| Index: third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes.html
|
| diff --git a/third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes.html b/third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes.html
|
| deleted file mode 100644
|
| index ba2263473089558fc7781834aa31040ff4c40a9e..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes.html
|
| +++ /dev/null
|
| @@ -1,392 +0,0 @@
|
| -<!DOCTYPE html>
|
| -<script src="../resources/testharness.js"></script>
|
| -<script src="../resources/testharnessreport.js"></script>
|
| -
|
| -<script>
|
| -var duration = 100000;
|
| -
|
| -function assert_unresolved(value) {
|
| - assert_equals(value, null);
|
| -}
|
| -
|
| -function idleAnimation() {
|
| - var animation = document.documentElement.animate([], duration);
|
| - animation.cancel();
|
| - return animation;
|
| -}
|
| -
|
| -function runningAnimation() {
|
| - var animation = idleAnimation();
|
| - animation.play();
|
| - animation.startTime = document.timeline.currentTime;
|
| - return animation;
|
| -}
|
| -
|
| -function pendingStartTimeAnimation() {
|
| - var animation = idleAnimation();
|
| - animation.play();
|
| - return animation;
|
| -}
|
| -
|
| -function pendingStartTimeAndCurrentTimeAnimation() {
|
| - var animation = idleAnimation();
|
| - animation.play();
|
| - animation.pause();
|
| - animation.play();
|
| - return animation;
|
| -}
|
| -
|
| -function pausedAnimation() {
|
| - var animation = idleAnimation();
|
| - animation.pause();
|
| - animation.currentTime = 0;
|
| - return animation;
|
| -}
|
| -
|
| -function finishedAnimation() {
|
| - var animation = idleAnimation();
|
| - animation.play();
|
| - animation.finish();
|
| - return animation;
|
| -}
|
| -
|
| -test(function() {
|
| - var animation = idleAnimation();
|
| - assert_unresolved(animation.startTime);
|
| - assert_unresolved(animation.currentTime);
|
| - assert_equals(animation.playState, 'idle');
|
| -}, "idle");
|
| -
|
| -test(function() {
|
| - var animation = pendingStartTimeAnimation();
|
| - assert_unresolved(animation.startTime);
|
| - assert_equals(animation.currentTime, 0);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "pending startTime");
|
| -
|
| -test(function() {
|
| - var animation = runningAnimation();
|
| - assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
|
| - assert_equals(animation.currentTime, 0);
|
| - assert_equals(animation.playState, 'running');
|
| -}, "running");
|
| -
|
| -test(function() {
|
| - var animation = pausedAnimation();
|
| - assert_unresolved(animation.startTime);
|
| - assert_equals(animation.currentTime, 0);
|
| - assert_equals(animation.playState, 'paused');
|
| -}, "paused");
|
| -
|
| -test(function() {
|
| - var animation = finishedAnimation();
|
| - assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
|
| - assert_equals(animation.currentTime, duration);
|
| - assert_equals(animation.playState, 'finished');
|
| -}, "finished");
|
| -
|
| -test(function() {
|
| - var animation = idleAnimation();
|
| - animation.play();
|
| - assert_unresolved(animation.startTime);
|
| - assert_equals(animation.currentTime, 0);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "idle -> play()");
|
| -
|
| -test(function() {
|
| - var animation = idleAnimation();
|
| - animation.pause();
|
| - assert_unresolved(animation.startTime);
|
| - assert_equals(animation.currentTime, 0);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "idle -> pause()");
|
| -
|
| -test(function() {
|
| - var animation = idleAnimation();
|
| - animation.cancel();
|
| - assert_unresolved(animation.startTime);
|
| - assert_unresolved(animation.currentTime);
|
| - assert_equals(animation.playState, 'idle');
|
| -}, "idle -> cancel()");
|
| -
|
| -test(function() {
|
| - var animation = idleAnimation();
|
| - animation.finish();
|
| - assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
|
| - assert_equals(animation.currentTime, duration);
|
| - assert_equals(animation.playState, 'finished');
|
| -}, "idle -> finish()");
|
| -
|
| -test(function() {
|
| - var animation = idleAnimation();
|
| - animation.reverse();
|
| - assert_unresolved(animation.startTime);
|
| - assert_equals(animation.currentTime, duration);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "idle -> reverse()");
|
| -
|
| -test(function() {
|
| - var animation = idleAnimation();
|
| - animation.currentTime = 1000;
|
| - assert_unresolved(animation.startTime);
|
| - assert_equals(animation.currentTime, 1000);
|
| - assert_equals(animation.playState, 'paused');
|
| -}, "idle -> set currentTime");
|
| -
|
| -test(function() {
|
| - var animation = idleAnimation();
|
| - animation.startTime = document.timeline.currentTime - 1000;
|
| - assert_equals(animation.startTime, document.timeline.currentTime - 1000);
|
| - assert_equals(animation.currentTime, 1000);
|
| - assert_equals(animation.playState, 'running');
|
| -}, "idle -> set startTime");
|
| -
|
| -test(function() {
|
| - var animation = pendingStartTimeAnimation();
|
| - animation.play();
|
| - assert_unresolved(animation.startTime);
|
| - assert_equals(animation.currentTime, 0);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "pending startTime -> play()");
|
| -
|
| -test(function() {
|
| - var animation = pendingStartTimeAnimation();
|
| - animation.pause();
|
| - assert_unresolved(animation.startTime);
|
| - assert_equals(animation.currentTime, 0);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "pending startTime -> pause()");
|
| -
|
| -test(function() {
|
| - var animation = pendingStartTimeAnimation();
|
| - animation.cancel();
|
| - assert_unresolved(animation.startTime);
|
| - assert_unresolved(animation.currentTime);
|
| - assert_equals(animation.playState, 'idle');
|
| -}, "pending startTime -> cancel()");
|
| -
|
| -test(function() {
|
| - var animation = pendingStartTimeAnimation();
|
| - animation.finish();
|
| - assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
|
| - assert_equals(animation.currentTime, duration);
|
| - assert_equals(animation.playState, 'finished');
|
| -}, "pending startTime -> finish()");
|
| -
|
| -test(function() {
|
| - var animation = pendingStartTimeAnimation();
|
| - animation.reverse();
|
| - assert_unresolved(animation.startTime);
|
| - assert_equals(animation.currentTime, duration);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "pending startTime -> reverse()");
|
| -
|
| -test(function() {
|
| - var animation = pendingStartTimeAnimation();
|
| - animation.currentTime = 1000;
|
| - assert_unresolved(animation.startTime);
|
| - assert_equals(animation.currentTime, 1000);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "pending startTime -> set currentTime");
|
| -
|
| -test(function() {
|
| - var animation = pendingStartTimeAnimation();
|
| - animation.startTime = document.timeline.currentTime - 1000;
|
| - assert_equals(animation.startTime, document.timeline.currentTime - 1000);
|
| - assert_equals(animation.currentTime, 1000);
|
| - assert_equals(animation.playState, 'running');
|
| -}, "pending startTime -> set startTime");
|
| -
|
| -test(function() {
|
| - var animation = runningAnimation();
|
| - var startTime = animation.startTime;
|
| - var currentTime = animation.currentTime;
|
| - animation.play();
|
| - assert_equals(animation.startTime, startTime);
|
| - assert_equals(animation.currentTime, currentTime);
|
| - assert_equals(animation.playState, 'running');
|
| -}, "running -> play()");
|
| -
|
| -test(function() {
|
| - var animation = runningAnimation();
|
| - animation.pause();
|
| - assert_unresolved(animation.startTime);
|
| - assert_equals(animation.currentTime, 0);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "running -> pause()");
|
| -
|
| -test(function() {
|
| - var animation = runningAnimation();
|
| - animation.cancel();
|
| - assert_unresolved(animation.startTime);
|
| - assert_unresolved(animation.currentTime);
|
| - assert_equals(animation.playState, 'idle');
|
| -}, "running -> cancel()");
|
| -
|
| -test(function() {
|
| - var animation = runningAnimation();
|
| - animation.finish();
|
| - assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
|
| - assert_equals(animation.currentTime, duration);
|
| - assert_equals(animation.playState, 'finished');
|
| -}, "running -> finish()");
|
| -
|
| -test(function() {
|
| - var animation = runningAnimation();
|
| - animation.reverse();
|
| - assert_unresolved(animation.startTime);
|
| - assert_equals(animation.currentTime, duration);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "running -> reverse()");
|
| -
|
| -test(function() {
|
| - var animation = runningAnimation();
|
| - animation.currentTime = 1000;
|
| - assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
|
| - assert_equals(animation.currentTime, 1000);
|
| - assert_equals(animation.playState, 'running');
|
| -}, "running -> set currentTime");
|
| -
|
| -test(function() {
|
| - var animation = runningAnimation();
|
| - animation.startTime = document.timeline.currentTime - 1000;
|
| - assert_equals(animation.startTime, document.timeline.currentTime - 1000);
|
| - assert_equals(animation.currentTime, 1000);
|
| - assert_equals(animation.playState, 'running');
|
| -}, "running -> set startTime");
|
| -
|
| -test(function() {
|
| - var animation = pausedAnimation();
|
| - animation.play();
|
| - assert_unresolved(animation.startTime);
|
| - assert_equals(animation.currentTime, 0);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "paused -> play()");
|
| -
|
| -test(function() {
|
| - var animation = pausedAnimation();
|
| - animation.pause();
|
| - assert_unresolved(animation.startTime);
|
| - assert_equals(animation.currentTime, 0);
|
| - assert_equals(animation.playState, 'paused');
|
| -}, "paused -> pause()");
|
| -
|
| -test(function() {
|
| - var animation = pausedAnimation();
|
| - animation.cancel();
|
| - assert_unresolved(animation.startTime);
|
| - assert_unresolved(animation.currentTime);
|
| - assert_equals(animation.playState, 'idle');
|
| -}, "paused -> cancel()");
|
| -
|
| -test(function() {
|
| - var animation = pausedAnimation();
|
| - animation.finish();
|
| - assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
|
| - assert_equals(animation.currentTime, duration);
|
| - assert_equals(animation.playState, 'finished');
|
| -}, "paused -> finish()");
|
| -
|
| -test(function() {
|
| - var animation = pausedAnimation();
|
| - animation.reverse();
|
| - assert_unresolved(animation.startTime);
|
| - assert_equals(animation.currentTime, duration);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "paused -> reverse()");
|
| -
|
| -test(function() {
|
| - var animation = pausedAnimation();
|
| - animation.currentTime = 1000;
|
| - assert_unresolved(animation.startTime);
|
| - assert_equals(animation.currentTime, 1000);
|
| - assert_equals(animation.playState, 'paused');
|
| -}, "paused -> set currentTime");
|
| -
|
| -test(function() {
|
| - var animation = pausedAnimation();
|
| - animation.startTime = document.timeline.currentTime - 1000;
|
| - assert_equals(animation.startTime, document.timeline.currentTime - 1000);
|
| - assert_equals(animation.currentTime, 1000);
|
| - assert_equals(animation.playState, 'running');
|
| -}, "paused -> set startTime");
|
| -
|
| -test(function() {
|
| - var animation = finishedAnimation();
|
| - animation.play();
|
| - assert_unresolved(animation.startTime);
|
| - assert_equals(animation.currentTime, 0);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "finished -> play()");
|
| -
|
| -test(function() {
|
| - var animation = finishedAnimation();
|
| - animation.pause();
|
| - assert_unresolved(animation.startTime);
|
| - assert_equals(animation.currentTime, duration);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "finished -> pause()");
|
| -
|
| -test(function() {
|
| - var animation = finishedAnimation();
|
| - animation.cancel();
|
| - assert_unresolved(animation.startTime);
|
| - assert_unresolved(animation.currentTime);
|
| - assert_equals(animation.playState, 'idle');
|
| -}, "finished -> cancel()");
|
| -
|
| -test(function() {
|
| - var animation = finishedAnimation();
|
| - animation.finish();
|
| - assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
|
| - assert_equals(animation.currentTime, duration);
|
| - assert_equals(animation.playState, 'finished');
|
| -}, "finished -> finish()");
|
| -
|
| -test(function() {
|
| - var animation = finishedAnimation();
|
| - animation.reverse();
|
| - assert_unresolved(animation.startTime);
|
| - assert_equals(animation.currentTime, duration);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "finished -> reverse()");
|
| -
|
| -test(function() {
|
| - var animation = finishedAnimation();
|
| - animation.currentTime = 1000;
|
| - assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
|
| - assert_equals(animation.currentTime, 1000);
|
| - assert_equals(animation.playState, 'running');
|
| -}, "finished -> set currentTime");
|
| -
|
| -{
|
| - let test = async_test("pending (play) -> ready.then()");
|
| - let animation = idleAnimation();
|
| - animation.play();
|
| - let animationCurrentTime = animation.currentTime;
|
| - let timelineCurrentTime = document.timeline.currentTime;
|
| - animation.ready.then(() => {
|
| - test.step(() => {
|
| - assert_equals(animation.playState, 'running');
|
| - assert_greater_than_equal(animation.startTime, timelineCurrentTime);
|
| - assert_greater_than_equal(animation.currentTime, animationCurrentTime);
|
| - });
|
| - test.done();
|
| - });
|
| -}
|
| -
|
| -{
|
| - let test = async_test("pending (pause) -> ready.then()");
|
| - let animation = runningAnimation();
|
| - animation.pause();
|
| - let animationCurrentTime = animation.currentTime;
|
| - animation.ready.then(() => {
|
| - test.step(() => {
|
| - assert_equals(animation.playState, 'paused');
|
| - assert_unresolved(animation.startTime);
|
| - assert_greater_than_equal(animation.currentTime, animationCurrentTime);
|
| - });
|
| - test.done();
|
| - });
|
| -}
|
| -</script>
|
|
|