| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GLInstancedRendering.h" | 8 #include "GLInstancedRendering.h" |
| 9 | 9 |
| 10 #include "GrResourceProvider.h" | 10 #include "GrResourceProvider.h" |
| (...skipping 78 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 89 | 89 |
| 90 // Lazily create a vertex array object. | 90 // Lazily create a vertex array object. |
| 91 if (!fVertexArrayID) { | 91 if (!fVertexArrayID) { |
| 92 GL_CALL(GenVertexArrays(1, &fVertexArrayID)); | 92 GL_CALL(GenVertexArrays(1, &fVertexArrayID)); |
| 93 if (!fVertexArrayID) { | 93 if (!fVertexArrayID) { |
| 94 return; | 94 return; |
| 95 } | 95 } |
| 96 this->glGpu()->bindVertexArray(fVertexArrayID); | 96 this->glGpu()->bindVertexArray(fVertexArrayID); |
| 97 | 97 |
| 98 // Attach our index buffer to the vertex array. | 98 // Attach our index buffer to the vertex array. |
| 99 SkASSERT(!this->indexBuffer()->isCPUBacked()); |
| 99 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, | 100 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, |
| 100 static_cast<const GrGLBuffer*>(this->indexBuffer())->
bufferID())); | 101 static_cast<const GrGLBuffer*>(this->indexBuffer())->
bufferID())); |
| 101 | 102 |
| 102 // Set up the non-instanced attribs. | 103 // Set up the non-instanced attribs. |
| 103 this->glGpu()->bindBuffer(kVertex_GrBufferType, | 104 this->glGpu()->bindBuffer(kVertex_GrBufferType, this->vertexBuffer()); |
| 104 static_cast<const GrGLBuffer*>(this->vertexBuf
fer())); | |
| 105 GL_CALL(EnableVertexAttribArray((int)Attrib::kShapeCoords)); | 105 GL_CALL(EnableVertexAttribArray((int)Attrib::kShapeCoords)); |
| 106 GL_CALL(VertexAttribPointer((int)Attrib::kShapeCoords, 2, GR_GL_FLOAT, G
R_GL_FALSE, | 106 GL_CALL(VertexAttribPointer((int)Attrib::kShapeCoords, 2, GR_GL_FLOAT, G
R_GL_FALSE, |
| 107 sizeof(ShapeVertex), (void*) offsetof(ShapeV
ertex, fX))); | 107 sizeof(ShapeVertex), (void*) offsetof(ShapeV
ertex, fX))); |
| 108 GL_CALL(EnableVertexAttribArray((int)Attrib::kVertexAttrs)); | 108 GL_CALL(EnableVertexAttribArray((int)Attrib::kVertexAttrs)); |
| 109 GL_CALL(VertexAttribIPointer((int)Attrib::kVertexAttrs, 1, GR_GL_INT, si
zeof(ShapeVertex), | 109 GL_CALL(VertexAttribIPointer((int)Attrib::kVertexAttrs, 1, GR_GL_INT, si
zeof(ShapeVertex), |
| 110 (void*) offsetof(ShapeVertex, fAttrs))); | 110 (void*) offsetof(ShapeVertex, fAttrs))); |
| 111 | 111 |
| 112 SkASSERT(SK_InvalidUniqueID == fInstanceAttribsBufferUniqueId); | 112 SkASSERT(SK_InvalidUniqueID == fInstanceAttribsBufferUniqueId); |
| 113 } | 113 } |
| 114 | 114 |
| 115 // Create and map instance and draw-indirect buffers. | 115 // Create and map instance and draw-indirect buffers. |
| 116 SkASSERT(!fInstanceBuffer); | 116 SkASSERT(!fInstanceBuffer); |
| 117 fInstanceBuffer.reset(static_cast<GrGLBuffer*>( | 117 fInstanceBuffer.reset( |
| 118 rp->createBuffer(sizeof(Instance) * numGLInstances, kVertex_GrBufferType
, | 118 rp->createBuffer(sizeof(Instance) * numGLInstances, kVertex_GrBufferType
, |
| 119 kDynamic_GrAccessPattern, GrResourceProvider::kNoPendin
gIO_Flag))); | 119 kDynamic_GrAccessPattern, |
| 120 GrResourceProvider::kNoPendingIO_Flag | |
| 121 GrResourceProvider::kRequireGpuMemory_Flag)); |
| 120 if (!fInstanceBuffer) { | 122 if (!fInstanceBuffer) { |
| 121 return; | 123 return; |
| 122 } | 124 } |
| 123 | 125 |
| 124 SkASSERT(!fDrawIndirectBuffer); | 126 SkASSERT(!fDrawIndirectBuffer); |
| 125 fDrawIndirectBuffer.reset(static_cast<GrGLBuffer*>( | 127 fDrawIndirectBuffer.reset( |
| 126 rp->createBuffer(sizeof(GrGLDrawElementsIndirectCommand) * numGLDrawCmds
, | 128 rp->createBuffer(sizeof(GrGLDrawElementsIndirectCommand) * numGLDrawCmds
, |
| 127 kDrawIndirect_GrBufferType, kDynamic_GrAccessPattern, | 129 kDrawIndirect_GrBufferType, kDynamic_GrAccessPattern, |
| 128 GrResourceProvider::kNoPendingIO_Flag))); | 130 GrResourceProvider::kNoPendingIO_Flag | |
| 131 GrResourceProvider::kRequireGpuMemory_Flag)); |
| 129 if (!fDrawIndirectBuffer) { | 132 if (!fDrawIndirectBuffer) { |
| 130 return; | 133 return; |
| 131 } | 134 } |
| 132 | 135 |
| 133 Instance* glMappedInstances = static_cast<Instance*>(fInstanceBuffer->map())
; | 136 Instance* glMappedInstances = static_cast<Instance*>(fInstanceBuffer->map())
; |
| 134 int glInstancesIdx = 0; | 137 int glInstancesIdx = 0; |
| 135 | 138 |
| 136 auto* glMappedCmds = static_cast<GrGLDrawElementsIndirectCommand*>(fDrawIndi
rectBuffer->map()); | 139 auto* glMappedCmds = static_cast<GrGLDrawElementsIndirectCommand*>(fDrawIndi
rectBuffer->map()); |
| 137 int glDrawCmdsIdx = 0; | 140 int glDrawCmdsIdx = 0; |
| 138 | 141 |
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| 292 GL_CALL(DeleteVertexArrays(1, &fVertexArrayID)); | 295 GL_CALL(DeleteVertexArrays(1, &fVertexArrayID)); |
| 293 this->glGpu()->notifyVertexArrayDelete(fVertexArrayID); | 296 this->glGpu()->notifyVertexArrayDelete(fVertexArrayID); |
| 294 } | 297 } |
| 295 fVertexArrayID = 0; | 298 fVertexArrayID = 0; |
| 296 fInstanceBuffer.reset(); | 299 fInstanceBuffer.reset(); |
| 297 fDrawIndirectBuffer.reset(); | 300 fDrawIndirectBuffer.reset(); |
| 298 fInstanceAttribsBufferUniqueId = SK_InvalidUniqueID; | 301 fInstanceAttribsBufferUniqueId = SK_InvalidUniqueID; |
| 299 } | 302 } |
| 300 | 303 |
| 301 } | 304 } |
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