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Unified Diff: gpu/command_buffer/service/shader_manager.h

Issue 2142353002: Validate fbo color image format and fragment shader output variable type. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: revision addressed piman review comments Created 4 years, 5 months ago
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Index: gpu/command_buffer/service/shader_manager.h
diff --git a/gpu/command_buffer/service/shader_manager.h b/gpu/command_buffer/service/shader_manager.h
index d0501fb56b8e0eff2a0fdc9c493dc21a3bbfd18b..2e828e66f1efdd6bbf7ab0314055ff867fa36825 100644
--- a/gpu/command_buffer/service/shader_manager.h
+++ b/gpu/command_buffer/service/shader_manager.h
@@ -18,6 +18,13 @@
namespace gpu {
namespace gles2 {
+enum ShaderVariableBaseType {
+ SHADER_VARIABLE_INT = 0x01,
+ SHADER_VARIABLE_UINT = 0x02,
+ SHADER_VARIABLE_FLOAT = 0x03,
+ SHADER_VARIABLE_UNDEFINED_TYPE = 0x00
+};
+
// This is used to keep the source code for a shader. This is because in order
// to emluate GLES2 the shaders will have to be re-written before passed to
// the underlying OpenGL. But, when the user calls glGetShaderSource they

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