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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrVkGLSLSampler_DEFINED | 8 #ifndef GrVkGLSLSampler_DEFINED |
9 #define GrVkGLSLSampler_DEFINED | 9 #define GrVkGLSLSampler_DEFINED |
10 | 10 |
11 #include "glsl/GrGLSLSampler.h" | 11 #include "glsl/GrGLSLSampler.h" |
12 | 12 |
13 #include "glsl/GrGLSLShaderVar.h" | 13 #include "glsl/GrGLSLShaderVar.h" |
14 | 14 |
15 class GrVkGLSLSampler : public GrGLSLSampler { | 15 class GrVkGLSLSampler : public GrGLSLSampler { |
16 public: | 16 public: |
17 GrVkGLSLSampler(uint32_t visibility, | 17 GrVkGLSLSampler(uint32_t visibility, |
18 GrPixelConfig config, | 18 GrPixelConfig config, |
19 GrSLType type, | 19 GrSLType type, |
20 GrSLPrecision precision, | 20 GrSLPrecision precision, |
21 const char* name, | 21 const char* name, |
22 uint32_t binding, | 22 uint32_t binding, |
23 uint32_t set) : INHERITED(visibility, config), fBinding(bind
ing) { | 23 uint32_t set) : INHERITED(visibility, config), fBinding(bind
ing) { |
24 SkASSERT(GrSLTypeIsSamplerType(type)); | 24 SkASSERT(GrSLTypeIsCombinedSamplerType(type)); |
25 fShaderVar.setType(type); | 25 fShaderVar.setType(type); |
26 fShaderVar.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier); | 26 fShaderVar.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier); |
27 fShaderVar.setPrecision(precision); | 27 fShaderVar.setPrecision(precision); |
28 fShaderVar.accessName()->set(name); | 28 fShaderVar.accessName()->set(name); |
29 SkString layoutQualifier; | 29 SkString layoutQualifier; |
30 layoutQualifier.appendf("set=%d, binding=%d", set, binding); | 30 layoutQualifier.appendf("set=%d, binding=%d", set, binding); |
31 fShaderVar.setLayoutQualifier(layoutQualifier.c_str()); | 31 fShaderVar.setLayoutQualifier(layoutQualifier.c_str()); |
32 } | 32 } |
33 | 33 |
34 GrSLType type() const override { return fShaderVar.getType(); } | 34 GrSLType type() const override { return fShaderVar.getType(); } |
35 uint32_t binding() const { return fBinding; } | 35 uint32_t binding() const { return fBinding; } |
36 | 36 |
37 const char* onGetSamplerNameForTexture2D() const override { return fShaderVa
r.c_str(); } | 37 const char* onGetSamplerNameForTexture2D() const override { return fShaderVa
r.c_str(); } |
38 const char* getSamplerNameForTexelFetch() const override { return fShaderVar
.c_str(); } | 38 const char* getSamplerNameForTexelFetch() const override { return fShaderVar
.c_str(); } |
39 | 39 |
40 private: | 40 private: |
41 GrGLSLShaderVar fShaderVar; | 41 GrGLSLShaderVar fShaderVar; |
42 uint32_t fBinding; | 42 uint32_t fBinding; |
43 | 43 |
44 friend class GrVkUniformHandler; | 44 friend class GrVkUniformHandler; |
45 | 45 |
46 typedef GrGLSLSampler INHERITED; | 46 typedef GrGLSLSampler INHERITED; |
47 }; | 47 }; |
48 | 48 |
49 #endif | 49 #endif |
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