ : INHERITED(gpu), |
+ fMapPtr(nullptr), |
+ fSizeInBytes(sizeInBytes), |
+ fAccessPattern(kDynamic_GrAccessPattern), |
+ fCPUData(cpuData), |
+ fIntendedType(type) { |
+ this->registerWithCache(SkBudgeted::kNo); |
+} |
+ |
+GrBuffer::GrBuffer(GrGpu* gpu, size_t sizeInBytes, GrBufferType type, GrAccessPattern pattern) |
+ : INHERITED(gpu), |
+ fMapPtr(nullptr), |
+ fSizeInBytes(sizeInBytes), |
+ fAccessPattern(pattern), |
+ fCPUData(nullptr), |
+ fIntendedType(type) { |
+ // Subclass registers with cache. |
+} |
+ |
+void GrBuffer::ComputeScratchKeyForDynamicVBO(size_t size, GrBufferType intendedType, |
+ GrScratchKey* key) { |
+ static const GrScratchKey::ResourceType kType = GrScratchKey::GenerateResourceType(); |
+ GrScratchKey::Builder builder(key, kType, 1 + (sizeof(size_t) + 3) / 4); |
+ // TODO: There's not always reason to cache a buffer by type. In some (all?) APIs it's just |
+ // a chunk of memory we can use/reuse for any type of data. We really only need to |
+ // differentiate between the "read" types (e.g. kGpuToCpu_BufferType) and "draw" types. |
+ builder[0] = intendedType; |
+ builder[1] = (uint32_t)size; |
+ if (sizeof(size_t) > 4) { |
+ builder[2] = (uint32_t)((uint64_t)size >> 32); |
+ } |
+} |
+ |
+bool GrBuffer::onUpdateData(const void* src, size_t srcSizeInBytes) { |
+ SkASSERT(this->isCPUBacked()); |
+ memcpy(fCPUData, src, srcSizeInBytes); |
+ return true; |
+} |
+ |
+void GrBuffer::computeScratchKey(GrScratchKey* key) const { |
+ if (!this->isCPUBacked() && SkIsPow2(fSizeInBytes) && |
+ kDynamic_GrAccessPattern == fAccessPattern) { |
+ ComputeScratchKeyForDynamicVBO(fSizeInBytes, fIntendedType, key); |
+ } |
+} |