| Index: Source/core/rendering/RenderRegion.cpp | 
| diff --git a/Source/core/rendering/RenderRegion.cpp b/Source/core/rendering/RenderRegion.cpp | 
| index 203d207afa8b76d2b40bd1781b838e356578728f..bffa9a0569fc73f7a9f1c0e3785b68a28fd37879 100644 | 
| --- a/Source/core/rendering/RenderRegion.cpp | 
| +++ b/Source/core/rendering/RenderRegion.cpp | 
| @@ -176,7 +176,7 @@ void RenderRegion::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOff | 
| // RenderFlowThread is a self painting layer (being a positioned object) who is painting its children, the collected objects. | 
| // Since we do not want to paint the flow thread content multiple times (for each painting phase of the region object), | 
| // we allow the flow thread painting only for the selection and the foreground phase. | 
| -    if (!isValid() || (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection)) | 
| +    if (!isValid() || (paintInfo.getPhase() != PaintPhaseForeground && paintInfo.getPhase() != PaintPhaseSelection)) | 
| return; | 
|  | 
| setRegionObjectsRegionStyle(); | 
|  |