Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(176)

Side by Side Diff: gpu/command_buffer/service/framebuffer_manager.h

Issue 2142353002: Validate fbo color image format and fragment shader output variable type. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix Created 4 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 #include <stdint.h> 9 #include <stdint.h>
10 10
11 #include <memory> 11 #include <memory>
12 #include <vector> 12 #include <vector>
13 13
14 #include "base/containers/hash_tables.h" 14 #include "base/containers/hash_tables.h"
15 #include "base/macros.h" 15 #include "base/macros.h"
16 #include "base/memory/ref_counted.h" 16 #include "base/memory/ref_counted.h"
17 #include "gpu/command_buffer/service/context_group.h" 17 #include "gpu/command_buffer/service/context_group.h"
18 #include "gpu/command_buffer/service/gl_utils.h" 18 #include "gpu/command_buffer/service/gl_utils.h"
19 #include "gpu/command_buffer/service/shader_manager.h"
19 #include "gpu/gpu_export.h" 20 #include "gpu/gpu_export.h"
20 21
21 namespace gpu { 22 namespace gpu {
22 namespace gles2 { 23 namespace gles2 {
23 24
24 class FeatureInfo; 25 class FeatureInfo;
25 class FramebufferCompletenessCache; 26 class FramebufferCompletenessCache;
26 class FramebufferManager; 27 class FramebufferManager;
27 class Renderbuffer; 28 class Renderbuffer;
28 class RenderbufferManager; 29 class RenderbufferManager;
(...skipping 142 matching lines...) Expand 10 before | Expand all | Expand 10 after
171 // Check all attachments are cleared 172 // Check all attachments are cleared
172 bool IsCleared() const; 173 bool IsCleared() const;
173 174
174 GLenum GetDrawBuffer(GLenum draw_buffer) const; 175 GLenum GetDrawBuffer(GLenum draw_buffer) const;
175 176
176 void SetDrawBuffers(GLsizei n, const GLenum* bufs); 177 void SetDrawBuffers(GLsizei n, const GLenum* bufs);
177 178
178 // If a color buffer is attached to GL_COLOR_ATTACHMENTi, enable that 179 // If a color buffer is attached to GL_COLOR_ATTACHMENTi, enable that
179 // draw buffer for glClear(). 180 // draw buffer for glClear().
180 // Return true if the DrawBuffers() is actually called. 181 // Return true if the DrawBuffers() is actually called.
181 bool PrepareDrawBuffersForClear() const; 182 bool PrepareDrawBuffersForClearingUninitializedAttachments() const;
182 183
183 // Restore draw buffers states that have been changed in 184 // Restore |adjusted_draw_buffers_|.
184 // PrepareDrawBuffersForClear(). 185 void RestoreDrawBuffers() const;
185 void RestoreDrawBuffersAfterClear() const; 186
187 // Checks if a draw buffer's format and its corresponding fragment shader
188 // output's type are compatible, i.e., a signed integer typed variable is
189 // incompatible with a float or unsigned integer buffer.
190 // Return false if incompaticle.
191 // Otherwise, filter out the draw buffers that are not written to but are not
192 // NONE through DrawBuffers, to be on the safe side. Return true.
193 // This is applied before a draw call.
194 bool ValidateAndAdjustDrawBuffers(uint32_t fragment_output_type_mask,
195 uint32_t fragment_output_written_mask);
196
197 bool ContainsActiveIntegerAttachments() const;
186 198
187 // Return true if any draw buffers has an alpha channel. 199 // Return true if any draw buffers has an alpha channel.
188 bool HasAlphaMRT() const; 200 bool HasAlphaMRT() const;
189 201
190 // Return false if any two active color attachments have different internal 202 // Return false if any two active color attachments have different internal
191 // formats. 203 // formats.
192 bool HasSameInternalFormatsMRT() const; 204 bool HasSameInternalFormatsMRT() const;
193 205
194 void set_read_buffer(GLenum read_buffer) { 206 void set_read_buffer(GLenum read_buffer) {
195 read_buffer_ = read_buffer; 207 read_buffer_ = read_buffer;
196 } 208 }
197 209
198 GLenum read_buffer() const { 210 GLenum read_buffer() const {
199 return read_buffer_; 211 return read_buffer_;
200 } 212 }
201 213
214 // See member declaration for details.
215 // The data are only valid if fbo is complete.
216 uint32_t draw_buffer_type_mask() const {
217 return draw_buffer_type_mask_;
218 }
219 uint32_t draw_buffer_bound_mask() const {
220 return draw_buffer_bound_mask_;
221 }
222
202 private: 223 private:
203 friend class FramebufferManager; 224 friend class FramebufferManager;
204 friend class base::RefCounted<Framebuffer>; 225 friend class base::RefCounted<Framebuffer>;
205 226
206 ~Framebuffer(); 227 ~Framebuffer();
207 228
208 void MarkAsDeleted(); 229 void MarkAsDeleted();
209 230
210 void MarkAttachmentsAsCleared( 231 void MarkAttachmentsAsCleared(
211 RenderbufferManager* renderbuffer_manager, 232 RenderbufferManager* renderbuffer_manager,
212 TextureManager* texture_manager, 233 TextureManager* texture_manager,
213 bool cleared); 234 bool cleared);
214 235
215 void MarkAsComplete(unsigned state_id) { 236 void MarkAsComplete(unsigned state_id) {
237 UpdateDrawBufferMasks();
216 framebuffer_complete_state_count_id_ = state_id; 238 framebuffer_complete_state_count_id_ = state_id;
217 } 239 }
218 240
219 unsigned framebuffer_complete_state_count_id() const { 241 unsigned framebuffer_complete_state_count_id() const {
220 return framebuffer_complete_state_count_id_; 242 return framebuffer_complete_state_count_id_;
221 } 243 }
222 244
245 // Cache color attachments' base type mask (FLOAT, INT, UINT) and bound mask.
246 // If an attachment point has no image, it's set as UNDEFINED_TYPE.
247 // This call is only valid on a complete fbo.
248 void UpdateDrawBufferMasks();
249
223 // The managers that owns this. 250 // The managers that owns this.
224 FramebufferManager* manager_; 251 FramebufferManager* manager_;
225 252
226 bool deleted_; 253 bool deleted_;
227 254
228 // Service side framebuffer id. 255 // Service side framebuffer id.
229 GLuint service_id_; 256 GLuint service_id_;
230 257
231 // Whether this framebuffer has ever been bound. 258 // Whether this framebuffer has ever been bound.
232 bool has_been_bound_; 259 bool has_been_bound_;
233 260
234 // state count when this framebuffer was last checked for completeness. 261 // state count when this framebuffer was last checked for completeness.
235 unsigned framebuffer_complete_state_count_id_; 262 unsigned framebuffer_complete_state_count_id_;
236 263
237 // A map of attachments. 264 // A map of attachments.
238 typedef base::hash_map<GLenum, scoped_refptr<Attachment> > AttachmentMap; 265 typedef base::hash_map<GLenum, scoped_refptr<Attachment> > AttachmentMap;
239 AttachmentMap attachments_; 266 AttachmentMap attachments_;
240 267
268 // User's draw buffers setting through DrawBuffers() call.
241 std::unique_ptr<GLenum[]> draw_buffers_; 269 std::unique_ptr<GLenum[]> draw_buffers_;
242 270
271 // If a draw buffer does not have an image, or it has no corresponding
272 // fragment shader output variable, it might be filtered out as NONE.
273 // Note that the actually draw buffers setting sent to the driver is always
274 // consistent with |adjusted_draw_buffers_|, not |draw_buffers_|.
275 std::unique_ptr<GLenum[]> adjusted_draw_buffers_;
276
277 // Draw buffer base types: FLOAT, INT, or UINT.
278 // We have up to 16 draw buffers, each is encoded into 2 bits, total 32 bits:
279 // the lowest 2 bits for draw buffer 0, the highest 2 bits for draw buffer 15.
280 uint32_t draw_buffer_type_mask_;
281 // Same layout as above, 2 bits per draw buffer, 0x03 if a draw buffer has a
282 // bound image, 0x00 if not.
283 uint32_t draw_buffer_bound_mask_;
284 // This is the mask for the actual draw buffers sent to driver.
285 uint32_t adjusted_draw_buffer_bound_mask_;
286
243 GLenum read_buffer_; 287 GLenum read_buffer_;
244 288
245 DISALLOW_COPY_AND_ASSIGN(Framebuffer); 289 DISALLOW_COPY_AND_ASSIGN(Framebuffer);
246 }; 290 };
247 291
248 struct DecoderFramebufferState { 292 struct DecoderFramebufferState {
249 DecoderFramebufferState(); 293 DecoderFramebufferState();
250 ~DecoderFramebufferState(); 294 ~DecoderFramebufferState();
251 295
252 // State saved for clearing so we can clear render buffers and then 296 // State saved for clearing so we can clear render buffers and then
(...skipping 80 matching lines...) Expand 10 before | Expand all | Expand 10 after
333 377
334 scoped_refptr<FramebufferCompletenessCache> framebuffer_combo_complete_cache_; 378 scoped_refptr<FramebufferCompletenessCache> framebuffer_combo_complete_cache_;
335 379
336 DISALLOW_COPY_AND_ASSIGN(FramebufferManager); 380 DISALLOW_COPY_AND_ASSIGN(FramebufferManager);
337 }; 381 };
338 382
339 } // namespace gles2 383 } // namespace gles2
340 } // namespace gpu 384 } // namespace gpu
341 385
342 #endif // GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ 386 #endif // GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_
OLDNEW
« no previous file with comments | « gpu/command_buffer/service/context_state_unittest.cc ('k') | gpu/command_buffer/service/framebuffer_manager.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698