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Unified Diff: ash/common/wm/overview/window_selector_delegate.h

Issue 2141133002: [ash-md] Animates overview shield in and out (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: [ash-md] Completes shield opacity animation after overview closes (nits) Created 4 years, 5 months ago
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Index: ash/common/wm/overview/window_selector_delegate.h
diff --git a/ash/common/wm/overview/window_selector_delegate.h b/ash/common/wm/overview/window_selector_delegate.h
index 0e300b5f7466efe2d7079f3ebc11db7d5bd13675..655198d3504d5c650e5da696a14bee84d3d4d907 100644
--- a/ash/common/wm/overview/window_selector_delegate.h
+++ b/ash/common/wm/overview/window_selector_delegate.h
@@ -8,18 +8,43 @@
#include "ash/ash_export.h"
#include "base/compiler_specific.h"
-namespace aura {
-class Window;
-}
-
namespace ash {
+class WindowSelectorDelegate;
+
+class ASH_EXPORT DelayedAnimationObserver {
+ public:
+ virtual ~DelayedAnimationObserver() {}
+
+ // Sets an |owner| that can be notified when the animation that |this|
+ // observes completes.
+ virtual void SetOwner(WindowSelectorDelegate* owner) = 0;
+
+ // Can be called by the |owner| to delete the owned widget. The |owner| is
+ // then responsible for deleting |this| instance of the
+ // DelayedAnimationObserver.
+ virtual void Shutdown() = 0;
+};
+
// Implement this class to handle the selection event from WindowSelector.
class ASH_EXPORT WindowSelectorDelegate {
public:
// Invoked if selection is ended.
virtual void OnSelectionEnded() = 0;
+ // Passes ownership of |animation_observer| to |this| delegate.
+ virtual void AddDelayedAnimationObserver(
+ std::unique_ptr<DelayedAnimationObserver> animation_observer) = 0;
+
+ // Finds and erases |animation_observer| from the list deleting the widget
+ // owned by the |animation_observer|.
+ // This method should be called when a scheduled animation completes.
+ // If the animation completion callback is a result of a window getting
+ // destroyed then the DelayedAnimationObserver::Shutdown() should be called
+ // first before destroying the window.
+ virtual void RemoveAndDestroyAnimationObserver(
+ DelayedAnimationObserver* animation_observer) = 0;
+
protected:
virtual ~WindowSelectorDelegate() {}
};
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