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Side by Side Diff: src/gpu/vk/GrVkGLSLSampler.h

Issue 2143143002: Add Texture2D and Sampler GrSLTypes (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: nits Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrVkGLSLSampler_DEFINED 8 #ifndef GrVkGLSLSampler_DEFINED
9 #define GrVkGLSLSampler_DEFINED 9 #define GrVkGLSLSampler_DEFINED
10 10
11 #include "glsl/GrGLSLSampler.h" 11 #include "glsl/GrGLSLSampler.h"
12 12
13 #include "glsl/GrGLSLShaderVar.h" 13 #include "glsl/GrGLSLShaderVar.h"
14 14
15 class GrVkGLSLSampler : public GrGLSLSampler { 15 class GrVkGLSLSampler : public GrGLSLSampler {
16 public: 16 public:
17 GrVkGLSLSampler(uint32_t visibility, 17 GrVkGLSLSampler(uint32_t visibility,
18 GrPixelConfig config, 18 GrPixelConfig config,
19 GrSLType type, 19 GrSLType type,
20 GrSLPrecision precision, 20 GrSLPrecision precision,
21 const char* name, 21 const char* name,
22 uint32_t binding, 22 uint32_t binding,
23 uint32_t set) : INHERITED(visibility, config), fBinding(bind ing) { 23 uint32_t set) : INHERITED(visibility, config), fBinding(bind ing) {
24 SkASSERT(GrSLTypeIsSamplerType(type)); 24 SkASSERT(GrSLTypeIsCombinedSamplerType(type));
25 fShaderVar.setType(type); 25 fShaderVar.setType(type);
26 fShaderVar.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier); 26 fShaderVar.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier);
27 fShaderVar.setPrecision(precision); 27 fShaderVar.setPrecision(precision);
28 fShaderVar.accessName()->set(name); 28 fShaderVar.accessName()->set(name);
29 SkString layoutQualifier; 29 SkString layoutQualifier;
30 layoutQualifier.appendf("set=%d, binding=%d", set, binding); 30 layoutQualifier.appendf("set=%d, binding=%d", set, binding);
31 fShaderVar.setLayoutQualifier(layoutQualifier.c_str()); 31 fShaderVar.setLayoutQualifier(layoutQualifier.c_str());
32 } 32 }
33 33
34 GrSLType type() const override { return fShaderVar.getType(); } 34 GrSLType type() const override { return fShaderVar.getType(); }
35 uint32_t binding() const { return fBinding; } 35 uint32_t binding() const { return fBinding; }
36 36
37 const char* onGetSamplerNameForTexture2D() const override { return fShaderVa r.c_str(); } 37 const char* onGetSamplerNameForTexture2D() const override { return fShaderVa r.c_str(); }
38 const char* getSamplerNameForTexelFetch() const override { return fShaderVar .c_str(); } 38 const char* getSamplerNameForTexelFetch() const override { return fShaderVar .c_str(); }
39 39
40 private: 40 private:
41 GrGLSLShaderVar fShaderVar; 41 GrGLSLShaderVar fShaderVar;
42 uint32_t fBinding; 42 uint32_t fBinding;
43 43
44 friend class GrVkUniformHandler; 44 friend class GrVkUniformHandler;
45 45
46 typedef GrGLSLSampler INHERITED; 46 typedef GrGLSLSampler INHERITED;
47 }; 47 };
48 48
49 #endif 49 #endif
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