| Index: Source/core/rendering/RenderBoxModelObject.cpp
|
| diff --git a/Source/core/rendering/RenderBoxModelObject.cpp b/Source/core/rendering/RenderBoxModelObject.cpp
|
| index d2be443109c654de4f14193cf2a419d705958768..633e47bb75ee2406d6915232cc621593e4c08129 100644
|
| --- a/Source/core/rendering/RenderBoxModelObject.cpp
|
| +++ b/Source/core/rendering/RenderBoxModelObject.cpp
|
| @@ -520,10 +520,10 @@ static void applyBoxShadowForBackground(GraphicsContext* context, const RenderOb
|
| DrawLooper::ShadowRespectsTransforms, DrawLooper::ShadowIgnoresAlpha);
|
| }
|
|
|
| -void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, const Color& color, const FillLayer* bgLayer, const LayoutRect& rect,
|
| +void RenderBoxModelObject::paintFillLayerExtended(PaintInfo& paintInfo, const Color& color, const FillLayer* bgLayer, const LayoutRect& rect,
|
| BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSize& boxSize, CompositeOperator op, RenderObject* backgroundObject)
|
| {
|
| - GraphicsContext* context = paintInfo.context;
|
| + GraphicsContext* context = paintInfo.getContext();
|
| if (context->paintingDisabled() || rect.isEmpty())
|
| return;
|
|
|
| @@ -618,7 +618,7 @@ void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, co
|
| if (clippedWithLocalScrolling) {
|
| // Clip to the overflow area.
|
| RenderBox* thisBox = toRenderBox(this);
|
| - context->clip(thisBox->overflowClipRect(rect.location(), paintInfo.renderRegion));
|
| + context->clip(thisBox->overflowClipRect(rect.location(), paintInfo.getRenderRegion()));
|
|
|
| // Adjust the paint rect to reflect a scrolled content box with borders at the ends.
|
| IntSize offset = thisBox->scrolledContentOffset();
|
| @@ -651,7 +651,7 @@ void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, co
|
| // First figure out how big the mask has to be. It should be no bigger than what we need
|
| // to actually render, so we should intersect the dirty rect with the border box of the background.
|
| maskRect = pixelSnappedIntRect(rect);
|
| - maskRect.intersect(paintInfo.rect);
|
| + maskRect.intersect(paintInfo.getRect());
|
|
|
| // We draw the background into a separate layer, to be later masked with yet another layer
|
| // holding the text content.
|
| @@ -704,7 +704,7 @@ void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, co
|
| bool boxShadowShouldBeAppliedToBackground = this->boxShadowShouldBeAppliedToBackground(bleedAvoidance, box);
|
| if (boxShadowShouldBeAppliedToBackground || !shouldPaintBackgroundImage || !bgLayer->hasOpaqueImage(this) || !bgLayer->hasRepeatXY()) {
|
| if (!boxShadowShouldBeAppliedToBackground)
|
| - backgroundRect.intersect(paintInfo.rect);
|
| + backgroundRect.intersect(paintInfo.getRect());
|
|
|
| // If we have an alpha and we are painting the root element, go ahead and blend with the base background color.
|
| Color baseColor;
|
| @@ -736,7 +736,7 @@ void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, co
|
| if (shouldPaintBackgroundImage) {
|
| BackgroundImageGeometry geometry;
|
| calculateBackgroundImageGeometry(bgLayer, scrolledPaintRect, geometry, backgroundObject);
|
| - geometry.clip(paintInfo.rect);
|
| + geometry.clip(paintInfo.getRect());
|
| if (!geometry.destRect().isEmpty()) {
|
| CompositeOperator compositeOp = op == CompositeSourceOver ? bgLayer->composite() : op;
|
| RenderObject* clientForBackgroundImage = backgroundObject ? backgroundObject : this;
|
| @@ -757,7 +757,7 @@ void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, co
|
|
|
| // Now draw the text into the mask. We do this by painting using a special paint phase that signals to
|
| // InlineTextBoxes that they should just add their contents to the clip.
|
| - PaintInfo info(context, maskRect, PaintPhaseTextClip, PaintBehaviorForceBlackText, 0, paintInfo.renderRegion);
|
| + PaintInfo info(context, maskRect, PaintPhaseTextClip, PaintBehaviorForceBlackText, 0, paintInfo.getRenderRegion());
|
| context->setCompositeOperation(CompositeSourceOver);
|
| if (box) {
|
| RootInlineBox* root = box->root();
|
| @@ -1668,10 +1668,10 @@ void RenderBoxModelObject::paintTranslucentBorderSides(GraphicsContext* graphics
|
| }
|
| }
|
|
|
| -void RenderBoxModelObject::paintBorder(const PaintInfo& info, const LayoutRect& rect, const RenderStyle* style,
|
| +void RenderBoxModelObject::paintBorder(PaintInfo& info, const LayoutRect& rect, const RenderStyle* style,
|
| BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
|
| {
|
| - GraphicsContext* graphicsContext = info.context;
|
| + GraphicsContext* graphicsContext = info.getContext();
|
| // border-image is not affected by border-radius.
|
| if (paintNinePieceImage(graphicsContext, rect, style, style->borderImage()))
|
| return;
|
| @@ -1726,7 +1726,7 @@ void RenderBoxModelObject::paintBorder(const PaintInfo& info, const LayoutRect&
|
|
|
| // If no corner intersects the clip region, we can pretend outerBorder is
|
| // rectangular to improve performance.
|
| - if (haveAllSolidEdges && outerBorder.isRounded() && allCornersClippedOut(outerBorder, info.rect))
|
| + if (haveAllSolidEdges && outerBorder.isRounded() && allCornersClippedOut(outerBorder, info.getRect()))
|
| outerBorder.setRadii(RoundedRect::Radii());
|
|
|
| // isRenderable() check avoids issue described in https://bugs.webkit.org/show_bug.cgi?id=38787
|
| @@ -2411,10 +2411,10 @@ static inline IntRect areaCastingShadowInHole(const IntRect& holeRect, int shado
|
| return unionRect(bounds, offsetBounds);
|
| }
|
|
|
| -void RenderBoxModelObject::paintBoxShadow(const PaintInfo& info, const LayoutRect& paintRect, const RenderStyle* s, ShadowStyle shadowStyle, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
|
| +void RenderBoxModelObject::paintBoxShadow(PaintInfo& info, const LayoutRect& paintRect, const RenderStyle* s, ShadowStyle shadowStyle, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
|
| {
|
| // FIXME: Deal with border-image. Would be great to use border-image as a mask.
|
| - GraphicsContext* context = info.context;
|
| + GraphicsContext* context = info.getContext();
|
| if (context->paintingDisabled() || !s->boxShadow())
|
| return;
|
|
|
| @@ -2470,7 +2470,7 @@ void RenderBoxModelObject::paintBoxShadow(const PaintInfo& info, const LayoutRec
|
|
|
| RoundedRect influenceRect(shadowRect, border.radii());
|
| influenceRect.expandRadii(2 * shadowBlur + shadowSpread);
|
| - if (allCornersClippedOut(influenceRect, info.rect))
|
| + if (allCornersClippedOut(influenceRect, info.getRect()))
|
| context->fillRect(fillRect.rect(), Color::black);
|
| else {
|
| fillRect.expandRadii(shadowSpread);
|
|
|