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Side by Side Diff: src/compiler/effect-control-linearizer.cc

Issue 2139593002: [turbofan] Move TryCloneBranch in the EffectControlLinearizer pass. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Update. Created 4 years, 5 months ago
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1 // Copyright 2015 the V8 project authors. All rights reserved. 1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "src/compiler/effect-control-linearizer.h" 5 #include "src/compiler/effect-control-linearizer.h"
6 6
7 #include "src/code-factory.h" 7 #include "src/code-factory.h"
8 #include "src/compiler/access-builder.h" 8 #include "src/compiler/access-builder.h"
9 #include "src/compiler/js-graph.h" 9 #include "src/compiler/js-graph.h"
10 #include "src/compiler/linkage.h" 10 #include "src/compiler/linkage.h"
11 #include "src/compiler/node-matchers.h"
11 #include "src/compiler/node-properties.h" 12 #include "src/compiler/node-properties.h"
12 #include "src/compiler/node.h" 13 #include "src/compiler/node.h"
13 #include "src/compiler/schedule.h" 14 #include "src/compiler/schedule.h"
14 15
15 namespace v8 { 16 namespace v8 {
16 namespace internal { 17 namespace internal {
17 namespace compiler { 18 namespace compiler {
18 19
19 EffectControlLinearizer::EffectControlLinearizer(JSGraph* js_graph, 20 EffectControlLinearizer::EffectControlLinearizer(JSGraph* js_graph,
20 Schedule* schedule, 21 Schedule* schedule,
21 Zone* temp_zone) 22 Zone* temp_zone)
22 : js_graph_(js_graph), schedule_(schedule), temp_zone_(temp_zone) {} 23 : js_graph_(js_graph), schedule_(schedule), temp_zone_(temp_zone) {}
23 24
24 Graph* EffectControlLinearizer::graph() const { return js_graph_->graph(); } 25 Graph* EffectControlLinearizer::graph() const { return js_graph_->graph(); }
25 CommonOperatorBuilder* EffectControlLinearizer::common() const { 26 CommonOperatorBuilder* EffectControlLinearizer::common() const {
26 return js_graph_->common(); 27 return js_graph_->common();
27 } 28 }
28 SimplifiedOperatorBuilder* EffectControlLinearizer::simplified() const { 29 SimplifiedOperatorBuilder* EffectControlLinearizer::simplified() const {
29 return js_graph_->simplified(); 30 return js_graph_->simplified();
30 } 31 }
31 MachineOperatorBuilder* EffectControlLinearizer::machine() const { 32 MachineOperatorBuilder* EffectControlLinearizer::machine() const {
32 return js_graph_->machine(); 33 return js_graph_->machine();
33 } 34 }
34 35
35 namespace { 36 namespace {
36 37
37 struct BlockEffectControlData { 38 struct BlockEffectControlData {
38 Node* current_effect = nullptr; // New effect. 39 Node* current_effect = nullptr; // New effect.
39 Node* current_control = nullptr; // New control. 40 Node* current_control = nullptr; // New control.
40 Node* current_frame_state = nullptr; // New frame state. 41 Node* current_frame_state = nullptr; // New frame state.
41 }; 42 };
42 43
44 class BlockEffectControlMap {
45 public:
46 explicit BlockEffectControlMap(Zone* temp_zone) : map_(temp_zone) {}
47
48 BlockEffectControlData& For(BasicBlock* from, BasicBlock* to) {
49 return map_[std::make_pair(from->rpo_number(), to->rpo_number())];
50 }
51
52 const BlockEffectControlData& For(BasicBlock* from, BasicBlock* to) const {
53 return map_.at(std::make_pair(from->rpo_number(), to->rpo_number()));
54 }
55
56 private:
57 typedef std::pair<int32_t, int32_t> Key;
58 typedef ZoneMap<Key, BlockEffectControlData> Map;
59
60 Map map_;
61 };
62
43 // Effect phis that need to be updated after the first pass. 63 // Effect phis that need to be updated after the first pass.
44 struct PendingEffectPhi { 64 struct PendingEffectPhi {
45 Node* effect_phi; 65 Node* effect_phi;
46 BasicBlock* block; 66 BasicBlock* block;
47 67
48 PendingEffectPhi(Node* effect_phi, BasicBlock* block) 68 PendingEffectPhi(Node* effect_phi, BasicBlock* block)
49 : effect_phi(effect_phi), block(block) {} 69 : effect_phi(effect_phi), block(block) {}
50 }; 70 };
51 71
52 void UpdateEffectPhi(Node* node, BasicBlock* block, 72 void UpdateEffectPhi(Node* node, BasicBlock* block,
53 ZoneVector<BlockEffectControlData>* block_effects) { 73 BlockEffectControlMap* block_effects) {
54 // Update all inputs to an effect phi with the effects from the given 74 // Update all inputs to an effect phi with the effects from the given
55 // block->effect map. 75 // block->effect map.
56 DCHECK_EQ(IrOpcode::kEffectPhi, node->opcode()); 76 DCHECK_EQ(IrOpcode::kEffectPhi, node->opcode());
57 DCHECK_EQ(node->op()->EffectInputCount(), block->PredecessorCount()); 77 DCHECK_EQ(node->op()->EffectInputCount(), block->PredecessorCount());
58 for (int i = 0; i < node->op()->EffectInputCount(); i++) { 78 for (int i = 0; i < node->op()->EffectInputCount(); i++) {
59 Node* input = node->InputAt(i); 79 Node* input = node->InputAt(i);
60 BasicBlock* predecessor = block->PredecessorAt(static_cast<size_t>(i)); 80 BasicBlock* predecessor = block->PredecessorAt(static_cast<size_t>(i));
61 Node* input_effect = 81 const BlockEffectControlData& block_effect =
62 (*block_effects)[predecessor->rpo_number()].current_effect; 82 block_effects->For(predecessor, block);
63 if (input != input_effect) { 83 if (input != block_effect.current_effect) {
64 node->ReplaceInput(i, input_effect); 84 node->ReplaceInput(i, block_effect.current_effect);
65 } 85 }
66 } 86 }
67 } 87 }
68 88
69 void UpdateBlockControl(BasicBlock* block, 89 void UpdateBlockControl(BasicBlock* block,
70 ZoneVector<BlockEffectControlData>* block_effects) { 90 BlockEffectControlMap* block_effects) {
71 Node* control = block->NodeAt(0); 91 Node* control = block->NodeAt(0);
72 DCHECK(NodeProperties::IsControl(control)); 92 DCHECK(NodeProperties::IsControl(control));
73 93
74 // Do not rewire the end node. 94 // Do not rewire the end node.
75 if (control->opcode() == IrOpcode::kEnd) return; 95 if (control->opcode() == IrOpcode::kEnd) return;
76 96
77 // Update all inputs to the given control node with the correct control. 97 // Update all inputs to the given control node with the correct control.
78 DCHECK_EQ(control->op()->ControlInputCount(), block->PredecessorCount()); 98 DCHECK(control->opcode() == IrOpcode::kMerge ||
99 control->op()->ControlInputCount() == block->PredecessorCount());
100 if (control->op()->ControlInputCount() != block->PredecessorCount()) {
101 return; // We already re-wired the control inputs of this node.
102 }
79 for (int i = 0; i < control->op()->ControlInputCount(); i++) { 103 for (int i = 0; i < control->op()->ControlInputCount(); i++) {
80 Node* input = NodeProperties::GetControlInput(control, i); 104 Node* input = NodeProperties::GetControlInput(control, i);
81 BasicBlock* predecessor = block->PredecessorAt(static_cast<size_t>(i)); 105 BasicBlock* predecessor = block->PredecessorAt(static_cast<size_t>(i));
82 Node* input_control = 106 const BlockEffectControlData& block_effect =
83 (*block_effects)[predecessor->rpo_number()].current_control; 107 block_effects->For(predecessor, block);
84 if (input != input_control) { 108 if (input != block_effect.current_control) {
85 NodeProperties::ReplaceControlInput(control, input_control, i); 109 NodeProperties::ReplaceControlInput(control, block_effect.current_control,
110 i);
86 } 111 }
87 } 112 }
88 } 113 }
89 114
90 bool HasIncomingBackEdges(BasicBlock* block) { 115 bool HasIncomingBackEdges(BasicBlock* block) {
91 for (BasicBlock* pred : block->predecessors()) { 116 for (BasicBlock* pred : block->predecessors()) {
92 if (pred->rpo_number() >= block->rpo_number()) { 117 if (pred->rpo_number() >= block->rpo_number()) {
93 return true; 118 return true;
94 } 119 }
95 } 120 }
(...skipping 11 matching lines...) Expand all
107 edge.UpdateTo(NodeProperties::GetEffectInput(node)); 132 edge.UpdateTo(NodeProperties::GetEffectInput(node));
108 } else { 133 } else {
109 DCHECK(!NodeProperties::IsControlEdge(edge)); 134 DCHECK(!NodeProperties::IsControlEdge(edge));
110 DCHECK(!NodeProperties::IsFrameStateEdge(edge)); 135 DCHECK(!NodeProperties::IsFrameStateEdge(edge));
111 edge.UpdateTo(node->InputAt(0)); 136 edge.UpdateTo(node->InputAt(0));
112 } 137 }
113 } 138 }
114 node->Kill(); 139 node->Kill();
115 } 140 }
116 141
142 void TryCloneBranch(Node* node, BasicBlock* block, Graph* graph,
143 CommonOperatorBuilder* common,
144 BlockEffectControlMap* block_effects) {
145 DCHECK_EQ(IrOpcode::kBranch, node->opcode());
146
147 // This optimization is a special case of (super)block cloning. It takes an
148 // input graph as shown below and clones the Branch node for every predecessor
149 // to the Merge, essentially removing the Merge completely. This avoids
150 // materializing the bit for the Phi and may offer potential for further
151 // branch folding optimizations (i.e. because one or more inputs to the Phi is
152 // a constant). Note that there may be more Phi nodes hanging off the Merge,
153 // but we can only a certain subset of them currently (actually only Phi and
154 // EffectPhi nodes whose uses have either the IfTrue or IfFalse as control
155 // input).
156
157 // Control1 ... ControlN
158 // ^ ^
159 // | | Cond1 ... CondN
160 // +----+ +----+ ^ ^
161 // | | | |
162 // | | +----+ |
163 // Merge<--+ | +------------+
164 // ^ \|/
165 // | Phi
166 // | |
167 // Branch----+
168 // ^
169 // |
170 // +-----+-----+
171 // | |
172 // IfTrue IfFalse
173 // ^ ^
174 // | |
175
176 // The resulting graph (modulo the Phi and EffectPhi nodes) looks like this:
177
178 // Control1 Cond1 ... ControlN CondN
179 // ^ ^ ^ ^
180 // \ / \ /
181 // Branch ... Branch
182 // ^ ^
183 // | |
184 // +---+---+ +---+----+
185 // | | | |
186 // IfTrue IfFalse ... IfTrue IfFalse
187 // ^ ^ ^ ^
188 // | | | |
189 // +--+ +-------------+ |
190 // | | +--------------+ +--+
191 // | | | |
192 // Merge Merge
193 // ^ ^
194 // | |
195
196 Node* branch = node;
197 Node* cond = NodeProperties::GetValueInput(branch, 0);
198 if (!cond->OwnedBy(branch) || cond->opcode() != IrOpcode::kPhi) return;
199 Node* merge = NodeProperties::GetControlInput(branch);
200 if (merge->opcode() != IrOpcode::kMerge ||
201 NodeProperties::GetControlInput(cond) != merge) {
202 return;
203 }
204 // Grab the IfTrue/IfFalse projections of the Branch.
205 BranchMatcher matcher(branch);
206 // Check/collect other Phi/EffectPhi nodes hanging off the Merge.
207 NodeVector phis(graph->zone());
208 for (Node* const use : merge->uses()) {
209 if (use == branch || use == cond) continue;
210 // We cannot currently deal with non-Phi/EffectPhi nodes hanging off the
211 // Merge. Ideally, we would just clone the nodes (and everything that
212 // depends on it to some distant join point), but that requires knowledge
213 // about dominance/post-dominance.
214 if (!NodeProperties::IsPhi(use)) return;
215 for (Edge edge : use->use_edges()) {
216 // Right now we can only handle Phi/EffectPhi nodes whose uses are
217 // directly control-dependend on either the IfTrue or the IfFalse
218 // successor, because we know exactly how to update those uses.
219 if (edge.from()->op()->ControlInputCount() != 1) return;
220 Node* control = NodeProperties::GetControlInput(edge.from());
221 if (NodeProperties::IsPhi(edge.from())) {
222 control = NodeProperties::GetControlInput(control, edge.index());
223 }
224 if (control != matcher.IfTrue() && control != matcher.IfFalse()) return;
225 }
226 phis.push_back(use);
227 }
228 BranchHint const hint = BranchHintOf(branch->op());
229 int const input_count = merge->op()->ControlInputCount();
230 DCHECK_LE(1, input_count);
231 Node** const inputs = graph->zone()->NewArray<Node*>(2 * input_count);
232 Node** const merge_true_inputs = &inputs[0];
233 Node** const merge_false_inputs = &inputs[input_count];
234 for (int index = 0; index < input_count; ++index) {
235 Node* cond1 = NodeProperties::GetValueInput(cond, index);
236 Node* control1 = NodeProperties::GetControlInput(merge, index);
237 Node* branch1 = graph->NewNode(common->Branch(hint), cond1, control1);
238 merge_true_inputs[index] = graph->NewNode(common->IfTrue(), branch1);
239 merge_false_inputs[index] = graph->NewNode(common->IfFalse(), branch1);
240 }
241 Node* const merge_true = matcher.IfTrue();
242 Node* const merge_false = matcher.IfFalse();
243 merge_true->TrimInputCount(0);
244 merge_false->TrimInputCount(0);
245 for (int i = 0; i < input_count; ++i) {
246 merge_true->AppendInput(graph->zone(), merge_true_inputs[i]);
247 merge_false->AppendInput(graph->zone(), merge_false_inputs[i]);
248 }
249 DCHECK_EQ(2, block->SuccessorCount());
250 NodeProperties::ChangeOp(matcher.IfTrue(), common->Merge(input_count));
251 NodeProperties::ChangeOp(matcher.IfFalse(), common->Merge(input_count));
252 int const true_index =
253 block->SuccessorAt(0)->NodeAt(0) == matcher.IfTrue() ? 0 : 1;
254 BlockEffectControlData* true_block_data =
255 &block_effects->For(block, block->SuccessorAt(true_index));
256 BlockEffectControlData* false_block_data =
257 &block_effects->For(block, block->SuccessorAt(true_index ^ 1));
258 for (Node* const phi : phis) {
259 for (int index = 0; index < input_count; ++index) {
260 inputs[index] = phi->InputAt(index);
261 }
262 inputs[input_count] = merge_true;
263 Node* phi_true = graph->NewNode(phi->op(), input_count + 1, inputs);
264 inputs[input_count] = merge_false;
265 Node* phi_false = graph->NewNode(phi->op(), input_count + 1, inputs);
266 if (phi->UseCount() == 0) {
267 DCHECK_EQ(phi->opcode(), IrOpcode::kEffectPhi);
268 DCHECK_EQ(input_count, block->SuccessorCount());
269 } else {
270 for (Edge edge : phi->use_edges()) {
271 Node* control = NodeProperties::GetControlInput(edge.from());
272 if (NodeProperties::IsPhi(edge.from())) {
273 control = NodeProperties::GetControlInput(control, edge.index());
274 }
275 DCHECK(control == matcher.IfTrue() || control == matcher.IfFalse());
276 edge.UpdateTo((control == matcher.IfTrue()) ? phi_true : phi_false);
277 }
278 }
279 true_block_data->current_effect = phi_true;
280 false_block_data->current_effect = phi_false;
281 phi->Kill();
282 }
283 // Fix up IfTrue and IfFalse and kill all dead nodes.
284 if (branch == block->control_input()) {
285 true_block_data->current_control = merge_true;
286 false_block_data->current_control = merge_false;
287 }
288 branch->Kill();
289 cond->Kill();
290 merge->Kill();
291 }
117 } // namespace 292 } // namespace
118 293
119 void EffectControlLinearizer::Run() { 294 void EffectControlLinearizer::Run() {
120 ZoneVector<BlockEffectControlData> block_effects(temp_zone()); 295 BlockEffectControlMap block_effects(temp_zone());
121 ZoneVector<PendingEffectPhi> pending_effect_phis(temp_zone()); 296 ZoneVector<PendingEffectPhi> pending_effect_phis(temp_zone());
122 ZoneVector<BasicBlock*> pending_block_controls(temp_zone()); 297 ZoneVector<BasicBlock*> pending_block_controls(temp_zone());
123 block_effects.resize(schedule()->RpoBlockCount());
124 NodeVector inputs_buffer(temp_zone()); 298 NodeVector inputs_buffer(temp_zone());
125 299
126 for (BasicBlock* block : *(schedule()->rpo_order())) { 300 for (BasicBlock* block : *(schedule()->rpo_order())) {
127 size_t instr = 0; 301 size_t instr = 0;
128 302
129 // The control node should be the first. 303 // The control node should be the first.
130 Node* control = block->NodeAt(instr); 304 Node* control = block->NodeAt(instr);
131 DCHECK(NodeProperties::IsControl(control)); 305 DCHECK(NodeProperties::IsControl(control));
132 // Update the control inputs. 306 // Update the control inputs.
133 if (HasIncomingBackEdges(block)) { 307 if (HasIncomingBackEdges(block)) {
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after
179 if (block == schedule()->start()) { 353 if (block == schedule()->start()) {
180 // Start block => effect is start. 354 // Start block => effect is start.
181 DCHECK_EQ(graph()->start(), control); 355 DCHECK_EQ(graph()->start(), control);
182 effect = graph()->start(); 356 effect = graph()->start();
183 } else if (control->opcode() == IrOpcode::kEnd) { 357 } else if (control->opcode() == IrOpcode::kEnd) {
184 // End block is just a dummy, no effect needed. 358 // End block is just a dummy, no effect needed.
185 DCHECK_EQ(BasicBlock::kNone, block->control()); 359 DCHECK_EQ(BasicBlock::kNone, block->control());
186 DCHECK_EQ(1u, block->size()); 360 DCHECK_EQ(1u, block->size());
187 effect = nullptr; 361 effect = nullptr;
188 } else { 362 } else {
189 // If all the predecessors have the same effect, we can use it 363 // If all the predecessors have the same effect, we can use it as our
190 // as our current effect. 364 // current effect.
191 int rpo_number = block->PredecessorAt(0)->rpo_number(); 365 effect =
192 effect = block_effects[rpo_number].current_effect; 366 block_effects.For(block->PredecessorAt(0), block).current_effect;
193 for (size_t i = 1; i < block->PredecessorCount(); i++) { 367 for (size_t i = 1; i < block->PredecessorCount(); ++i) {
194 int rpo_number = block->PredecessorAt(i)->rpo_number(); 368 if (block_effects.For(block->PredecessorAt(i), block)
195 if (block_effects[rpo_number].current_effect != effect) { 369 .current_effect != effect) {
196 effect = nullptr; 370 effect = nullptr;
197 break; 371 break;
198 } 372 }
199 } 373 }
200 if (effect == nullptr) { 374 if (effect == nullptr) {
201 DCHECK_NE(IrOpcode::kIfException, control->opcode()); 375 DCHECK_NE(IrOpcode::kIfException, control->opcode());
202 // The input blocks do not have the same effect. We have 376 // The input blocks do not have the same effect. We have
203 // to create an effect phi node. 377 // to create an effect phi node.
204 inputs_buffer.clear(); 378 inputs_buffer.clear();
205 inputs_buffer.resize(block->PredecessorCount(), graph()->start()); 379 inputs_buffer.resize(block->PredecessorCount(), graph()->start());
(...skipping 19 matching lines...) Expand all
225 399
226 // The frame state at block entry is determined by the frame states leaving 400 // The frame state at block entry is determined by the frame states leaving
227 // all predecessors. In case there is no frame state dominating this block, 401 // all predecessors. In case there is no frame state dominating this block,
228 // we can rely on a checkpoint being present before the next deoptimization. 402 // we can rely on a checkpoint being present before the next deoptimization.
229 // TODO(mstarzinger): Eventually we will need to go hunt for a frame state 403 // TODO(mstarzinger): Eventually we will need to go hunt for a frame state
230 // once deoptimizing nodes roam freely through the schedule. 404 // once deoptimizing nodes roam freely through the schedule.
231 Node* frame_state = nullptr; 405 Node* frame_state = nullptr;
232 if (block != schedule()->start()) { 406 if (block != schedule()->start()) {
233 // If all the predecessors have the same effect, we can use it 407 // If all the predecessors have the same effect, we can use it
234 // as our current effect. 408 // as our current effect.
235 int rpo_number = block->PredecessorAt(0)->rpo_number(); 409 frame_state =
236 frame_state = block_effects[rpo_number].current_frame_state; 410 block_effects.For(block->PredecessorAt(0), block).current_frame_state;
237 for (size_t i = 1; i < block->PredecessorCount(); i++) { 411 for (size_t i = 1; i < block->PredecessorCount(); i++) {
238 int rpo_number = block->PredecessorAt(i)->rpo_number(); 412 if (block_effects.For(block->PredecessorAt(i), block)
239 if (block_effects[rpo_number].current_frame_state != frame_state) { 413 .current_frame_state != frame_state) {
240 frame_state = nullptr; 414 frame_state = nullptr;
241 break; 415 break;
242 } 416 }
243 } 417 }
244 } 418 }
245 419
246 // Process the ordinary instructions. 420 // Process the ordinary instructions.
247 for (; instr < block->NodeCount(); instr++) { 421 for (; instr < block->NodeCount(); instr++) {
248 Node* node = block->NodeAt(instr); 422 Node* node = block->NodeAt(instr);
249 ProcessNode(node, &frame_state, &effect, &control); 423 ProcessNode(node, &frame_state, &effect, &control);
250 } 424 }
251 425
252 switch (block->control()) { 426 switch (block->control()) {
253 case BasicBlock::kGoto: 427 case BasicBlock::kGoto:
254 case BasicBlock::kNone: 428 case BasicBlock::kNone:
255 break; 429 break;
256 430
257 case BasicBlock::kCall: 431 case BasicBlock::kCall:
258 case BasicBlock::kTailCall: 432 case BasicBlock::kTailCall:
259 case BasicBlock::kBranch:
260 case BasicBlock::kSwitch: 433 case BasicBlock::kSwitch:
261 case BasicBlock::kReturn: 434 case BasicBlock::kReturn:
262 case BasicBlock::kDeoptimize: 435 case BasicBlock::kDeoptimize:
263 case BasicBlock::kThrow: 436 case BasicBlock::kThrow:
264 ProcessNode(block->control_input(), &frame_state, &effect, &control); 437 ProcessNode(block->control_input(), &frame_state, &effect, &control);
265 break; 438 break;
439
440 case BasicBlock::kBranch:
441 ProcessNode(block->control_input(), &frame_state, &effect, &control);
442 TryCloneBranch(block->control_input(), block, graph(), common(),
443 &block_effects);
444 break;
266 } 445 }
267 446
268 // Store the effect for later use. 447 // Store the effect, control and frame state for later use.
269 block_effects[block->rpo_number()].current_effect = effect; 448 for (BasicBlock* successor : block->successors()) {
270 block_effects[block->rpo_number()].current_control = control; 449 BlockEffectControlData* data = &block_effects.For(block, successor);
271 block_effects[block->rpo_number()].current_frame_state = frame_state; 450 if (data->current_effect == nullptr) {
451 data->current_effect = effect;
452 }
453 if (data->current_control == nullptr) {
454 data->current_control = control;
455 }
456 data->current_frame_state = frame_state;
457 }
272 } 458 }
273 459
274 // Update the incoming edges of the effect phis that could not be processed 460 // Update the incoming edges of the effect phis that could not be processed
275 // during the first pass (because they could have incoming back edges). 461 // during the first pass (because they could have incoming back edges).
276 for (const PendingEffectPhi& pending_effect_phi : pending_effect_phis) { 462 for (const PendingEffectPhi& pending_effect_phi : pending_effect_phis) {
277 UpdateEffectPhi(pending_effect_phi.effect_phi, pending_effect_phi.block, 463 UpdateEffectPhi(pending_effect_phi.effect_phi, pending_effect_phi.block,
278 &block_effects); 464 &block_effects);
279 } 465 }
280 for (BasicBlock* pending_block_control : pending_block_controls) { 466 for (BasicBlock* pending_block_control : pending_block_controls) {
281 UpdateBlockControl(pending_block_control, &block_effects); 467 UpdateBlockControl(pending_block_control, &block_effects);
(...skipping 1586 matching lines...) Expand 10 before | Expand all | Expand 10 after
1868 isolate(), graph()->zone(), callable.descriptor(), 0, flags, 2054 isolate(), graph()->zone(), callable.descriptor(), 0, flags,
1869 Operator::kNoThrow); 2055 Operator::kNoThrow);
1870 to_number_operator_.set(common()->Call(desc)); 2056 to_number_operator_.set(common()->Call(desc));
1871 } 2057 }
1872 return to_number_operator_.get(); 2058 return to_number_operator_.get();
1873 } 2059 }
1874 2060
1875 } // namespace compiler 2061 } // namespace compiler
1876 } // namespace internal 2062 } // namespace internal
1877 } // namespace v8 2063 } // namespace v8
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