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Side by Side Diff: src/gpu/gl/GrGLVertexArray.h

Issue 2143333002: Add resource provider flag to avoid client-side buffers (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Add resource provider flag to avoid client-side buffers Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLVertexArray_DEFINED 8 #ifndef GrGLVertexArray_DEFINED
9 #define GrGLVertexArray_DEFINED 9 #define GrGLVertexArray_DEFINED
10 10
11 #include "GrTypesPriv.h" 11 #include "GrTypesPriv.h"
12 #include "gl/GrGLDefines.h" 12 #include "gl/GrGLDefines.h"
13 #include "gl/GrGLTypes.h" 13 #include "gl/GrGLTypes.h"
14 #include "SkTArray.h" 14 #include "SkTArray.h"
15 15
16 class GrGLBuffer; 16 class GrBuffer;
17 class GrGLGpu; 17 class GrGLGpu;
18 18
19 /** 19 /**
20 * This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray 20 * This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray
21 * (below) but is separate because it is also used to track the state of vertex array object 0. 21 * (below) but is separate because it is also used to track the state of vertex array object 0.
22 */ 22 */
23 class GrGLAttribArrayState { 23 class GrGLAttribArrayState {
24 public: 24 public:
25 explicit GrGLAttribArrayState(int arrayCount = 0) { 25 explicit GrGLAttribArrayState(int arrayCount = 0) {
26 this->resize(arrayCount); 26 this->resize(arrayCount);
27 } 27 }
28 28
29 void resize(int newCount) { 29 void resize(int newCount) {
30 fAttribArrayStates.resize_back(newCount); 30 fAttribArrayStates.resize_back(newCount);
31 for (int i = 0; i < newCount; ++i) { 31 for (int i = 0; i < newCount; ++i) {
32 fAttribArrayStates[i].invalidate(); 32 fAttribArrayStates[i].invalidate();
33 } 33 }
34 } 34 }
35 35
36 /** 36 /**
37 * This function enables and sets vertex attrib state for the specified attr ib index. It is 37 * This function enables and sets vertex attrib state for the specified attr ib index. It is
38 * assumed that the GrGLAttribArrayState is tracking the state of the curren tly bound vertex 38 * assumed that the GrGLAttribArrayState is tracking the state of the curren tly bound vertex
39 * array object. 39 * array object.
40 */ 40 */
41 void set(GrGLGpu*, 41 void set(GrGLGpu*,
42 int attribIndex, 42 int attribIndex,
43 const GrGLBuffer* vertexBuffer, 43 const GrBuffer* vertexBuffer,
44 GrVertexAttribType type, 44 GrVertexAttribType type,
45 GrGLsizei stride, 45 GrGLsizei stride,
46 GrGLvoid* offset); 46 GrGLvoid* offset);
47 47
48 /** 48 /**
49 * This function disables vertex attribs not present in the mask. It is assu med that the 49 * This function disables vertex attribs not present in the mask. It is assu med that the
50 * GrGLAttribArrayState is tracking the state of the currently bound vertex array object. 50 * GrGLAttribArrayState is tracking the state of the currently bound vertex array object.
51 */ 51 */
52 void disableUnusedArrays(const GrGLGpu*, uint64_t usedAttribArrayMask); 52 void disableUnusedArrays(const GrGLGpu*, uint64_t usedAttribArrayMask);
53 53
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96 * Binds this vertex array. If the ID has been deleted or abandoned then nul lptr is returned. 96 * Binds this vertex array. If the ID has been deleted or abandoned then nul lptr is returned.
97 * Otherwise, the GrGLAttribArrayState that is tracking this vertex array's attrib bindings is 97 * Otherwise, the GrGLAttribArrayState that is tracking this vertex array's attrib bindings is
98 * returned. 98 * returned.
99 */ 99 */
100 GrGLAttribArrayState* bind(GrGLGpu*); 100 GrGLAttribArrayState* bind(GrGLGpu*);
101 101
102 /** 102 /**
103 * This is a version of the above function that also binds an index buffer t o the vertex 103 * This is a version of the above function that also binds an index buffer t o the vertex
104 * array object. 104 * array object.
105 */ 105 */
106 GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, const GrGLBuffer* in dexBuffer); 106 GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* inde xBuffer);
107 107
108 GrGLuint arrayID() const { return fID; } 108 GrGLuint arrayID() const { return fID; }
109 109
110 void invalidateCachedState(); 110 void invalidateCachedState();
111 111
112 private: 112 private:
113 GrGLuint fID; 113 GrGLuint fID;
114 GrGLAttribArrayState fAttribArrays; 114 GrGLAttribArrayState fAttribArrays;
115 uint32_t fIndexBufferUniqueID; 115 uint32_t fIndexBufferUniqueID;
116 }; 116 };
117 117
118 #endif 118 #endif
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