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Side by Side Diff: src/core/SkMatrix.cpp

Issue 2138943002: Change mapRectScaleTranslate to pass args/ret by value (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkFloatBits.h" 8 #include "SkFloatBits.h"
9 #include "SkMatrix.h" 9 #include "SkMatrix.h"
10 #include "SkNx.h" 10 #include "SkNx.h"
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1090 } 1090 }
1091 } else { 1091 } else {
1092 SkMatrix tmp = *this; 1092 SkMatrix tmp = *this;
1093 1093
1094 tmp.fMat[kMTransX] = tmp.fMat[kMTransY] = 0; 1094 tmp.fMat[kMTransX] = tmp.fMat[kMTransY] = 0;
1095 tmp.clearTypeMask(kTranslate_Mask); 1095 tmp.clearTypeMask(kTranslate_Mask);
1096 tmp.mapPoints(dst, src, count); 1096 tmp.mapPoints(dst, src, count);
1097 } 1097 }
1098 } 1098 }
1099 1099
1100 void SkMatrix::mapRectScaleTranslate(SkRect* dst, const SkRect& src) const { 1100 SkRect SkMatrix::mapRectScaleTranslate(SkRect src) const {
1101 SkASSERT(dst);
1102 SkASSERT(this->isScaleTranslate()); 1101 SkASSERT(this->isScaleTranslate());
1103 1102
1104 SkScalar sx = fMat[kMScaleX]; 1103 SkScalar sx = fMat[kMScaleX];
1105 SkScalar sy = fMat[kMScaleY]; 1104 SkScalar sy = fMat[kMScaleY];
1106 SkScalar tx = fMat[kMTransX]; 1105 SkScalar tx = fMat[kMTransX];
1107 SkScalar ty = fMat[kMTransY]; 1106 SkScalar ty = fMat[kMTransY];
1108 Sk4f scale(sx, sy, sx, sy); 1107 Sk4f scale(sx, sy, sx, sy);
1109 Sk4f trans(tx, ty, tx, ty); 1108 Sk4f trans(tx, ty, tx, ty);
1110 1109
1111 Sk4f ltrb = Sk4f::Load(&src.fLeft) * scale + trans; 1110 Sk4f ltrb = Sk4f::Load(&src.fLeft) * scale + trans;
1112 // need to sort so we're not inverted 1111 // need to sort so we're not inverted
1113 Sk4f rblt(ltrb[2], ltrb[3], ltrb[0], ltrb[1]); 1112 Sk4f rblt(ltrb[2], ltrb[3], ltrb[0], ltrb[1]);
1114 Sk4f min = Sk4f::Min(ltrb, rblt); 1113 Sk4f min = Sk4f::Min(ltrb, rblt);
1115 Sk4f max = Sk4f::Max(ltrb, rblt); 1114 Sk4f max = Sk4f::Max(ltrb, rblt);
1116 // We can extract either pair [0,1] or [2,3] from min and max and be correct , but on 1115 // We can extract either pair [0,1] or [2,3] from min and max and be correct .
1117 // ARM this sequence generates the fastest (a single instruction). 1116 // However, the current ABI for returning multiple floats is to use only 2 s lots in each
1118 Sk4f(min[2], min[3], max[0], max[1]).store(&dst->fLeft); 1117 // vector register. Thus we take [0..1] from min and max, as that perfectly matches the ABI.
1118 SkRect dst;
1119 Sk4f(min[0], min[1], max[0], max[1]).store(&dst.fLeft);
1120 return dst;
1119 } 1121 }
1120 1122
1121 bool SkMatrix::mapRect(SkRect* dst, const SkRect& src) const { 1123 bool SkMatrix::mapRect(SkRect* dst, const SkRect& src) const {
1122 SkASSERT(dst); 1124 SkASSERT(dst);
1123 1125
1124 if (this->isScaleTranslate()) { 1126 if (this->isScaleTranslate()) {
1125 this->mapRectScaleTranslate(dst, src); 1127 *dst = this->mapRectScaleTranslate(src);
1126 return true; 1128 return true;
1127 } else { 1129 } else {
1128 SkPoint quad[4]; 1130 SkPoint quad[4];
1129 1131
1130 src.toQuad(quad); 1132 src.toQuad(quad);
1131 this->mapPoints(quad, quad, 4); 1133 this->mapPoints(quad, quad, 4);
1132 dst->set(quad, 4); 1134 dst->set(quad, 4);
1133 return false; 1135 return false;
1134 } 1136 }
1135 } 1137 }
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1886 const SkScalar m10 = -m01; 1888 const SkScalar m10 = -m01;
1887 const SkScalar m11 = m00; 1889 const SkScalar m11 = m00;
1888 const SkScalar m12 = fTy; 1890 const SkScalar m12 = fTy;
1889 1891
1890 quad[0].set(m02, m12); 1892 quad[0].set(m02, m12);
1891 quad[1].set(m00 * width + m02, m10 * width + m12); 1893 quad[1].set(m00 * width + m02, m10 * width + m12);
1892 quad[2].set(m00 * width + m01 * height + m02, m10 * width + m11 * height + m 12); 1894 quad[2].set(m00 * width + m01 * height + m02, m10 * width + m11 * height + m 12);
1893 quad[3].set(m01 * height + m02, m11 * height + m12); 1895 quad[3].set(m01 * height + m02, m11 * height + m12);
1894 #endif 1896 #endif
1895 } 1897 }
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