| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "vk/GrVkPipelineStateBuilder.h" | 8 #include "vk/GrVkPipelineStateBuilder.h" |
| 9 | 9 |
| 10 #include "vk/GrVkGpu.h" | 10 #include "vk/GrVkGpu.h" |
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| 86 #else | 86 #else |
| 87 shaderc_shader_kind vk_shader_stage_to_shaderc_kind(VkShaderStageFlagBits stage)
{ | 87 shaderc_shader_kind vk_shader_stage_to_shaderc_kind(VkShaderStageFlagBits stage)
{ |
| 88 if (VK_SHADER_STAGE_VERTEX_BIT == stage) { | 88 if (VK_SHADER_STAGE_VERTEX_BIT == stage) { |
| 89 return shaderc_glsl_vertex_shader; | 89 return shaderc_glsl_vertex_shader; |
| 90 } | 90 } |
| 91 SkASSERT(VK_SHADER_STAGE_FRAGMENT_BIT == stage); | 91 SkASSERT(VK_SHADER_STAGE_FRAGMENT_BIT == stage); |
| 92 return shaderc_glsl_fragment_shader; | 92 return shaderc_glsl_fragment_shader; |
| 93 } | 93 } |
| 94 #endif | 94 #endif |
| 95 | 95 |
| 96 #include <fstream> |
| 97 #include <sstream> |
| 96 bool GrVkPipelineStateBuilder::CreateVkShaderModule(const GrVkGpu* gpu, | 98 bool GrVkPipelineStateBuilder::CreateVkShaderModule(const GrVkGpu* gpu, |
| 97 VkShaderStageFlagBits stage, | 99 VkShaderStageFlagBits stage, |
| 98 const GrGLSLShaderBuilder& b
uilder, | 100 const GrGLSLShaderBuilder& b
uilder, |
| 99 VkShaderModule* shaderModule
, | 101 VkShaderModule* shaderModule
, |
| 100 VkPipelineShaderStageCreateI
nfo* stageInfo) { | 102 VkPipelineShaderStageCreateI
nfo* stageInfo) { |
| 101 SkString shaderString; | 103 SkString shaderString; |
| 102 for (int i = 0; i < builder.fCompilerStrings.count(); ++i) { | 104 for (int i = 0; i < builder.fCompilerStrings.count(); ++i) { |
| 103 if (builder.fCompilerStrings[i]) { | 105 if (builder.fCompilerStrings[i]) { |
| 104 shaderString.append(builder.fCompilerStrings[i]); | 106 shaderString.append(builder.fCompilerStrings[i]); |
| 105 shaderString.append("\n"); | 107 shaderString.append("\n"); |
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| 298 dsLayout[GrVkUniformHandler::kSamplerDescSet], | 300 dsLayout[GrVkUniformHandler::kSamplerDescSet], |
| 299 fUniformHandles, | 301 fUniformHandles, |
| 300 fUniformHandler.fUniforms, | 302 fUniformHandler.fUniforms, |
| 301 fUniformHandler.fCurrentVertexUBOOffset, | 303 fUniformHandler.fCurrentVertexUBOOffset, |
| 302 fUniformHandler.fCurrentFragmentUBOOffset, | 304 fUniformHandler.fCurrentFragmentUBOOffset, |
| 303 numSamplers, | 305 numSamplers, |
| 304 fGeometryProcessor, | 306 fGeometryProcessor, |
| 305 fXferProcessor, | 307 fXferProcessor, |
| 306 fFragmentProcessors); | 308 fFragmentProcessors); |
| 307 } | 309 } |
| OLD | NEW |