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Unified Diff: src/interpreter/interpreter-assembler.h

Issue 2142273003: [interpreter] Inline Star on dispatch for some bytecodes (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: remove 100% dispatching bytecodes again Created 4 years, 5 months ago
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Index: src/interpreter/interpreter-assembler.h
diff --git a/src/interpreter/interpreter-assembler.h b/src/interpreter/interpreter-assembler.h
index 183d4ddaefff1e11306170eea5be41dee460e64a..9086323db3676f3ce2ce5089e2747d9cf4971795 100644
--- a/src/interpreter/interpreter-assembler.h
+++ b/src/interpreter/interpreter-assembler.h
@@ -218,14 +218,35 @@ class InterpreterAssembler : public CodeStubAssembler {
// JumpIfWordNotEqual.
void JumpConditional(compiler::Node* condition, compiler::Node* jump_offset);
+ // Returns BytecodeOffset() advanced by the current bytecode's size.
+ // Note: this does not update BytecodeOffset() itself.
rmcilroy 2016/07/19 10:03:56 Now that you have a variable for bytecode_offset,
klaasb 2016/07/19 14:24:13 Done. Need to re-bind the offset to the previous o
+ compiler::Node* Advance();
+
// Returns BytecodeOffset() advanced by delta bytecodes. Note: this does not
// update BytecodeOffset() itself.
compiler::Node* Advance(int delta);
compiler::Node* Advance(compiler::Node* delta);
+ // Load the bytecode at |bytecode_offset|.
+ compiler::Node* LoadBytecode(compiler::Node* bytecode_offset);
+
// Starts next instruction dispatch at |new_bytecode_offset|.
compiler::Node* DispatchTo(compiler::Node* new_bytecode_offset);
+ // Look ahead for Star and inline it, will bind the next bytecode to dispatch
+ // to, to |target_bytecode| and its offset to |target_offset|.
+ void StarDispatchLookahead(Variable& target_bytecode,
+ Variable& target_offset);
+
+ // Build code for Star at |target_offset| and bind |target_offset| to the
+ // next offset after Star
+ void InlineStar(Variable& target_offset);
rmcilroy 2016/07/19 10:03:56 nit - could you move these above DispatchTo (group
klaasb 2016/07/19 14:24:13 Done.
+
+ // Dispatch to |target_bytecode| at |new_bytecode_offset|.
+ // |target_bytecode| should be equivalent to loading from the offset.
+ compiler::Node* DispatchToBytecode(compiler::Node* target_bytecode,
+ compiler::Node* new_bytecode_offset);
+
// Dispatch to the bytecode handler with code offset |handler|.
compiler::Node* DispatchToBytecodeHandler(compiler::Node* handler,
compiler::Node* bytecode_offset);
@@ -237,6 +258,7 @@ class InterpreterAssembler : public CodeStubAssembler {
OperandScale operand_scale() const { return operand_scale_; }
Bytecode bytecode_;
+ CodeStubAssembler::Variable bytecode_offset_;
OperandScale operand_scale_;
CodeStubAssembler::Variable interpreted_frame_pointer_;
CodeStubAssembler::Variable accumulator_;

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