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Unified Diff: ash/shelf/shelf_layout_manager_unittest.cc

Issue 2143033003: Fix tests in ShelfLayoutManagerTest when MD is enable (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 5 months ago
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Index: ash/shelf/shelf_layout_manager_unittest.cc
diff --git a/ash/shelf/shelf_layout_manager_unittest.cc b/ash/shelf/shelf_layout_manager_unittest.cc
index 47a0b375003de3461a3fc538004b0627216891fc..ea0539c33db82ca03e0be9ef1006abd094624aa5 100644
--- a/ash/shelf/shelf_layout_manager_unittest.cc
+++ b/ash/shelf/shelf_layout_manager_unittest.cc
@@ -9,6 +9,7 @@
#include "ash/aura/wm_window_aura.h"
#include "ash/common/ash_switches.h"
#include "ash/common/focus_cycler.h"
+#include "ash/common/material_design/material_design_controller.h"
#include "ash/common/session/session_state_delegate.h"
#include "ash/common/shelf/shelf_constants.h"
#include "ash/common/shell_window_ids.h"
@@ -183,10 +184,18 @@ class ShelfDragCallback {
EXPECT_EQ(GetShelfWidget()->GetWindowBoundsInScreen(),
GetShelfWidget()->GetDimmerBoundsForTest());
- // The shelf should never be smaller than the hidden state when shelf is
- // visible; the shelf has a height of 0 when it is hidden.
- if (was_visible_on_drag_start_)
+ // For non-MD, the shelf should never be smaller than the hidden state.
+ if (!ash::MaterialDesignController::IsShelfMaterial()) {
EXPECT_GE(shelf_bounds.height(), not_visible_bounds_.height());
+
+ // For MD, when shelf is at the auto hidden state, it has visible height
+ // of 0 and not_visible_bounds height is non zero and it is used to detect
+ // movements.
+ } else {
+ if (GetShelf()->GetAutoHideState() != ash::SHELF_AUTO_HIDE_HIDDEN) {
bruthig 2016/07/13 19:36:51 Can you collapse this 'if'/'else if' into a single
yiyix 2016/07/14 18:24:49 Done.
+ EXPECT_GE(shelf_bounds.height(), not_visible_bounds_.height());
+ }
+ }
float scroll_delta =
GetShelfLayoutManager()->PrimaryAxisValue(scroll_.y(), scroll_.x());
bool increasing_drag =
@@ -592,7 +601,14 @@ void ShelfLayoutManagerTest::RunGestureDragTests(gfx::Vector2d delta) {
gfx::Rect bounds_fullscreen = window->bounds();
EXPECT_TRUE(widget->IsFullscreen());
- EXPECT_NE(bounds_noshelf.ToString(), bounds_fullscreen.ToString());
+
+ // For non-MD, some immersive hints are shown on both top and bottom in
+ // immersive mode; and for MD, the window has the same behavior in both
+ // immersive mode and full screen mode.
+ if (ash::MaterialDesignController::IsShelfMaterial())
+ EXPECT_EQ(bounds_noshelf.ToString(), bounds_fullscreen.ToString());
+ else
+ EXPECT_NE(bounds_noshelf.ToString(), bounds_fullscreen.ToString());
// Swipe up. This should show the shelf.
end = below_start - delta;
@@ -813,7 +829,8 @@ TEST_F(ShelfLayoutManagerTest, MAYBE_AutoHide) {
// shelf should go off the screen.
layout_manager->LayoutShelf();
int shelf_insets = GetShelfConstant(SHELF_INSETS_FOR_AUTO_HIDE);
- EXPECT_EQ(root->bounds().bottom() - shelf_insets,
+
+ EXPECT_EQ(root->bounds().bottom() - kShelfAutoHideSize,
GetShelfWidget()->GetWindowBoundsInScreen().y());
EXPECT_EQ(root->bounds().bottom() - shelf_insets,
display::Screen::GetScreen()
@@ -830,7 +847,7 @@ TEST_F(ShelfLayoutManagerTest, MAYBE_AutoHide) {
layout_manager->LayoutShelf();
EXPECT_EQ(root->bounds().bottom() - layout_manager->GetIdealBounds().height(),
GetShelfWidget()->GetWindowBoundsInScreen().y());
- EXPECT_EQ(root->bounds().bottom() - kShelfAutoHideSize,
+ EXPECT_EQ(root->bounds().bottom() - shelf_insets,
display::Screen::GetScreen()
->GetDisplayNearestWindow(root)
.work_area()
@@ -1704,8 +1721,9 @@ TEST_F(ShelfLayoutManagerTest, MAYBE_SetAlignment) {
EXPECT_EQ(display.bounds().height(), shelf_bounds.height());
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
display = screen->GetDisplayNearestWindow(Shell::GetPrimaryRootWindow());
- EXPECT_EQ(kShelfAutoHideSize, display.GetWorkAreaInsets().right());
- EXPECT_EQ(kShelfAutoHideSize,
+ EXPECT_EQ(GetShelfConstant(SHELF_INSETS_FOR_AUTO_HIDE),
+ display.GetWorkAreaInsets().right());
+ EXPECT_EQ(GetShelfConstant(SHELF_INSETS_FOR_AUTO_HIDE),
display.bounds().right() - display.work_area().right());
}
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