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Unified Diff: third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes.html

Issue 2142763002: Cleaned up animation-state-changes.html test to meet W3C standards (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed descriptions Created 4 years, 5 months ago
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Index: third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes.html
diff --git a/third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes.html b/third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes.html
deleted file mode 100644
index ba2263473089558fc7781834aa31040ff4c40a9e..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes.html
+++ /dev/null
@@ -1,392 +0,0 @@
-<!DOCTYPE html>
-<script src="../resources/testharness.js"></script>
-<script src="../resources/testharnessreport.js"></script>
-
-<script>
-var duration = 100000;
-
-function assert_unresolved(value) {
- assert_equals(value, null);
-}
-
-function idleAnimation() {
- var animation = document.documentElement.animate([], duration);
- animation.cancel();
- return animation;
-}
-
-function runningAnimation() {
- var animation = idleAnimation();
- animation.play();
- animation.startTime = document.timeline.currentTime;
- return animation;
-}
-
-function pendingStartTimeAnimation() {
- var animation = idleAnimation();
- animation.play();
- return animation;
-}
-
-function pendingStartTimeAndCurrentTimeAnimation() {
- var animation = idleAnimation();
- animation.play();
- animation.pause();
- animation.play();
- return animation;
-}
-
-function pausedAnimation() {
- var animation = idleAnimation();
- animation.pause();
- animation.currentTime = 0;
- return animation;
-}
-
-function finishedAnimation() {
- var animation = idleAnimation();
- animation.play();
- animation.finish();
- return animation;
-}
-
-test(function() {
- var animation = idleAnimation();
- assert_unresolved(animation.startTime);
- assert_unresolved(animation.currentTime);
- assert_equals(animation.playState, 'idle');
-}, "idle");
-
-test(function() {
- var animation = pendingStartTimeAnimation();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'pending');
-}, "pending startTime");
-
-test(function() {
- var animation = runningAnimation();
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'running');
-}, "running");
-
-test(function() {
- var animation = pausedAnimation();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'paused');
-}, "paused");
-
-test(function() {
- var animation = finishedAnimation();
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
- assert_equals(animation.currentTime, duration);
- assert_equals(animation.playState, 'finished');
-}, "finished");
-
-test(function() {
- var animation = idleAnimation();
- animation.play();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'pending');
-}, "idle -> play()");
-
-test(function() {
- var animation = idleAnimation();
- animation.pause();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'pending');
-}, "idle -> pause()");
-
-test(function() {
- var animation = idleAnimation();
- animation.cancel();
- assert_unresolved(animation.startTime);
- assert_unresolved(animation.currentTime);
- assert_equals(animation.playState, 'idle');
-}, "idle -> cancel()");
-
-test(function() {
- var animation = idleAnimation();
- animation.finish();
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
- assert_equals(animation.currentTime, duration);
- assert_equals(animation.playState, 'finished');
-}, "idle -> finish()");
-
-test(function() {
- var animation = idleAnimation();
- animation.reverse();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, duration);
- assert_equals(animation.playState, 'pending');
-}, "idle -> reverse()");
-
-test(function() {
- var animation = idleAnimation();
- animation.currentTime = 1000;
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, 1000);
- assert_equals(animation.playState, 'paused');
-}, "idle -> set currentTime");
-
-test(function() {
- var animation = idleAnimation();
- animation.startTime = document.timeline.currentTime - 1000;
- assert_equals(animation.startTime, document.timeline.currentTime - 1000);
- assert_equals(animation.currentTime, 1000);
- assert_equals(animation.playState, 'running');
-}, "idle -> set startTime");
-
-test(function() {
- var animation = pendingStartTimeAnimation();
- animation.play();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'pending');
-}, "pending startTime -> play()");
-
-test(function() {
- var animation = pendingStartTimeAnimation();
- animation.pause();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'pending');
-}, "pending startTime -> pause()");
-
-test(function() {
- var animation = pendingStartTimeAnimation();
- animation.cancel();
- assert_unresolved(animation.startTime);
- assert_unresolved(animation.currentTime);
- assert_equals(animation.playState, 'idle');
-}, "pending startTime -> cancel()");
-
-test(function() {
- var animation = pendingStartTimeAnimation();
- animation.finish();
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
- assert_equals(animation.currentTime, duration);
- assert_equals(animation.playState, 'finished');
-}, "pending startTime -> finish()");
-
-test(function() {
- var animation = pendingStartTimeAnimation();
- animation.reverse();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, duration);
- assert_equals(animation.playState, 'pending');
-}, "pending startTime -> reverse()");
-
-test(function() {
- var animation = pendingStartTimeAnimation();
- animation.currentTime = 1000;
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, 1000);
- assert_equals(animation.playState, 'pending');
-}, "pending startTime -> set currentTime");
-
-test(function() {
- var animation = pendingStartTimeAnimation();
- animation.startTime = document.timeline.currentTime - 1000;
- assert_equals(animation.startTime, document.timeline.currentTime - 1000);
- assert_equals(animation.currentTime, 1000);
- assert_equals(animation.playState, 'running');
-}, "pending startTime -> set startTime");
-
-test(function() {
- var animation = runningAnimation();
- var startTime = animation.startTime;
- var currentTime = animation.currentTime;
- animation.play();
- assert_equals(animation.startTime, startTime);
- assert_equals(animation.currentTime, currentTime);
- assert_equals(animation.playState, 'running');
-}, "running -> play()");
-
-test(function() {
- var animation = runningAnimation();
- animation.pause();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'pending');
-}, "running -> pause()");
-
-test(function() {
- var animation = runningAnimation();
- animation.cancel();
- assert_unresolved(animation.startTime);
- assert_unresolved(animation.currentTime);
- assert_equals(animation.playState, 'idle');
-}, "running -> cancel()");
-
-test(function() {
- var animation = runningAnimation();
- animation.finish();
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
- assert_equals(animation.currentTime, duration);
- assert_equals(animation.playState, 'finished');
-}, "running -> finish()");
-
-test(function() {
- var animation = runningAnimation();
- animation.reverse();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, duration);
- assert_equals(animation.playState, 'pending');
-}, "running -> reverse()");
-
-test(function() {
- var animation = runningAnimation();
- animation.currentTime = 1000;
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
- assert_equals(animation.currentTime, 1000);
- assert_equals(animation.playState, 'running');
-}, "running -> set currentTime");
-
-test(function() {
- var animation = runningAnimation();
- animation.startTime = document.timeline.currentTime - 1000;
- assert_equals(animation.startTime, document.timeline.currentTime - 1000);
- assert_equals(animation.currentTime, 1000);
- assert_equals(animation.playState, 'running');
-}, "running -> set startTime");
-
-test(function() {
- var animation = pausedAnimation();
- animation.play();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'pending');
-}, "paused -> play()");
-
-test(function() {
- var animation = pausedAnimation();
- animation.pause();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'paused');
-}, "paused -> pause()");
-
-test(function() {
- var animation = pausedAnimation();
- animation.cancel();
- assert_unresolved(animation.startTime);
- assert_unresolved(animation.currentTime);
- assert_equals(animation.playState, 'idle');
-}, "paused -> cancel()");
-
-test(function() {
- var animation = pausedAnimation();
- animation.finish();
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
- assert_equals(animation.currentTime, duration);
- assert_equals(animation.playState, 'finished');
-}, "paused -> finish()");
-
-test(function() {
- var animation = pausedAnimation();
- animation.reverse();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, duration);
- assert_equals(animation.playState, 'pending');
-}, "paused -> reverse()");
-
-test(function() {
- var animation = pausedAnimation();
- animation.currentTime = 1000;
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, 1000);
- assert_equals(animation.playState, 'paused');
-}, "paused -> set currentTime");
-
-test(function() {
- var animation = pausedAnimation();
- animation.startTime = document.timeline.currentTime - 1000;
- assert_equals(animation.startTime, document.timeline.currentTime - 1000);
- assert_equals(animation.currentTime, 1000);
- assert_equals(animation.playState, 'running');
-}, "paused -> set startTime");
-
-test(function() {
- var animation = finishedAnimation();
- animation.play();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'pending');
-}, "finished -> play()");
-
-test(function() {
- var animation = finishedAnimation();
- animation.pause();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, duration);
- assert_equals(animation.playState, 'pending');
-}, "finished -> pause()");
-
-test(function() {
- var animation = finishedAnimation();
- animation.cancel();
- assert_unresolved(animation.startTime);
- assert_unresolved(animation.currentTime);
- assert_equals(animation.playState, 'idle');
-}, "finished -> cancel()");
-
-test(function() {
- var animation = finishedAnimation();
- animation.finish();
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
- assert_equals(animation.currentTime, duration);
- assert_equals(animation.playState, 'finished');
-}, "finished -> finish()");
-
-test(function() {
- var animation = finishedAnimation();
- animation.reverse();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, duration);
- assert_equals(animation.playState, 'pending');
-}, "finished -> reverse()");
-
-test(function() {
- var animation = finishedAnimation();
- animation.currentTime = 1000;
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
- assert_equals(animation.currentTime, 1000);
- assert_equals(animation.playState, 'running');
-}, "finished -> set currentTime");
-
-{
- let test = async_test("pending (play) -> ready.then()");
- let animation = idleAnimation();
- animation.play();
- let animationCurrentTime = animation.currentTime;
- let timelineCurrentTime = document.timeline.currentTime;
- animation.ready.then(() => {
- test.step(() => {
- assert_equals(animation.playState, 'running');
- assert_greater_than_equal(animation.startTime, timelineCurrentTime);
- assert_greater_than_equal(animation.currentTime, animationCurrentTime);
- });
- test.done();
- });
-}
-
-{
- let test = async_test("pending (pause) -> ready.then()");
- let animation = runningAnimation();
- animation.pause();
- let animationCurrentTime = animation.currentTime;
- animation.ready.then(() => {
- test.step(() => {
- assert_equals(animation.playState, 'paused');
- assert_unresolved(animation.startTime);
- assert_greater_than_equal(animation.currentTime, animationCurrentTime);
- });
- test.done();
- });
-}
-</script>
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