| Index: Source/core/rendering/RenderRegion.cpp
|
| diff --git a/Source/core/rendering/RenderRegion.cpp b/Source/core/rendering/RenderRegion.cpp
|
| index 1952abe9bce747a37a8aaa581c3aa40922a23035..d048eaebdd5a419d7f76c6f55571150d196ec428 100644
|
| --- a/Source/core/rendering/RenderRegion.cpp
|
| +++ b/Source/core/rendering/RenderRegion.cpp
|
| @@ -175,7 +175,7 @@ void RenderRegion::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOff
|
| // RenderFlowThread is a self painting layer (being a positioned object) who is painting its children, the collected objects.
|
| // Since we do not want to paint the flow thread content multiple times (for each painting phase of the region object),
|
| // we allow the flow thread painting only for the selection and the foreground phase.
|
| - if (!isValid() || (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection))
|
| + if (!isValid() || (paintInfo.getPhase() != PaintPhaseForeground && paintInfo.getPhase() != PaintPhaseSelection))
|
| return;
|
|
|
| setRegionObjectsRegionStyle();
|
|
|