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1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
2 <html> | 2 <html> |
3 <body> | 3 <body> |
4 <canvas id='output' width = '100' height = '100'></canvas> | 4 <canvas id='output1' width = '100' height = '100'></canvas> |
5 <canvas id='output2' width = '100' height = '100'></canvas> | |
5 <script> | 6 <script> |
6 if (window.testRunner) { | 7 if (window.testRunner) { |
7 testRunner.waitUntilDone(); | 8 testRunner.waitUntilDone(); |
8 } | 9 } |
9 | 10 |
10 var width = 100; | 11 var width = 100; |
11 var height = 100; | 12 var height = 100; |
12 var aCanvas = new OffscreenCanvas(width, height); | 13 var aCanvas = new OffscreenCanvas(width, height); |
13 var gl = aCanvas.getContext('webgl'); | 14 var gl = aCanvas.getContext('webgl'); |
14 gl.clearColor(1.0, 0.0, 0.0, 1.0); | 15 gl.clearColor(1.0, 0.0, 0.0, 1.0); |
15 gl.clear(gl.COLOR_BUFFER_BIT); | 16 gl.clear(gl.COLOR_BUFFER_BIT); |
16 var image = aCanvas.transferToImageBitmap(); | 17 var image1 = aCanvas.transferToImageBitmap(); |
18 var image2 = aCanvas.transferToImageBitmap(); | |
Ken Russell (switch to Gerrit)
2016/07/12 22:52:03
Is there a test which does some work against "gl"
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17 | 19 |
18 var canvas = document.getElementById("output"); | 20 var canvas1 = document.getElementById("output1"); |
19 var ctx = canvas.getContext('bitmaprenderer'); | 21 var ctx1 = canvas1.getContext('bitmaprenderer'); |
20 ctx.transferFromImageBitmap(image); | 22 ctx1.transferFromImageBitmap(image1); |
23 | |
24 var canvas2 = document.getElementById('output2'); | |
25 var ctx2 = canvas2.getContext('bitmaprenderer'); | |
26 ctx2.transferFromImageBitmap(image2); | |
21 | 27 |
22 if (window.testRunner) { | 28 if (window.testRunner) { |
23 testRunner.notifyDone(); | 29 testRunner.notifyDone(); |
24 } | 30 } |
25 </script> | 31 </script> |
26 </body> | 32 </body> |
27 </html> | 33 </html> |
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