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Unified Diff: ash/common/wm/overview/cleanup_animation_observer_unittest.cc

Issue 2141133002: [ash-md] Animates overview shield in and out (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: [ash-md] Completes shield opacity animation after overview closes (rebased) Created 4 years, 5 months ago
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Index: ash/common/wm/overview/cleanup_animation_observer_unittest.cc
diff --git a/ash/common/wm/overview/cleanup_animation_observer_unittest.cc b/ash/common/wm/overview/cleanup_animation_observer_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..ed839cbf68949afd50b6caadaec4ac37dc7aedad
--- /dev/null
+++ b/ash/common/wm/overview/cleanup_animation_observer_unittest.cc
@@ -0,0 +1,187 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <vector>
+
+#include "ash/common/wm/overview/cleanup_animation_observer.h"
+
+#include "ash/common/wm/overview/window_selector_delegate.h"
+#include "ash/common/wm_lookup.h"
+#include "ash/common/wm_window.h"
+#include "ash/test/ash_test_base.h"
+#include "ui/compositor/layer_animation_observer.h"
+#include "ui/compositor/scoped_animation_duration_scale_mode.h"
+#include "ui/compositor/scoped_layer_animation_settings.h"
+#include "ui/gfx/geometry/rect.h"
+#include "ui/views/widget/widget.h"
+#include "ui/views/widget/widget_observer.h"
+
+namespace ash {
+namespace {
+
+class TestWindowSelectorDelegate : public WindowSelectorDelegate {
+ public:
+ TestWindowSelectorDelegate() = default;
+
+ ~TestWindowSelectorDelegate() override {
+ // Destroy widgets that may be still animating if shell shuts down soon
+ // after exiting overview mode.
+ for (std::unique_ptr<DelayedAnimationObserver>& observer : observers_)
+ observer->Shutdown();
+ }
+
+ // WindowSelectorDelegate:
+ void OnSelectionEnded() override {}
+
+ void AddDelayedAnimationObserver(
+ std::unique_ptr<DelayedAnimationObserver> animation_observer) override {
+ animation_observer->SetOwner(this);
+ observers_.push_back(std::move(animation_observer));
+ }
+
+ void RemoveAndDestroyAnimationObserver(
+ DelayedAnimationObserver* animation_observer) override {
+ class IsEqual {
bruthig 2016/07/18 18:49:09 It would be nice if we didn't duplicate this logic
varkha 2016/07/18 20:57:57 Yeah, templates are frowned upon in client code as
+ public:
+ explicit IsEqual(DelayedAnimationObserver* animation_observer)
+ : animation_observer_(animation_observer) {}
+ bool operator()(const std::unique_ptr<DelayedAnimationObserver>& other) {
+ return (other.get() == animation_observer_);
+ }
+
+ private:
+ const DelayedAnimationObserver* animation_observer_;
+ };
+ observers_.erase(std::remove_if(observers_.begin(), observers_.end(),
+ IsEqual(animation_observer)),
+ observers_.end());
+ }
+
+ private:
+ std::vector<std::unique_ptr<DelayedAnimationObserver>> observers_;
+
+ DISALLOW_COPY_AND_ASSIGN(TestWindowSelectorDelegate);
+};
+
+class CleanupAnimationObserverTest : public test::AshTestBase,
+ public views::WidgetObserver {
+ public:
+ CleanupAnimationObserverTest() = default;
+
+ ~CleanupAnimationObserverTest() override {
+ if (!widget_destroyed_)
+ widget_->RemoveObserver(this);
+ }
+
+ // Creates a Widget containing a Window with the given |bounds|. This should
+ // be used when the test requires a Widget. For example any test that will
+ // cause a window to be closed via
+ // views::Widget::GetWidgetForNativeView(window)->Close().
+ std::unique_ptr<views::Widget> CreateWindowWidget(const gfx::Rect& bounds) {
+ std::unique_ptr<views::Widget> widget(new views::Widget);
+ views::Widget::InitParams params;
+ params.bounds = bounds;
+ params.type = views::Widget::InitParams::TYPE_WINDOW;
+ params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
+ widget->Init(params);
+ widget->Show();
+ ParentWindowInPrimaryRootWindow(widget->GetNativeWindow());
+ widget->AddObserver(this);
+ widget_ = widget.get();
+ return widget;
+ }
+
+ protected:
+ bool widget_destroyed() { return widget_destroyed_; }
+
+ private:
+ void OnWidgetDestroyed(views::Widget* widget) override {
+ if (widget_ == widget)
+ widget_destroyed_ = true;
bruthig 2016/07/18 18:49:09 Any reason you are not setting |widget_| = nullptr
varkha 2016/07/18 20:57:57 Done.
+ }
+
+ views::Widget* widget_ = nullptr;
+ bool widget_destroyed_ = false;
+
+ DISALLOW_COPY_AND_ASSIGN(CleanupAnimationObserverTest);
+};
+
+} // namespace
+
+// Tests that basic create-destroy sequence does not crash.
+TEST_F(CleanupAnimationObserverTest, CreateDestroy) {
+ TestWindowSelectorDelegate delegate;
+ std::unique_ptr<views::Widget> widget(
+ CreateWindowWidget(gfx::Rect(0, 0, 40, 40)));
+ std::unique_ptr<CleanupAnimationObserver> observer(
+ new CleanupAnimationObserver(std::move(widget)));
+ delegate.AddDelayedAnimationObserver(std::move(observer));
+}
+
+// Tests that completing animation deletes the animation observer and the
+// test widget and that deleting the WindowSelectorDelegate instance which
+// owns the observer does not crash.
+TEST_F(CleanupAnimationObserverTest, CreateAnimateComplete) {
+ TestWindowSelectorDelegate delegate;
+ std::unique_ptr<views::Widget> widget(
+ CreateWindowWidget(gfx::Rect(0, 0, 40, 40)));
+ WmWindow* widget_window = WmLookup::Get()->GetWindowForWidget(widget.get());
+ {
+ ui::ScopedLayerAnimationSettings animation_settings(
+ widget_window->GetLayer()->GetAnimator());
+ animation_settings.SetTransitionDuration(
+ base::TimeDelta::FromMilliseconds(1000));
+ animation_settings.SetPreemptionStrategy(
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
+
+ std::unique_ptr<CleanupAnimationObserver> observer(
+ new CleanupAnimationObserver(std::move(widget)));
+ animation_settings.AddObserver(observer.get());
+ delegate.AddDelayedAnimationObserver(std::move(observer));
+
+ widget_window->SetBounds(gfx::Rect(50, 50, 60, 60));
+ }
+ // The widget should be destroyed when |animation_settings| gets out of scope
+ // which in absence of NON_ZERO_DURATION animation duration mode completes
+ // the animation and calls OnImplicitAnimationsCompleted() on the cleanup
+ // observer and auto-deletes the owned widget.
+ EXPECT_TRUE(widget_destroyed());
+ // TestWindowSelectorDelegate going out of scope should not crash.
+}
+
+// Tests that starting an animation and exiting doesn't crash. This test would
+// have crashed of not for TestWindowSelectorDelegate calling Shutdown() on
bruthig 2016/07/18 18:49:09 sp: of -> if
varkha 2016/07/18 20:57:57 Done.
+// a CleanupAnimationObserver instance.
+TEST_F(CleanupAnimationObserverTest, CreateAnimateShutdown) {
+ TestWindowSelectorDelegate delegate;
+ std::unique_ptr<views::Widget> widget(
+ CreateWindowWidget(gfx::Rect(0, 0, 40, 40)));
+ WmWindow* widget_window = WmLookup::Get()->GetWindowForWidget(widget.get());
+ {
+ // Normal animations for tests have ZERO_DURATION, make sure we are actually
+ // animating the movement.
+ ui::ScopedAnimationDurationScaleMode animation_scale_mode(
+ ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
+ ui::ScopedLayerAnimationSettings animation_settings(
+ widget_window->GetLayer()->GetAnimator());
+ animation_settings.SetTransitionDuration(
+ base::TimeDelta::FromMilliseconds(1000));
+ animation_settings.SetPreemptionStrategy(
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
+
+ std::unique_ptr<CleanupAnimationObserver> observer(
+ new CleanupAnimationObserver(std::move(widget)));
+ animation_settings.AddObserver(observer.get());
+ delegate.AddDelayedAnimationObserver(std::move(observer));
+
+ widget_window->SetBounds(gfx::Rect(50, 50, 60, 60));
+ }
+ // The widget still exists.
+ EXPECT_FALSE(widget_destroyed());
+ // The test widget is auto-deleted when |delegate| that owns it goes out of
+ // scope. The animation is still active when this happens which should not
+ // crash.
+}
+
+} // namespace ash
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