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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLSL_DEFINED | 8 #ifndef GrGLSL_DEFINED |
| 9 #define GrGLSL_DEFINED | 9 #define GrGLSL_DEFINED |
| 10 | 10 |
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| 51 }; | 51 }; |
| 52 | 52 |
| 53 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration); | 53 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration); |
| 54 | 54 |
| 55 /** | 55 /** |
| 56 * Gets the name of the function that should be used to sample a 2D texture. Coo
rd type is used | 56 * Gets the name of the function that should be used to sample a 2D texture. Coo
rd type is used |
| 57 * to indicate whether the texture is sampled using projective textured (kVec3f)
or not (kVec2f). | 57 * to indicate whether the texture is sampled using projective textured (kVec3f)
or not (kVec2f). |
| 58 */ | 58 */ |
| 59 inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrSLType samp
lerType, | 59 inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrSLType samp
lerType, |
| 60 GrGLSLGeneration glslGen) { | 60 GrGLSLGeneration glslGen) { |
| 61 SkASSERT(GrSLTypeIs2DTextureType(samplerType)); | 61 SkASSERT(GrSLTypeIs2DCombinedSamplerType(samplerType)); |
| 62 SkASSERT(kVec2f_GrSLType == coordType || kVec3f_GrSLType == coordType); | 62 SkASSERT(kVec2f_GrSLType == coordType || kVec3f_GrSLType == coordType); |
| 63 // GL_TEXTURE_RECTANGLE_ARB is written against OpenGL 2.0/GLSL 1.10. At that
time there were | 63 // GL_TEXTURE_RECTANGLE_ARB is written against OpenGL 2.0/GLSL 1.10. At that
time there were |
| 64 // separate texture*() functions. In OpenGL 3.0/GLSL 1.30 the different text
ure*() functions | 64 // separate texture*() functions. In OpenGL 3.0/GLSL 1.30 the different text
ure*() functions |
| 65 // were deprecated in favor or the unified texture() function. RECTANGLE tex
tures became | 65 // were deprecated in favor or the unified texture() function. RECTANGLE tex
tures became |
| 66 // standard in OpenGL 3.2/GLSL 1.50 and use texture(). It isn't completely c
lear what function | 66 // standard in OpenGL 3.2/GLSL 1.50 and use texture(). It isn't completely c
lear what function |
| 67 // should be used for RECTANGLE textures in GLSL versions >= 1.30 && < 1.50.
We're going with | 67 // should be used for RECTANGLE textures in GLSL versions >= 1.30 && < 1.50.
We're going with |
| 68 // using texture(). | 68 // using texture(). |
| 69 if (glslGen >= k130_GrGLSLGeneration) { | 69 if (glslGen >= k130_GrGLSLGeneration) { |
| 70 return (kVec2f_GrSLType == coordType) ? "texture" : "textureProj"; | 70 return (kVec2f_GrSLType == coordType) ? "texture" : "textureProj"; |
| 71 } | 71 } |
| 72 if (kVec2f_GrSLType == coordType) { | 72 if (kVec2f_GrSLType == coordType) { |
| 73 return (samplerType == kSampler2DRect_GrSLType) ? "texture2DRect" : "tex
ture2D"; | 73 return (samplerType == kTexture2DRectSampler_GrSLType) ? "texture2DRect"
: "texture2D"; |
| 74 } else { | 74 } else { |
| 75 return (samplerType == kSampler2DRect_GrSLType) ? "texture2DRectProj" :
"texture2DProj"; | 75 return (samplerType == kTexture2DRectSampler_GrSLType) ? "texture2DRectP
roj" |
| 76 : "texture2DProj"
; |
| 76 } | 77 } |
| 77 } | 78 } |
| 78 | 79 |
| 79 /** | 80 /** |
| 80 * Adds a line of GLSL code to declare the default precision for float types. | 81 * Adds a line of GLSL code to declare the default precision for float types. |
| 81 */ | 82 */ |
| 82 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision, | 83 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision, |
| 83 const GrGLSLCaps& glslCaps, | 84 const GrGLSLCaps& glslCaps, |
| 84 SkString* out); | 85 SkString* out); |
| 85 | 86 |
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| 114 case kVec3f_GrSLType: | 115 case kVec3f_GrSLType: |
| 115 return "vec3"; | 116 return "vec3"; |
| 116 case kVec4f_GrSLType: | 117 case kVec4f_GrSLType: |
| 117 return "vec4"; | 118 return "vec4"; |
| 118 case kMat22f_GrSLType: | 119 case kMat22f_GrSLType: |
| 119 return "mat2"; | 120 return "mat2"; |
| 120 case kMat33f_GrSLType: | 121 case kMat33f_GrSLType: |
| 121 return "mat3"; | 122 return "mat3"; |
| 122 case kMat44f_GrSLType: | 123 case kMat44f_GrSLType: |
| 123 return "mat4"; | 124 return "mat4"; |
| 124 case kSampler2D_GrSLType: | 125 case kTexture2DSampler_GrSLType: |
| 125 return "sampler2D"; | 126 return "sampler2D"; |
| 126 case kSamplerExternal_GrSLType: | 127 case kTextureExternalSampler_GrSLType: |
| 127 return "samplerExternalOES"; | 128 return "samplerExternalOES"; |
| 128 case kSampler2DRect_GrSLType: | 129 case kTexture2DRectSampler_GrSLType: |
| 129 return "sampler2DRect"; | 130 return "sampler2DRect"; |
| 130 case kSamplerBuffer_GrSLType: | 131 case kTextureBufferSampler_GrSLType: |
| 131 return "samplerBuffer"; | 132 return "samplerBuffer"; |
| 132 case kBool_GrSLType: | 133 case kBool_GrSLType: |
| 133 return "bool"; | 134 return "bool"; |
| 134 case kInt_GrSLType: | 135 case kInt_GrSLType: |
| 135 return "int"; | 136 return "int"; |
| 136 case kUint_GrSLType: | 137 case kUint_GrSLType: |
| 137 return "uint"; | 138 return "uint"; |
| 139 case kTexture2D_GrSLType: |
| 140 return "texture2D"; |
| 141 case kSampler_GrSLType: |
| 142 return "sampler"; |
| 138 default: | 143 default: |
| 139 SkFAIL("Unknown shader var type."); | 144 SkFAIL("Unknown shader var type."); |
| 140 return ""; // suppress warning | 145 return ""; // suppress warning |
| 141 } | 146 } |
| 142 } | 147 } |
| 143 | 148 |
| 144 /** A generic base-class representing a GLSL expression. | 149 /** A generic base-class representing a GLSL expression. |
| 145 * The instance can be a variable name, expression or vecN(0) or vecN(1). Does s
imple constant | 150 * The instance can be a variable name, expression or vecN(0) or vecN(1). Does s
imple constant |
| 146 * folding with help of 1 and 0. | 151 * folding with help of 1 and 0. |
| 147 * | 152 * |
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| 376 | 381 |
| 377 /** | 382 /** |
| 378 * Does an inplace mul, *=, of vec4VarName by mulFactor. | 383 * Does an inplace mul, *=, of vec4VarName by mulFactor. |
| 379 * A semicolon is added after the assignment. | 384 * A semicolon is added after the assignment. |
| 380 */ | 385 */ |
| 381 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL
Expr4& mulFactor); | 386 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL
Expr4& mulFactor); |
| 382 | 387 |
| 383 #include "GrGLSL_impl.h" | 388 #include "GrGLSL_impl.h" |
| 384 | 389 |
| 385 #endif | 390 #endif |
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