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Side by Side Diff: ash/shelf/shelf_layout_manager_unittest.cc

Issue 2143033003: Fix tests in ShelfLayoutManagerTest when MD is enable (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix wording Created 4 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/shelf/shelf_layout_manager.h" 5 #include "ash/shelf/shelf_layout_manager.h"
6 6
7 #include "ash/accelerators/accelerator_controller.h" 7 #include "ash/accelerators/accelerator_controller.h"
8 #include "ash/accelerators/accelerator_table.h" 8 #include "ash/accelerators/accelerator_table.h"
9 #include "ash/aura/wm_window_aura.h" 9 #include "ash/aura/wm_window_aura.h"
10 #include "ash/common/ash_switches.h" 10 #include "ash/common/ash_switches.h"
11 #include "ash/common/focus_cycler.h" 11 #include "ash/common/focus_cycler.h"
12 #include "ash/common/material_design/material_design_controller.h"
12 #include "ash/common/session/session_state_delegate.h" 13 #include "ash/common/session/session_state_delegate.h"
13 #include "ash/common/shelf/shelf_constants.h" 14 #include "ash/common/shelf/shelf_constants.h"
14 #include "ash/common/shell_window_ids.h" 15 #include "ash/common/shell_window_ids.h"
15 #include "ash/common/system/tray/system_tray_item.h" 16 #include "ash/common/system/tray/system_tray_item.h"
16 #include "ash/common/wm/window_state.h" 17 #include "ash/common/wm/window_state.h"
17 #include "ash/common/wm_shell.h" 18 #include "ash/common/wm_shell.h"
18 #include "ash/display/display_manager.h" 19 #include "ash/display/display_manager.h"
19 #include "ash/display/window_tree_host_manager.h" 20 #include "ash/display/window_tree_host_manager.h"
20 #include "ash/root_window_controller.h" 21 #include "ash/root_window_controller.h"
21 #include "ash/shelf/shelf.h" 22 #include "ash/shelf/shelf.h"
(...skipping 110 matching lines...) Expand 10 before | Expand all | Expand 10 after
132 gfx::Rect target_bounds_; 133 gfx::Rect target_bounds_;
133 int animation_steps_; 134 int animation_steps_;
134 bool done_waiting_; 135 bool done_waiting_;
135 136
136 DISALLOW_COPY_AND_ASSIGN(ShelfAnimationWaiter); 137 DISALLOW_COPY_AND_ASSIGN(ShelfAnimationWaiter);
137 }; 138 };
138 139
139 class ShelfDragCallback { 140 class ShelfDragCallback {
140 public: 141 public:
141 ShelfDragCallback(const gfx::Rect& not_visible, const gfx::Rect& visible) 142 ShelfDragCallback(const gfx::Rect& not_visible, const gfx::Rect& visible)
142 : not_visible_bounds_(not_visible), 143 : auto_hidden_shelf_widget_bounds_(not_visible),
James Cook 2016/07/14 22:59:13 These names are much clearer. Thanks for changing
143 visible_bounds_(visible), 144 shelf_widget_bounds_(visible),
144 was_visible_on_drag_start_(false) { 145 was_visible_on_drag_start_(false) {
145 EXPECT_EQ(not_visible_bounds_.bottom(), visible_bounds_.bottom()); 146 EXPECT_EQ(auto_hidden_shelf_widget_bounds_.bottom(),
147 shelf_widget_bounds_.bottom());
146 } 148 }
147 149
148 virtual ~ShelfDragCallback() {} 150 virtual ~ShelfDragCallback() {}
149 151
150 void ProcessScroll(ui::EventType type, const gfx::Vector2dF& delta) { 152 void ProcessScroll(ui::EventType type, const gfx::Vector2dF& delta) {
151 if (GetShelfLayoutManager()->visibility_state() == SHELF_HIDDEN) 153 if (GetShelfLayoutManager()->visibility_state() == SHELF_HIDDEN)
152 return; 154 return;
153 155
154 if (type == ui::ET_GESTURE_SCROLL_BEGIN) { 156 if (type == ui::ET_GESTURE_SCROLL_BEGIN) {
155 scroll_ = gfx::Vector2dF(); 157 scroll_ = gfx::Vector2dF();
156 was_visible_on_drag_start_ = GetShelfLayoutManager()->IsVisible(); 158 was_visible_on_drag_start_ = GetShelfLayoutManager()->IsVisible();
157 return; 159 return;
158 } 160 }
159 161
160 // The state of the shelf at the end of the gesture is tested separately. 162 // The state of the shelf at the end of the gesture is tested separately.
161 if (type == ui::ET_GESTURE_SCROLL_END) 163 if (type == ui::ET_GESTURE_SCROLL_END)
162 return; 164 return;
163 165
164 if (type == ui::ET_GESTURE_SCROLL_UPDATE) 166 if (type == ui::ET_GESTURE_SCROLL_UPDATE)
165 scroll_.Add(delta); 167 scroll_.Add(delta);
166 168
167 gfx::Rect shelf_bounds = GetShelfWidget()->GetWindowBoundsInScreen(); 169 gfx::Rect shelf_bounds = GetShelfWidget()->GetWindowBoundsInScreen();
168 if (GetShelfLayoutManager()->IsHorizontalAlignment()) { 170 if (GetShelfLayoutManager()->IsHorizontalAlignment()) {
169 EXPECT_EQ(not_visible_bounds_.bottom(), shelf_bounds.bottom()); 171 EXPECT_EQ(auto_hidden_shelf_widget_bounds_.bottom(),
170 EXPECT_EQ(visible_bounds_.bottom(), shelf_bounds.bottom()); 172 shelf_bounds.bottom());
173 EXPECT_EQ(shelf_widget_bounds_.bottom(), shelf_bounds.bottom());
171 } else if (SHELF_ALIGNMENT_RIGHT == 174 } else if (SHELF_ALIGNMENT_RIGHT ==
172 GetShelfLayoutManager()->GetAlignment()) { 175 GetShelfLayoutManager()->GetAlignment()) {
173 EXPECT_EQ(not_visible_bounds_.right(), shelf_bounds.right()); 176 EXPECT_EQ(auto_hidden_shelf_widget_bounds_.right(), shelf_bounds.right());
174 EXPECT_EQ(visible_bounds_.right(), shelf_bounds.right()); 177 EXPECT_EQ(shelf_widget_bounds_.right(), shelf_bounds.right());
175 } else if (SHELF_ALIGNMENT_LEFT == 178 } else if (SHELF_ALIGNMENT_LEFT ==
176 GetShelfLayoutManager()->GetAlignment()) { 179 GetShelfLayoutManager()->GetAlignment()) {
177 EXPECT_EQ(not_visible_bounds_.x(), shelf_bounds.x()); 180 EXPECT_EQ(auto_hidden_shelf_widget_bounds_.x(), shelf_bounds.x());
178 EXPECT_EQ(visible_bounds_.x(), shelf_bounds.x()); 181 EXPECT_EQ(shelf_widget_bounds_.x(), shelf_bounds.x());
179 } 182 }
180 183
181 // if the shelf is being dimmed test dimmer bounds as well. 184 // if the shelf is being dimmed test dimmer bounds as well.
182 if (GetShelfWidget()->GetDimsShelf()) 185 if (GetShelfWidget()->GetDimsShelf())
183 EXPECT_EQ(GetShelfWidget()->GetWindowBoundsInScreen(), 186 EXPECT_EQ(GetShelfWidget()->GetWindowBoundsInScreen(),
184 GetShelfWidget()->GetDimmerBoundsForTest()); 187 GetShelfWidget()->GetDimmerBoundsForTest());
185 188
186 // The shelf should never be smaller than the hidden state when shelf is 189 // Auto hidden shelf has a visible height of 0 in MD (where this inequality
187 // visible; the shelf has a height of 0 when it is hidden. 190 // does not apply); whereas auto hidden shelf has a visible height of 3 in
188 if (was_visible_on_drag_start_) 191 // non-MD.
189 EXPECT_GE(shelf_bounds.height(), not_visible_bounds_.height()); 192 if (!ash::MaterialDesignController::IsShelfMaterial() ||
193 GetShelf()->GetAutoHideState() != ash::SHELF_AUTO_HIDE_HIDDEN) {
194 EXPECT_GE(shelf_bounds.height(),
195 auto_hidden_shelf_widget_bounds_.height());
196 }
197
190 float scroll_delta = 198 float scroll_delta =
191 GetShelfLayoutManager()->PrimaryAxisValue(scroll_.y(), scroll_.x()); 199 GetShelfLayoutManager()->PrimaryAxisValue(scroll_.y(), scroll_.x());
192 bool increasing_drag = 200 bool increasing_drag =
193 GetShelfWidget()->shelf()->SelectValueForShelfAlignment( 201 GetShelfWidget()->shelf()->SelectValueForShelfAlignment(
194 scroll_delta<0, scroll_delta> 0, scroll_delta < 0); 202 scroll_delta<0, scroll_delta> 0, scroll_delta < 0);
195 int shelf_size = GetShelfLayoutManager()->PrimaryAxisValue( 203 int shelf_size = GetShelfLayoutManager()->PrimaryAxisValue(
196 shelf_bounds.height(), shelf_bounds.width()); 204 shelf_bounds.height(), shelf_bounds.width());
197 int visible_bounds_size = GetShelfLayoutManager()->PrimaryAxisValue( 205 int visible_bounds_size = GetShelfLayoutManager()->PrimaryAxisValue(
198 visible_bounds_.height(), visible_bounds_.width()); 206 shelf_widget_bounds_.height(), shelf_widget_bounds_.width());
199 int not_visible_bounds_size = GetShelfLayoutManager()->PrimaryAxisValue( 207 int not_visible_bounds_size = GetShelfLayoutManager()->PrimaryAxisValue(
200 not_visible_bounds_.height(), not_visible_bounds_.width()); 208 auto_hidden_shelf_widget_bounds_.height(),
209 auto_hidden_shelf_widget_bounds_.width());
201 if (was_visible_on_drag_start_) { 210 if (was_visible_on_drag_start_) {
202 if (increasing_drag) { 211 if (increasing_drag) {
203 // If dragging inwards from the visible state, then the shelf should 212 // If dragging inwards from the visible state, then the shelf should
204 // increase in size, but not more than the scroll delta. 213 // increase in size, but not more than the scroll delta.
205 EXPECT_LE(visible_bounds_size, shelf_size); 214 EXPECT_LE(visible_bounds_size, shelf_size);
206 EXPECT_LE(std::abs(shelf_size - visible_bounds_size), 215 EXPECT_LE(std::abs(shelf_size - visible_bounds_size),
207 std::abs(scroll_delta)); 216 std::abs(scroll_delta));
208 } else { 217 } else {
209 if (shelf_size > not_visible_bounds_size) { 218 if (shelf_size > not_visible_bounds_size) {
210 // If dragging outwards from the visible state, then the shelf 219 // If dragging outwards from the visible state, then the shelf
211 // should decrease in size, until it reaches the minimum size. 220 // should decrease in size, until it reaches the minimum size.
212 EXPECT_EQ(shelf_size, visible_bounds_size - std::abs(scroll_delta)); 221 EXPECT_EQ(shelf_size, visible_bounds_size - std::abs(scroll_delta));
213 } 222 }
214 } 223 }
215 } else { 224 } else {
216 if (std::abs(scroll_delta) < 225 if (std::abs(scroll_delta) <
217 visible_bounds_size - not_visible_bounds_size) { 226 visible_bounds_size - not_visible_bounds_size) {
218 // Tests that the shelf sticks with the touch point during the drag 227 // Tests that the shelf sticks with the touch point during the drag
219 // until the shelf is completely visible. 228 // until the shelf is completely visible.
220 EXPECT_EQ(shelf_size, not_visible_bounds_size + std::abs(scroll_delta)); 229 EXPECT_EQ(shelf_size, not_visible_bounds_size + std::abs(scroll_delta));
221 } else { 230 } else {
222 // Tests that after the shelf is completely visible, the shelf starts 231 // Tests that after the shelf is completely visible, the shelf starts
223 // resisting the drag. 232 // resisting the drag.
224 EXPECT_LT(shelf_size, not_visible_bounds_size + std::abs(scroll_delta)); 233 EXPECT_LT(shelf_size, not_visible_bounds_size + std::abs(scroll_delta));
225 } 234 }
226 } 235 }
227 } 236 }
228 237
229 private: 238 private:
230 const gfx::Rect not_visible_bounds_; 239 const gfx::Rect auto_hidden_shelf_widget_bounds_;
231 const gfx::Rect visible_bounds_; 240 const gfx::Rect shelf_widget_bounds_;
232 gfx::Vector2dF scroll_; 241 gfx::Vector2dF scroll_;
233 bool was_visible_on_drag_start_; 242 bool was_visible_on_drag_start_;
234 243
235 DISALLOW_COPY_AND_ASSIGN(ShelfDragCallback); 244 DISALLOW_COPY_AND_ASSIGN(ShelfDragCallback);
236 }; 245 };
237 246
238 class ShelfLayoutObserverTest : public ShelfLayoutManagerObserver { 247 class ShelfLayoutObserverTest : public ShelfLayoutManagerObserver {
239 public: 248 public:
240 ShelfLayoutObserverTest() : changed_auto_hide_state_(false) {} 249 ShelfLayoutObserverTest() : changed_auto_hide_state_(false) {}
241 250
(...skipping 343 matching lines...) Expand 10 before | Expand all | Expand 10 after
585 GetShelfWidget()->GetWindowBoundsInScreen().ToString()); 594 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
586 595
587 // Put |widget| into fullscreen. Set the shelf to be auto hidden when |widget| 596 // Put |widget| into fullscreen. Set the shelf to be auto hidden when |widget|
588 // is fullscreen. (eg browser immersive fullscreen). 597 // is fullscreen. (eg browser immersive fullscreen).
589 widget->SetFullscreen(true); 598 widget->SetFullscreen(true);
590 wm::GetWindowState(window)->set_hide_shelf_when_fullscreen(false); 599 wm::GetWindowState(window)->set_hide_shelf_when_fullscreen(false);
591 layout_manager->UpdateVisibilityState(); 600 layout_manager->UpdateVisibilityState();
592 601
593 gfx::Rect bounds_fullscreen = window->bounds(); 602 gfx::Rect bounds_fullscreen = window->bounds();
594 EXPECT_TRUE(widget->IsFullscreen()); 603 EXPECT_TRUE(widget->IsFullscreen());
595 EXPECT_NE(bounds_noshelf.ToString(), bounds_fullscreen.ToString()); 604
605 // Shelf hints are removed in immersive full screen mode in MD; and some shelf
606 // hints are shown in non-MD mode.
607 if (ash::MaterialDesignController::IsShelfMaterial())
608 EXPECT_EQ(bounds_noshelf.ToString(), bounds_fullscreen.ToString());
609 else
610 EXPECT_NE(bounds_noshelf.ToString(), bounds_fullscreen.ToString());
596 611
597 // Swipe up. This should show the shelf. 612 // Swipe up. This should show the shelf.
598 end = below_start - delta; 613 end = below_start - delta;
599 generator.GestureScrollSequenceWithCallback( 614 generator.GestureScrollSequenceWithCallback(
600 below_start, end, kTimeDelta, kNumScrollSteps, 615 below_start, end, kTimeDelta, kNumScrollSteps,
601 base::Bind(&ShelfDragCallback::ProcessScroll, 616 base::Bind(&ShelfDragCallback::ProcessScroll,
602 base::Unretained(&handler))); 617 base::Unretained(&handler)));
603 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState()); 618 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
604 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState()); 619 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
605 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior()); 620 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior());
(...skipping 200 matching lines...) Expand 10 before | Expand all | Expand 10 after
806 widget->Init(params); 821 widget->Init(params);
807 widget->Maximize(); 822 widget->Maximize();
808 widget->Show(); 823 widget->Show();
809 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState()); 824 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
810 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState()); 825 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
811 826
812 // LayoutShelf() forces the animation to completion, at which point the 827 // LayoutShelf() forces the animation to completion, at which point the
813 // shelf should go off the screen. 828 // shelf should go off the screen.
814 layout_manager->LayoutShelf(); 829 layout_manager->LayoutShelf();
815 int shelf_insets = GetShelfConstant(SHELF_INSETS_FOR_AUTO_HIDE); 830 int shelf_insets = GetShelfConstant(SHELF_INSETS_FOR_AUTO_HIDE);
816 EXPECT_EQ(root->bounds().bottom() - shelf_insets, 831
832 EXPECT_EQ(root->bounds().bottom() - kShelfAutoHideSize,
817 GetShelfWidget()->GetWindowBoundsInScreen().y()); 833 GetShelfWidget()->GetWindowBoundsInScreen().y());
818 EXPECT_EQ(root->bounds().bottom() - shelf_insets, 834 EXPECT_EQ(root->bounds().bottom() - shelf_insets,
819 display::Screen::GetScreen() 835 display::Screen::GetScreen()
820 ->GetDisplayNearestWindow(root) 836 ->GetDisplayNearestWindow(root)
821 .work_area() 837 .work_area()
822 .bottom()); 838 .bottom());
823 839
824 // Move the mouse to the bottom of the screen. 840 // Move the mouse to the bottom of the screen.
825 generator.MoveMouseTo(0, root->bounds().bottom() - 1); 841 generator.MoveMouseTo(0, root->bounds().bottom() - 1);
826 842
827 // Shelf should be shown again (but it shouldn't have changed the work area). 843 // Shelf should be shown again (but it shouldn't have changed the work area).
828 SetState(layout_manager, SHELF_AUTO_HIDE); 844 SetState(layout_manager, SHELF_AUTO_HIDE);
829 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState()); 845 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
830 layout_manager->LayoutShelf(); 846 layout_manager->LayoutShelf();
831 EXPECT_EQ(root->bounds().bottom() - layout_manager->GetIdealBounds().height(), 847 EXPECT_EQ(root->bounds().bottom() - layout_manager->GetIdealBounds().height(),
832 GetShelfWidget()->GetWindowBoundsInScreen().y()); 848 GetShelfWidget()->GetWindowBoundsInScreen().y());
833 EXPECT_EQ(root->bounds().bottom() - kShelfAutoHideSize, 849 EXPECT_EQ(root->bounds().bottom() - shelf_insets,
834 display::Screen::GetScreen() 850 display::Screen::GetScreen()
835 ->GetDisplayNearestWindow(root) 851 ->GetDisplayNearestWindow(root)
836 .work_area() 852 .work_area()
837 .bottom()); 853 .bottom());
838 854
839 // Move mouse back up. 855 // Move mouse back up.
840 generator.MoveMouseTo(0, 0); 856 generator.MoveMouseTo(0, 0);
841 SetState(layout_manager, SHELF_AUTO_HIDE); 857 SetState(layout_manager, SHELF_AUTO_HIDE);
842 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState()); 858 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
843 layout_manager->LayoutShelf(); 859 layout_manager->LayoutShelf();
(...skipping 853 matching lines...) Expand 10 before | Expand all | Expand 10 after
1697 EXPECT_EQ(layout_manager->GetIdealBounds().width(), 1713 EXPECT_EQ(layout_manager->GetIdealBounds().width(),
1698 display.GetWorkAreaInsets().right()); 1714 display.GetWorkAreaInsets().right());
1699 EXPECT_EQ(0, display.GetWorkAreaInsets().top()); 1715 EXPECT_EQ(0, display.GetWorkAreaInsets().top());
1700 EXPECT_EQ(0, display.GetWorkAreaInsets().bottom()); 1716 EXPECT_EQ(0, display.GetWorkAreaInsets().bottom());
1701 EXPECT_EQ(0, display.GetWorkAreaInsets().left()); 1717 EXPECT_EQ(0, display.GetWorkAreaInsets().left());
1702 EXPECT_EQ(display.work_area().right(), shelf_bounds.x()); 1718 EXPECT_EQ(display.work_area().right(), shelf_bounds.x());
1703 EXPECT_EQ(display.bounds().y(), shelf_bounds.y()); 1719 EXPECT_EQ(display.bounds().y(), shelf_bounds.y());
1704 EXPECT_EQ(display.bounds().height(), shelf_bounds.height()); 1720 EXPECT_EQ(display.bounds().height(), shelf_bounds.height());
1705 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS); 1721 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
1706 display = screen->GetDisplayNearestWindow(Shell::GetPrimaryRootWindow()); 1722 display = screen->GetDisplayNearestWindow(Shell::GetPrimaryRootWindow());
1707 EXPECT_EQ(kShelfAutoHideSize, display.GetWorkAreaInsets().right()); 1723 EXPECT_EQ(GetShelfConstant(SHELF_INSETS_FOR_AUTO_HIDE),
1708 EXPECT_EQ(kShelfAutoHideSize, 1724 display.GetWorkAreaInsets().right());
1725 EXPECT_EQ(GetShelfConstant(SHELF_INSETS_FOR_AUTO_HIDE),
1709 display.bounds().right() - display.work_area().right()); 1726 display.bounds().right() - display.work_area().right());
1710 } 1727 }
1711 1728
1712 TEST_F(ShelfLayoutManagerTest, GestureEdgeSwipe) { 1729 TEST_F(ShelfLayoutManagerTest, GestureEdgeSwipe) {
1713 Shelf* shelf = GetShelf(); 1730 Shelf* shelf = GetShelf();
1714 ShelfLayoutManager* layout_manager = GetShelfLayoutManager(); 1731 ShelfLayoutManager* layout_manager = GetShelfLayoutManager();
1715 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER); 1732 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
1716 views::Widget* widget = new views::Widget; 1733 views::Widget* widget = new views::Widget;
1717 views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW); 1734 views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
1718 params.bounds = gfx::Rect(0, 0, 200, 200); 1735 params.bounds = gfx::Rect(0, 0, 200, 200);
(...skipping 546 matching lines...) Expand 10 before | Expand all | Expand 10 after
2265 ->shelf_widget() 2282 ->shelf_widget()
2266 ->status_area_widget(); 2283 ->status_area_widget();
2267 EXPECT_TRUE(status_area_widget->IsVisible()); 2284 EXPECT_TRUE(status_area_widget->IsVisible());
2268 // Shelf should be in the first display's area. 2285 // Shelf should be in the first display's area.
2269 gfx::Rect status_area_bounds(status_area_widget->GetWindowBoundsInScreen()); 2286 gfx::Rect status_area_bounds(status_area_widget->GetWindowBoundsInScreen());
2270 EXPECT_TRUE(gfx::Rect(0, 0, 500, 400).Contains(status_area_bounds)); 2287 EXPECT_TRUE(gfx::Rect(0, 0, 500, 400).Contains(status_area_bounds));
2271 EXPECT_EQ(gfx::Point(500, 400), status_area_bounds.bottom_right()); 2288 EXPECT_EQ(gfx::Point(500, 400), status_area_bounds.bottom_right());
2272 } 2289 }
2273 2290
2274 } // namespace ash 2291 } // namespace ash
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