Index: src/compiler/effect-control-linearizer.cc |
diff --git a/src/compiler/effect-control-linearizer.cc b/src/compiler/effect-control-linearizer.cc |
index af52b6d626b5c32c17aca8326080f438a8c7e077..5f9a216560aab3ad3c38bc3b8be87dbd7c25362a 100644 |
--- a/src/compiler/effect-control-linearizer.cc |
+++ b/src/compiler/effect-control-linearizer.cc |
@@ -8,6 +8,7 @@ |
#include "src/compiler/access-builder.h" |
#include "src/compiler/js-graph.h" |
#include "src/compiler/linkage.h" |
+#include "src/compiler/node-matchers.h" |
#include "src/compiler/node-properties.h" |
#include "src/compiler/node.h" |
#include "src/compiler/schedule.h" |
@@ -35,11 +36,29 @@ MachineOperatorBuilder* EffectControlLinearizer::machine() const { |
namespace { |
struct BlockEffectControlData { |
- Node* current_effect = nullptr; // New effect. |
- Node* current_control = nullptr; // New control. |
+ Node* current_effect = nullptr; // New effect. |
+ Node* current_control = nullptr; // New control. |
Node* current_frame_state = nullptr; // New frame state. |
}; |
+struct BlockDataKey { |
+ int32_t from; |
+ int32_t to; |
+ |
+ BlockDataKey(int32_t from, int32_t to) : from(from), to(to) {} |
+ BlockDataKey(BasicBlock* from, BasicBlock* to) |
+ : from(from->rpo_number()), to(to->rpo_number()) {} |
+}; |
+ |
+struct BlockDataKeyComparator { |
+ bool operator()(const BlockDataKey& lhs, const BlockDataKey& rhs) const { |
+ return std::make_pair(lhs.from, lhs.to) < std::make_pair(rhs.from, rhs.to); |
+ } |
+}; |
+ |
+using BlockEffectControlMap = |
+ ZoneMap<BlockDataKey, BlockEffectControlData, BlockDataKeyComparator>; |
+ |
// Effect phis that need to be updated after the first pass. |
struct PendingEffectPhi { |
Node* effect_phi; |
@@ -50,7 +69,7 @@ struct PendingEffectPhi { |
}; |
void UpdateEffectPhi(Node* node, BasicBlock* block, |
- ZoneVector<BlockEffectControlData>* block_effects) { |
+ BlockEffectControlMap* block_effects) { |
// Update all inputs to an effect phi with the effects from the given |
// block->effect map. |
DCHECK_EQ(IrOpcode::kEffectPhi, node->opcode()); |
@@ -58,8 +77,9 @@ void UpdateEffectPhi(Node* node, BasicBlock* block, |
for (int i = 0; i < node->op()->EffectInputCount(); i++) { |
Node* input = node->InputAt(i); |
BasicBlock* predecessor = block->PredecessorAt(static_cast<size_t>(i)); |
- Node* input_effect = |
- (*block_effects)[predecessor->rpo_number()].current_effect; |
+ BlockEffectControlMap::iterator it = |
+ block_effects->find(BlockDataKey(predecessor, block)); |
+ Node* input_effect = it->second.current_effect; |
if (input != input_effect) { |
node->ReplaceInput(i, input_effect); |
} |
@@ -67,7 +87,7 @@ void UpdateEffectPhi(Node* node, BasicBlock* block, |
} |
void UpdateBlockControl(BasicBlock* block, |
- ZoneVector<BlockEffectControlData>* block_effects) { |
+ BlockEffectControlMap* block_effects) { |
Node* control = block->NodeAt(0); |
DCHECK(NodeProperties::IsControl(control)); |
@@ -75,12 +95,17 @@ void UpdateBlockControl(BasicBlock* block, |
if (control->opcode() == IrOpcode::kEnd) return; |
// Update all inputs to the given control node with the correct control. |
- DCHECK_EQ(control->op()->ControlInputCount(), block->PredecessorCount()); |
+ DCHECK(control->opcode() == IrOpcode::kMerge || |
+ control->op()->ControlInputCount() == block->PredecessorCount()); |
+ if (control->op()->ControlInputCount() != block->PredecessorCount()) { |
+ return; // We already re-wired the control inputs of this node. |
+ } |
for (int i = 0; i < control->op()->ControlInputCount(); i++) { |
Node* input = NodeProperties::GetControlInput(control, i); |
BasicBlock* predecessor = block->PredecessorAt(static_cast<size_t>(i)); |
- Node* input_control = |
- (*block_effects)[predecessor->rpo_number()].current_control; |
+ BlockEffectControlMap::iterator it = |
+ block_effects->find(BlockDataKey(predecessor, block)); |
+ Node* input_control = it->second.current_control; |
if (input != input_control) { |
NodeProperties::ReplaceControlInput(control, input_control, i); |
} |
@@ -114,16 +139,168 @@ void RemoveRegionNode(Node* node) { |
node->Kill(); |
} |
+void TryCloneBranch(Node* node, BasicBlock* block, Graph* graph, |
+ CommonOperatorBuilder* common, |
+ BlockEffectControlMap* block_effects) { |
+ DCHECK_EQ(IrOpcode::kBranch, node->opcode()); |
+ |
+ // This optimization is a special case of (super)block cloning. It takes an |
+ // input graph as shown below and clones the Branch node for every predecessor |
+ // to the Merge, essentially removing the Merge completely. This avoids |
+ // materializing the bit for the Phi and may offer potential for further |
+ // branch folding optimizations (i.e. because one or more inputs to the Phi is |
+ // a constant). Note that there may be more Phi nodes hanging off the Merge, |
+ // but we can only a certain subset of them currently (actually only Phi and |
+ // EffectPhi nodes whose uses have either the IfTrue or IfFalse as control |
+ // input). |
+ |
+ // Control1 ... ControlN |
+ // ^ ^ |
+ // | | Cond1 ... CondN |
+ // +----+ +----+ ^ ^ |
+ // | | | | |
+ // | | +----+ | |
+ // Merge<--+ | +------------+ |
+ // ^ \|/ |
+ // | Phi |
+ // | | |
+ // Branch----+ |
+ // ^ |
+ // | |
+ // +-----+-----+ |
+ // | | |
+ // IfTrue IfFalse |
+ // ^ ^ |
+ // | | |
+ |
+ // The resulting graph (modulo the Phi and EffectPhi nodes) looks like this: |
+ |
+ // Control1 Cond1 ... ControlN CondN |
+ // ^ ^ ^ ^ |
+ // \ / \ / |
+ // Branch ... Branch |
+ // ^ ^ |
+ // | | |
+ // +---+---+ +---+----+ |
+ // | | | | |
+ // IfTrue IfFalse ... IfTrue IfFalse |
+ // ^ ^ ^ ^ |
+ // | | | | |
+ // +--+ +-------------+ | |
+ // | | +--------------+ +--+ |
+ // | | | | |
+ // Merge Merge |
+ // ^ ^ |
+ // | | |
+ |
+ Node* branch = node; |
+ Node* cond = NodeProperties::GetValueInput(branch, 0); |
+ if (!cond->OwnedBy(branch) || cond->opcode() != IrOpcode::kPhi) return; |
+ Node* merge = NodeProperties::GetControlInput(branch); |
+ if (merge->opcode() != IrOpcode::kMerge || |
+ NodeProperties::GetControlInput(cond) != merge) { |
+ return; |
+ } |
+ // Grab the IfTrue/IfFalse projections of the Branch. |
+ BranchMatcher matcher(branch); |
+ // Check/collect other Phi/EffectPhi nodes hanging off the Merge. |
+ NodeVector phis(graph->zone()); |
+ for (Node* const use : merge->uses()) { |
+ if (use == branch || use == cond) continue; |
+ // We cannot currently deal with non-Phi/EffectPhi nodes hanging off the |
+ // Merge. Ideally, we would just clone the nodes (and everything that |
+ // depends on it to some distant join point), but that requires knowledge |
+ // about dominance/post-dominance. |
+ if (!NodeProperties::IsPhi(use)) return; |
+ for (Edge edge : use->use_edges()) { |
+ // Right now we can only handle Phi/EffectPhi nodes whose uses are |
+ // directly control-dependend on either the IfTrue or the IfFalse |
+ // successor, because we know exactly how to update those uses. |
+ if (edge.from()->op()->ControlInputCount() != 1) return; |
+ Node* control = NodeProperties::GetControlInput(edge.from()); |
+ if (NodeProperties::IsPhi(edge.from())) { |
+ control = NodeProperties::GetControlInput(control, edge.index()); |
+ } |
+ if (control != matcher.IfTrue() && control != matcher.IfFalse()) return; |
+ } |
+ phis.push_back(use); |
+ } |
+ BranchHint const hint = BranchHintOf(branch->op()); |
+ int const input_count = merge->op()->ControlInputCount(); |
+ DCHECK_LE(1, input_count); |
+ Node** const inputs = graph->zone()->NewArray<Node*>(2 * input_count); |
+ Node** const merge_true_inputs = &inputs[0]; |
+ Node** const merge_false_inputs = &inputs[input_count]; |
+ for (int index = 0; index < input_count; ++index) { |
+ Node* cond1 = NodeProperties::GetValueInput(cond, index); |
+ Node* control1 = NodeProperties::GetControlInput(merge, index); |
+ Node* branch1 = graph->NewNode(common->Branch(hint), cond1, control1); |
+ merge_true_inputs[index] = graph->NewNode(common->IfTrue(), branch1); |
+ merge_false_inputs[index] = graph->NewNode(common->IfFalse(), branch1); |
+ } |
+ Node* const merge_true = matcher.IfTrue(); |
+ Node* const merge_false = matcher.IfFalse(); |
+ merge_true->TrimInputCount(0); |
+ merge_false->TrimInputCount(0); |
+ for (int i = 0; i < input_count; ++i) { |
+ merge_true->AppendInput(graph->zone(), merge_true_inputs[i]); |
+ merge_false->AppendInput(graph->zone(), merge_false_inputs[i]); |
+ } |
+ DCHECK_EQ(2, block->SuccessorCount()); |
+ NodeProperties::ChangeOp(matcher.IfTrue(), common->Merge(input_count)); |
+ NodeProperties::ChangeOp(matcher.IfFalse(), common->Merge(input_count)); |
+ int const true_index = |
+ block->SuccessorAt(0)->NodeAt(0) == matcher.IfTrue() ? 0 : 1; |
+ BlockEffectControlData* true_block_data = |
+ &(*block_effects)[{block, block->SuccessorAt(true_index)}]; |
+ BlockEffectControlData* false_block_data = |
+ &(*block_effects)[{block, block->SuccessorAt(true_index ^ 1)}]; |
+ for (Node* const phi : phis) { |
+ for (int index = 0; index < input_count; ++index) { |
+ inputs[index] = phi->InputAt(index); |
+ } |
+ inputs[input_count] = merge_true; |
+ Node* phi_true = graph->NewNode(phi->op(), input_count + 1, inputs); |
+ inputs[input_count] = merge_false; |
+ Node* phi_false = graph->NewNode(phi->op(), input_count + 1, inputs); |
+ if (phi->UseCount() == 0) { |
+ DCHECK_EQ(phi->opcode(), IrOpcode::kEffectPhi); |
+ DCHECK_EQ(input_count, block->SuccessorCount()); |
+ } else { |
+ for (Edge edge : phi->use_edges()) { |
+ Node* control = NodeProperties::GetControlInput(edge.from()); |
+ if (NodeProperties::IsPhi(edge.from())) { |
+ control = NodeProperties::GetControlInput(control, edge.index()); |
+ } |
+ DCHECK(control == matcher.IfTrue() || control == matcher.IfFalse()); |
+ edge.UpdateTo((control == matcher.IfTrue()) ? phi_true : phi_false); |
+ } |
+ } |
+ true_block_data->current_effect = phi_true; |
+ false_block_data->current_effect = phi_false; |
+ phi->Kill(); |
+ } |
+ // Fix up IfTrue and IfFalse and kill all dead nodes. |
+ if (branch == block->control_input()) { |
+ true_block_data->current_control = merge_true; |
+ false_block_data->current_control = merge_false; |
+ } |
+ branch->Kill(); |
+ cond->Kill(); |
+ merge->Kill(); |
+} |
} // namespace |
void EffectControlLinearizer::Run() { |
- ZoneVector<BlockEffectControlData> block_effects(temp_zone()); |
+ BlockEffectControlMap block_effects(temp_zone()); |
ZoneVector<PendingEffectPhi> pending_effect_phis(temp_zone()); |
ZoneVector<BasicBlock*> pending_block_controls(temp_zone()); |
- block_effects.resize(schedule()->RpoBlockCount()); |
NodeVector inputs_buffer(temp_zone()); |
for (BasicBlock* block : *(schedule()->rpo_order())) { |
+ for (BasicBlock* successor : block->successors()) { |
+ block_effects[BlockDataKey(block, successor)] = BlockEffectControlData(); |
+ } |
size_t instr = 0; |
// The control node should be the first. |
@@ -186,13 +363,13 @@ void EffectControlLinearizer::Run() { |
DCHECK_EQ(1u, block->size()); |
effect = nullptr; |
} else { |
- // If all the predecessors have the same effect, we can use it |
- // as our current effect. |
- int rpo_number = block->PredecessorAt(0)->rpo_number(); |
- effect = block_effects[rpo_number].current_effect; |
- for (size_t i = 1; i < block->PredecessorCount(); i++) { |
- int rpo_number = block->PredecessorAt(i)->rpo_number(); |
- if (block_effects[rpo_number].current_effect != effect) { |
+ // If all the predecessors have the same effect, we can use it as our |
+ // current effect. |
+ effect = block_effects[BlockDataKey(block->PredecessorAt(0), block)] |
+ .current_effect; |
+ for (size_t i = 1; i < block->PredecessorCount(); ++i) { |
+ if (block_effects[BlockDataKey(block->PredecessorAt(i), block)] |
+ .current_effect != effect) { |
effect = nullptr; |
break; |
} |
@@ -232,11 +409,11 @@ void EffectControlLinearizer::Run() { |
if (block != schedule()->start()) { |
// If all the predecessors have the same effect, we can use it |
// as our current effect. |
- int rpo_number = block->PredecessorAt(0)->rpo_number(); |
- frame_state = block_effects[rpo_number].current_frame_state; |
+ frame_state = block_effects[BlockDataKey(block->PredecessorAt(0), block)] |
+ .current_frame_state; |
for (size_t i = 1; i < block->PredecessorCount(); i++) { |
- int rpo_number = block->PredecessorAt(i)->rpo_number(); |
- if (block_effects[rpo_number].current_frame_state != frame_state) { |
+ if (block_effects[BlockDataKey(block->PredecessorAt(i), block)] |
+ .current_frame_state != frame_state) { |
frame_state = nullptr; |
break; |
} |
@@ -260,15 +437,27 @@ void EffectControlLinearizer::Run() { |
case BasicBlock::kSwitch: |
case BasicBlock::kReturn: |
case BasicBlock::kDeoptimize: |
- case BasicBlock::kThrow: |
+ case BasicBlock::kThrow: { |
ProcessNode(block->control_input(), &frame_state, &effect, &control); |
- break; |
+ if (block->control() == BasicBlock::kBranch) { |
+ TryCloneBranch(block->control_input(), block, graph(), common(), |
+ &block_effects); |
+ } |
+ } break; |
Jarin
2016/07/12 12:58:53
The break should go into the braces.
In fact, co
epertoso
2016/07/12 14:59:01
Done.
|
} |
- // Store the effect for later use. |
- block_effects[block->rpo_number()].current_effect = effect; |
- block_effects[block->rpo_number()].current_control = control; |
- block_effects[block->rpo_number()].current_frame_state = frame_state; |
+ // Store the effect, control and frame state for later use. |
+ for (BasicBlock* successor : block->successors()) { |
+ BlockEffectControlData& data = |
+ block_effects[BlockDataKey(block, successor)]; |
+ if (data.current_effect == nullptr) { |
+ data.current_effect = effect; |
+ } |
+ if (data.current_control == nullptr) { |
+ data.current_control = control; |
+ } |
+ data.current_frame_state = frame_state; |
+ } |
} |
// Update the incoming edges of the effect phis that could not be processed |