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Side by Side Diff: src/gpu/instanced/GLInstancedRendering.cpp

Issue 2143333002: Add resource provider flag to avoid client-side buffers (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Add resource provider flag to avoid client-side buffers Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GLInstancedRendering.h" 8 #include "GLInstancedRendering.h"
9 9
10 #include "GrResourceProvider.h" 10 #include "GrResourceProvider.h"
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89 89
90 // Lazily create a vertex array object. 90 // Lazily create a vertex array object.
91 if (!fVertexArrayID) { 91 if (!fVertexArrayID) {
92 GL_CALL(GenVertexArrays(1, &fVertexArrayID)); 92 GL_CALL(GenVertexArrays(1, &fVertexArrayID));
93 if (!fVertexArrayID) { 93 if (!fVertexArrayID) {
94 return; 94 return;
95 } 95 }
96 this->glGpu()->bindVertexArray(fVertexArrayID); 96 this->glGpu()->bindVertexArray(fVertexArrayID);
97 97
98 // Attach our index buffer to the vertex array. 98 // Attach our index buffer to the vertex array.
99 SkASSERT(!this->indexBuffer()->isCPUBacked());
99 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, 100 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER,
100 static_cast<const GrGLBuffer*>(this->indexBuffer())-> bufferID())); 101 static_cast<const GrGLBuffer*>(this->indexBuffer())-> bufferID()));
101 102
102 // Set up the non-instanced attribs. 103 // Set up the non-instanced attribs.
103 this->glGpu()->bindBuffer(kVertex_GrBufferType, 104 this->glGpu()->bindBuffer(kVertex_GrBufferType, this->vertexBuffer());
104 static_cast<const GrGLBuffer*>(this->vertexBuf fer()));
105 GL_CALL(EnableVertexAttribArray((int)Attrib::kShapeCoords)); 105 GL_CALL(EnableVertexAttribArray((int)Attrib::kShapeCoords));
106 GL_CALL(VertexAttribPointer((int)Attrib::kShapeCoords, 2, GR_GL_FLOAT, G R_GL_FALSE, 106 GL_CALL(VertexAttribPointer((int)Attrib::kShapeCoords, 2, GR_GL_FLOAT, G R_GL_FALSE,
107 sizeof(ShapeVertex), (void*) offsetof(ShapeV ertex, fX))); 107 sizeof(ShapeVertex), (void*) offsetof(ShapeV ertex, fX)));
108 GL_CALL(EnableVertexAttribArray((int)Attrib::kVertexAttrs)); 108 GL_CALL(EnableVertexAttribArray((int)Attrib::kVertexAttrs));
109 GL_CALL(VertexAttribIPointer((int)Attrib::kVertexAttrs, 1, GR_GL_INT, si zeof(ShapeVertex), 109 GL_CALL(VertexAttribIPointer((int)Attrib::kVertexAttrs, 1, GR_GL_INT, si zeof(ShapeVertex),
110 (void*) offsetof(ShapeVertex, fAttrs))); 110 (void*) offsetof(ShapeVertex, fAttrs)));
111 111
112 SkASSERT(SK_InvalidUniqueID == fInstanceAttribsBufferUniqueId); 112 SkASSERT(SK_InvalidUniqueID == fInstanceAttribsBufferUniqueId);
113 } 113 }
114 114
115 // Create and map instance and draw-indirect buffers. 115 // Create and map instance and draw-indirect buffers.
116 SkASSERT(!fInstanceBuffer); 116 SkASSERT(!fInstanceBuffer);
117 fInstanceBuffer.reset(static_cast<GrGLBuffer*>( 117 fInstanceBuffer.reset(
118 rp->createBuffer(sizeof(Instance) * numGLInstances, kVertex_GrBufferType , 118 rp->createBuffer(sizeof(Instance) * numGLInstances, kVertex_GrBufferType ,
119 kDynamic_GrAccessPattern, GrResourceProvider::kNoPendin gIO_Flag))); 119 kDynamic_GrAccessPattern,
120 GrResourceProvider::kNoPendingIO_Flag |
121 GrResourceProvider::kRequireGpuMemory_Flag));
120 if (!fInstanceBuffer) { 122 if (!fInstanceBuffer) {
121 return; 123 return;
122 } 124 }
123 125
124 SkASSERT(!fDrawIndirectBuffer); 126 SkASSERT(!fDrawIndirectBuffer);
125 fDrawIndirectBuffer.reset(static_cast<GrGLBuffer*>( 127 fDrawIndirectBuffer.reset(
126 rp->createBuffer(sizeof(GrGLDrawElementsIndirectCommand) * numGLDrawCmds , 128 rp->createBuffer(sizeof(GrGLDrawElementsIndirectCommand) * numGLDrawCmds ,
127 kDrawIndirect_GrBufferType, kDynamic_GrAccessPattern, 129 kDrawIndirect_GrBufferType, kDynamic_GrAccessPattern,
128 GrResourceProvider::kNoPendingIO_Flag))); 130 GrResourceProvider::kNoPendingIO_Flag |
131 GrResourceProvider::kRequireGpuMemory_Flag));
129 if (!fDrawIndirectBuffer) { 132 if (!fDrawIndirectBuffer) {
130 return; 133 return;
131 } 134 }
132 135
133 Instance* glMappedInstances = static_cast<Instance*>(fInstanceBuffer->map()) ; 136 Instance* glMappedInstances = static_cast<Instance*>(fInstanceBuffer->map()) ;
134 int glInstancesIdx = 0; 137 int glInstancesIdx = 0;
135 138
136 auto* glMappedCmds = static_cast<GrGLDrawElementsIndirectCommand*>(fDrawIndi rectBuffer->map()); 139 auto* glMappedCmds = static_cast<GrGLDrawElementsIndirectCommand*>(fDrawIndi rectBuffer->map());
137 int glDrawCmdsIdx = 0; 140 int glDrawCmdsIdx = 0;
138 141
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292 GL_CALL(DeleteVertexArrays(1, &fVertexArrayID)); 295 GL_CALL(DeleteVertexArrays(1, &fVertexArrayID));
293 this->glGpu()->notifyVertexArrayDelete(fVertexArrayID); 296 this->glGpu()->notifyVertexArrayDelete(fVertexArrayID);
294 } 297 }
295 fVertexArrayID = 0; 298 fVertexArrayID = 0;
296 fInstanceBuffer.reset(); 299 fInstanceBuffer.reset();
297 fDrawIndirectBuffer.reset(); 300 fDrawIndirectBuffer.reset();
298 fInstanceAttribsBufferUniqueId = SK_InvalidUniqueID; 301 fInstanceAttribsBufferUniqueId = SK_InvalidUniqueID;
299 } 302 }
300 303
301 } 304 }
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