Index: Source/core/rendering/RenderTableSection.cpp |
diff --git a/Source/core/rendering/RenderTableSection.cpp b/Source/core/rendering/RenderTableSection.cpp |
index 765b35e238ac819d6edba8188fcf0df6bf4c88cc..bc5ef32ac479eb8bbc40a79eaa534c699f24b6a8 100644 |
--- a/Source/core/rendering/RenderTableSection.cpp |
+++ b/Source/core/rendering/RenderTableSection.cpp |
@@ -1140,7 +1140,7 @@ void RenderTableSection::paint(PaintInfo& paintInfo, const LayoutPoint& paintOff |
LayoutPoint adjustedPaintOffset = paintOffset + location(); |
- PaintPhase phase = paintInfo.phase; |
+ PaintPhase phase = paintInfo.getPhase(); |
bool pushedClip = pushContentsClip(paintInfo, adjustedPaintOffset); |
paintObject(paintInfo, adjustedPaintOffset); |
if (pushedClip) |
@@ -1168,7 +1168,7 @@ static inline bool compareCellPositionsWithOverflowingCells(RenderTableCell* ele |
void RenderTableSection::paintCell(RenderTableCell* cell, PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
{ |
LayoutPoint cellPoint = flipForWritingModeForChild(cell, paintOffset); |
- PaintPhase paintPhase = paintInfo.phase; |
+ PaintPhase paintPhase = paintInfo.getPhase(); |
RenderTableRow* row = toRenderTableRow(cell->parent()); |
if (paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) { |
@@ -1304,9 +1304,9 @@ CellSpan RenderTableSection::spannedColumns(const LayoutRect& flippedRect) const |
void RenderTableSection::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
{ |
- PaintPhase paintPhase = paintInfo.phase; |
+ PaintPhase paintPhase = paintInfo.getPhase(); |
- LayoutRect localRepaintRect = paintInfo.rect; |
+ LayoutRect localRepaintRect = paintInfo.getRect(); |
localRepaintRect.moveBy(-paintOffset); |
localRepaintRect.inflate(maximalOutlineSize(paintPhase)); |
@@ -1317,7 +1317,7 @@ void RenderTableSection::paintObject(PaintInfo& paintInfo, const LayoutPoint& pa |
if (dirtiedColumns.start() < dirtiedColumns.end()) { |
if (!m_hasMultipleCellLevels && !m_overflowingCells.size()) { |
- if (paintInfo.phase == PaintPhaseCollapsedTableBorders) { |
+ if (paintInfo.getPhase() == PaintPhaseCollapsedTableBorders) { |
// Collapsed borders are painted from the bottom right to the top left so that precedence |
// due to cell position is respected. |
for (unsigned r = dirtiedRows.end(); r > dirtiedRows.start(); r--) { |
@@ -1389,7 +1389,7 @@ void RenderTableSection::paintObject(PaintInfo& paintInfo, const LayoutPoint& pa |
else |
std::sort(cells.begin(), cells.end(), compareCellPositionsWithOverflowingCells); |
- if (paintInfo.phase == PaintPhaseCollapsedTableBorders) { |
+ if (paintInfo.getPhase() == PaintPhaseCollapsedTableBorders) { |
for (unsigned i = cells.size(); i > 0; --i) { |
LayoutPoint cellPoint = flipForWritingModeForChild(cells[i - 1], paintOffset); |
cells[i - 1]->paintCollapsedBorders(paintInfo, cellPoint); |