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Side by Side Diff: third_party/WebKit/Source/modules/canvas2d/CanvasRenderingContext2D.cpp

Issue 2141793002: Improving canvas 2D performance by switching graphics rendering pipeline. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved. 2 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
3 * Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies) 3 * Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies)
4 * Copyright (C) 2007 Alp Toker <alp@atoker.com> 4 * Copyright (C) 2007 Alp Toker <alp@atoker.com>
5 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> 5 * Copyright (C) 2008 Eric Seidel <eric@webkit.org>
6 * Copyright (C) 2008 Dirk Schulze <krit@webkit.org> 6 * Copyright (C) 2008 Dirk Schulze <krit@webkit.org>
7 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. 7 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
8 * Copyright (C) 2012, 2013 Intel Corporation. All rights reserved. 8 * Copyright (C) 2012, 2013 Intel Corporation. All rights reserved.
9 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. 9 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
10 * 10 *
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1061 } 1061 }
1062 1062
1063 unsigned CanvasRenderingContext2D::hitRegionsCount() const 1063 unsigned CanvasRenderingContext2D::hitRegionsCount() const
1064 { 1064 {
1065 if (m_hitRegionManager) 1065 if (m_hitRegionManager)
1066 return m_hitRegionManager->getHitRegionsCount(); 1066 return m_hitRegionManager->getHitRegionsCount();
1067 1067
1068 return 0; 1068 return 0;
1069 } 1069 }
1070 1070
1071 bool CanvasRenderingContext2D::shouldAccelerate() const
1072 {
1073 // Simple heuristic to determine if the GPU accelerated pipeline should be
1074 // used to maximize performance of 2D canvas based on past usage.
1075 // The current implementation has a bias towards suggesting
1076 // the use of the accelerated pipeline. The coefficients used
1077 // to estimate the rendering cost of pipelines are approximate
1078 // and were determined experimentally.
1079
1080 int numDrawPathCalls =
1081 m_usageCounters.numDrawCalls[StrokePath] +
1082 m_usageCounters.numDrawCalls[FillPath] +
1083 m_usageCounters.numDrawCalls[FillText] +
1084 m_usageCounters.numDrawCalls[StrokeText] +
1085 m_usageCounters.numDrawCalls[FillRect] +
1086 m_usageCounters.numDrawCalls[StrokeRect];
1087
1088 double acceleratedCost =
1089 numDrawPathCalls * 0.004 +
Justin Novosad 2016/07/12 19:31:24 These coefficients should all go in ExpensiveCAnva
sebastienlc 2016/07/13 19:51:02 Done.
1090 m_usageCounters.numGetImageDataCalls * 0.1 +
1091 m_usageCounters.numDrawCalls[DrawImage] * 0.002;
1092
1093 double unacceleratedCost =
1094 numDrawPathCalls * 0.0014 +
1095 m_usageCounters.numGetImageDataCalls * 0.001 +
1096 m_usageCounters.numDrawCalls[DrawImage] * 0.004;
1097
1098 double unacceleratedPenalty = 1.5; // greater than 1 to create a bias toward s suggesting acceleration
Justin Novosad 2016/07/12 19:31:24 This threshold should be in ExpensiveCanvasHeurist
sebastienlc 2016/07/13 19:51:02 Done.
1099 if (unacceleratedCost * unacceleratedPenalty < acceleratedCost) {
1100 return false;
1101 }
1102 return true;
1103 }
1104
1071 } // namespace blink 1105 } // namespace blink
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