OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 180 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
191 bool m_hasUnisolatedCompositedBlendingDescendant; | 191 bool m_hasUnisolatedCompositedBlendingDescendant; |
192 bool m_testingOverlap; | 192 bool m_testingOverlap; |
193 #ifndef NDEBUG | 193 #ifndef NDEBUG |
194 int m_depth; | 194 int m_depth; |
195 #endif | 195 #endif |
196 }; | 196 }; |
197 | 197 |
198 RenderLayerCompositor::RenderLayerCompositor(RenderView& renderView) | 198 RenderLayerCompositor::RenderLayerCompositor(RenderView& renderView) |
199 : m_renderView(renderView) | 199 : m_renderView(renderView) |
200 , m_compositingReasonFinder(renderView) | 200 , m_compositingReasonFinder(renderView) |
| 201 , m_pendingUpdateType(CompositingUpdateNone) |
201 , m_hasAcceleratedCompositing(true) | 202 , m_hasAcceleratedCompositing(true) |
202 , m_showRepaintCounter(false) | 203 , m_showRepaintCounter(false) |
203 , m_needsToRecomputeCompositingRequirements(false) | 204 , m_needsToRecomputeCompositingRequirements(false) |
204 , m_needsToUpdateLayerTreeGeometry(false) | 205 , m_needsToUpdateLayerTreeGeometry(false) |
205 , m_pendingUpdateType(GraphicsLayerUpdater::DoNotForceUpdate) | |
206 , m_pendingPropertyUpdateType(CompositingPropertyUpdater::DoNotForceUpdate) | |
207 , m_compositing(false) | 206 , m_compositing(false) |
208 , m_compositingLayersNeedRebuild(false) | 207 , m_compositingLayersNeedRebuild(false) |
209 , m_forceCompositingMode(false) | 208 , m_forceCompositingMode(false) |
210 , m_needsUpdateCompositingRequirementsState(false) | 209 , m_needsUpdateCompositingRequirementsState(false) |
211 , m_isTrackingRepaints(false) | 210 , m_isTrackingRepaints(false) |
212 , m_rootLayerAttachment(RootLayerUnattached) | 211 , m_rootLayerAttachment(RootLayerUnattached) |
213 { | 212 { |
214 } | 213 } |
215 | 214 |
216 RenderLayerCompositor::~RenderLayerCompositor() | 215 RenderLayerCompositor::~RenderLayerCompositor() |
(...skipping 120 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
337 // Update compositing for current frame after all descendant frames are upda
ted. | 336 // Update compositing for current frame after all descendant frames are upda
ted. |
338 if (frame && frame->contentRenderer()) { | 337 if (frame && frame->contentRenderer()) { |
339 RenderLayerCompositor* frameCompositor = frame->contentRenderer()->compo
sitor(); | 338 RenderLayerCompositor* frameCompositor = frame->contentRenderer()->compo
sitor(); |
340 if (frameCompositor && !frameCompositor->isMainFrame()) | 339 if (frameCompositor && !frameCompositor->isMainFrame()) |
341 frame->contentRenderer()->compositor()->updateCompositingLayers(); | 340 frame->contentRenderer()->compositor()->updateCompositingLayers(); |
342 } | 341 } |
343 } | 342 } |
344 | 343 |
345 void RenderLayerCompositor::setNeedsCompositingUpdate(CompositingUpdateType upda
teType) | 344 void RenderLayerCompositor::setNeedsCompositingUpdate(CompositingUpdateType upda
teType) |
346 { | 345 { |
| 346 ASSERT(updateType != CompositingUpdateNone); |
347 // FIXME: this code was historically part of updateCompositingLayers, and | 347 // FIXME: this code was historically part of updateCompositingLayers, and |
348 // for now is kept totally equivalent to the previous implementation. We | 348 // for now is kept totally equivalent to the previous implementation. We |
349 // should carefully clean up the awkward early-exit semantics, balancing bet
ween | 349 // should carefully clean up the awkward early-exit semantics, balancing bet
ween |
350 // skipping unnecessary compositing updates and not incorrectly skipping | 350 // skipping unnecessary compositing updates and not incorrectly skipping |
351 // necessary updates. | 351 // necessary updates. |
352 | 352 |
353 // Avoid updating the layers with old values. Compositing layers will be upd
ated after the layout is finished. | 353 // Avoid updating the layers with old values. Compositing layers will be upd
ated after the layout is finished. |
354 if (m_renderView.needsLayout()) | 354 if (m_renderView.needsLayout()) |
355 return; | 355 return; |
356 | 356 |
357 if (m_forceCompositingMode && !m_compositing) | 357 if (m_forceCompositingMode && !m_compositing) |
358 enableCompositingMode(true); | 358 enableCompositingMode(true); |
359 | 359 |
360 if (!m_needsToRecomputeCompositingRequirements && !m_compositing) | 360 if (!m_needsToRecomputeCompositingRequirements && !m_compositing) |
361 return; | 361 return; |
362 | 362 |
| 363 m_pendingUpdateType = std::max(m_pendingUpdateType, updateType); |
| 364 |
363 switch (updateType) { | 365 switch (updateType) { |
| 366 case CompositingUpdateNone: |
| 367 ASSERT_NOT_REACHED(); |
| 368 break; |
364 case CompositingUpdateAfterStyleChange: | 369 case CompositingUpdateAfterStyleChange: |
365 m_needsToRecomputeCompositingRequirements = true; | 370 m_needsToRecomputeCompositingRequirements = true; |
366 break; | 371 break; |
367 case CompositingUpdateAfterLayout: | 372 case CompositingUpdateAfterLayout: |
368 m_needsToRecomputeCompositingRequirements = true; | 373 m_needsToRecomputeCompositingRequirements = true; |
369 // FIXME: Ideally we'd be smarter about tracking dirtiness and wouldn't
need a ForceUpdate here. | |
370 m_pendingUpdateType = GraphicsLayerUpdater::ForceUpdate; | |
371 // FIXME: Ideally we'd be smarter about tracking dirtiness and wouldn't
need a ForceUpdate here. | |
372 m_pendingPropertyUpdateType = CompositingPropertyUpdater::ForceUpdate; | |
373 break; | 374 break; |
374 case CompositingUpdateOnScroll: | 375 case CompositingUpdateOnScroll: |
375 m_needsToRecomputeCompositingRequirements = true; // Overlap can change
with scrolling, so need to check for hierarchy updates. | 376 m_needsToRecomputeCompositingRequirements = true; // Overlap can change
with scrolling, so need to check for hierarchy updates. |
376 m_needsToUpdateLayerTreeGeometry = true; | 377 m_needsToUpdateLayerTreeGeometry = true; |
377 // FIXME: Ideally we'd be smarter about tracking dirtiness and wouldn't
need a ForceUpdate here. | |
378 m_pendingUpdateType = GraphicsLayerUpdater::ForceUpdate; | |
379 // FIXME: Ideally we'd be smarter about tracking dirtiness and wouldn't
need a ForceUpdate here. | |
380 m_pendingPropertyUpdateType = CompositingPropertyUpdater::ForceUpdate; | |
381 break; | 378 break; |
382 case CompositingUpdateOnCompositedScroll: | 379 case CompositingUpdateOnCompositedScroll: |
383 m_needsToUpdateLayerTreeGeometry = true; | 380 m_needsToUpdateLayerTreeGeometry = true; |
384 // FIXME: Ideally we'd be smarter about tracking dirtiness and wouldn't
need a ForceUpdate here. | |
385 m_pendingUpdateType = GraphicsLayerUpdater::ForceUpdate; | |
386 // FIXME: Ideally we'd be smarter about tracking dirtiness and wouldn't
need a ForceUpdate here. | |
387 m_pendingPropertyUpdateType = CompositingPropertyUpdater::ForceUpdate; | |
388 break; | 381 break; |
389 case CompositingUpdateAfterCanvasContextChange: | 382 case CompositingUpdateAfterCanvasContextChange: |
390 m_needsToUpdateLayerTreeGeometry = true; | 383 m_needsToUpdateLayerTreeGeometry = true; |
391 break; | 384 break; |
392 } | 385 } |
393 | 386 |
394 page()->animator().scheduleVisualUpdate(); | 387 page()->animator().scheduleVisualUpdate(); |
395 } | 388 } |
396 | 389 |
397 static void clearAncestorDependentPropertyCacheRecursive(RenderLayer* layer) | 390 static void clearAncestorDependentPropertyCacheRecursive(RenderLayer* layer) |
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
437 if (childCompositor && childCompositor->hasUnresolvedDirtyBits()) { | 430 if (childCompositor && childCompositor->hasUnresolvedDirtyBits()) { |
438 m_renderView.frameView()->scheduleAnimation(); | 431 m_renderView.frameView()->scheduleAnimation(); |
439 return; | 432 return; |
440 } | 433 } |
441 } | 434 } |
442 } | 435 } |
443 } | 436 } |
444 | 437 |
445 bool RenderLayerCompositor::hasUnresolvedDirtyBits() | 438 bool RenderLayerCompositor::hasUnresolvedDirtyBits() |
446 { | 439 { |
447 return m_needsToRecomputeCompositingRequirements || m_compositingLayersNeedR
ebuild || m_needsToUpdateLayerTreeGeometry || m_needsUpdateCompositingRequiremen
tsState || m_pendingUpdateType != GraphicsLayerUpdater::DoNotForceUpdate; | 440 return m_needsToRecomputeCompositingRequirements || m_compositingLayersNeedR
ebuild || m_needsToUpdateLayerTreeGeometry || m_needsUpdateCompositingRequiremen
tsState || m_pendingUpdateType > CompositingUpdateNone; |
448 } | 441 } |
449 | 442 |
450 void RenderLayerCompositor::updateCompositingLayersInternal() | 443 void RenderLayerCompositor::updateCompositingLayersInternal() |
451 { | 444 { |
452 if (isMainFrame() && m_renderView.frameView()) | 445 if (isMainFrame() && m_renderView.frameView()) |
453 finishCompositingUpdateForFrameTree(&m_renderView.frameView()->frame()); | 446 finishCompositingUpdateForFrameTree(&m_renderView.frameView()->frame()); |
454 | 447 |
455 if (m_forceCompositingMode && !m_compositing) | 448 if (m_forceCompositingMode && !m_compositing) |
456 enableCompositingMode(true); | 449 enableCompositingMode(true); |
457 | 450 |
458 if (!m_needsToRecomputeCompositingRequirements && !m_compositing) | 451 if (!m_needsToRecomputeCompositingRequirements && !m_compositing) |
459 return; | 452 return; |
460 | 453 |
| 454 CompositingUpdateType updateType = m_pendingUpdateType; |
| 455 |
461 bool needCompositingRequirementsUpdate = m_needsToRecomputeCompositingRequir
ements; | 456 bool needCompositingRequirementsUpdate = m_needsToRecomputeCompositingRequir
ements; |
462 bool needHierarchyAndGeometryUpdate = m_compositingLayersNeedRebuild; | 457 bool needHierarchyAndGeometryUpdate = m_compositingLayersNeedRebuild; |
463 bool needGeometryUpdate = m_needsToUpdateLayerTreeGeometry; | 458 bool needGeometryUpdate = m_needsToUpdateLayerTreeGeometry; |
464 bool needsToUpdateScrollingCoordinator = scrollingCoordinator() ? scrollingC
oordinator()->needsToUpdateAfterCompositingChange() : false; | 459 bool needsToUpdateScrollingCoordinator = scrollingCoordinator() ? scrollingC
oordinator()->needsToUpdateAfterCompositingChange() : false; |
465 | 460 |
466 if (!needCompositingRequirementsUpdate && !needHierarchyAndGeometryUpdate &&
!needGeometryUpdate && !needsToUpdateScrollingCoordinator) | 461 if (!needCompositingRequirementsUpdate && !needHierarchyAndGeometryUpdate &&
!needGeometryUpdate && !needsToUpdateScrollingCoordinator) |
467 return; | 462 return; |
468 | 463 |
469 GraphicsLayerUpdater::UpdateType updateType = m_pendingUpdateType; | 464 m_pendingUpdateType = CompositingUpdateNone; |
| 465 |
| 466 GraphicsLayerUpdater::UpdateType graphicsLayerUpdateType = GraphicsLayerUpda
ter::DoNotForceUpdate; |
| 467 CompositingPropertyUpdater::UpdateType compositingPropertyUpdateType = Compo
sitingPropertyUpdater::DoNotForceUpdate; |
| 468 |
| 469 // FIXME: Teach non-style compositing updates how to do partial tree walks. |
| 470 if (updateType >= CompositingUpdateAfterLayout) { |
| 471 graphicsLayerUpdateType = GraphicsLayerUpdater::ForceUpdate; |
| 472 compositingPropertyUpdateType = CompositingPropertyUpdater::ForceUpdate; |
| 473 } |
470 | 474 |
471 // Only clear the flags if we're updating the entire hierarchy. | 475 // Only clear the flags if we're updating the entire hierarchy. |
472 m_compositingLayersNeedRebuild = false; | 476 m_compositingLayersNeedRebuild = false; |
473 m_needsToUpdateLayerTreeGeometry = false; | 477 m_needsToUpdateLayerTreeGeometry = false; |
474 m_needsToRecomputeCompositingRequirements = false; | 478 m_needsToRecomputeCompositingRequirements = false; |
475 m_pendingUpdateType = GraphicsLayerUpdater::DoNotForceUpdate; | |
476 | 479 |
477 RenderLayer* updateRoot = rootRenderLayer(); | 480 RenderLayer* updateRoot = rootRenderLayer(); |
478 | 481 |
479 if (needCompositingRequirementsUpdate) { | 482 if (needCompositingRequirementsUpdate) { |
480 // Go through the layers in presentation order, so that we can compute w
hich RenderLayers need compositing layers. | 483 // Go through the layers in presentation order, so that we can compute w
hich RenderLayers need compositing layers. |
481 // FIXME: we could maybe do this and the hierarchy udpate in one pass, b
ut the parenting logic would be more complex. | 484 // FIXME: we could maybe do this and the hierarchy udpate in one pass, b
ut the parenting logic would be more complex. |
482 CompositingRecursionData recursionData(updateRoot, 0, true); | 485 CompositingRecursionData recursionData(updateRoot, 0, true); |
483 bool layersChanged = false; | 486 bool layersChanged = false; |
484 bool saw3DTransform = false; | 487 bool saw3DTransform = false; |
485 | 488 |
486 { | 489 { |
487 TRACE_EVENT0("blink_rendering", "CompositingPropertyUpdater::updateA
ncestorDependentProperties"); | 490 TRACE_EVENT0("blink_rendering", "CompositingPropertyUpdater::updateA
ncestorDependentProperties"); |
488 CompositingPropertyUpdater(updateRoot).updateAncestorDependentProper
ties(updateRoot, m_pendingPropertyUpdateType, 0); | 491 CompositingPropertyUpdater(updateRoot).updateAncestorDependentProper
ties(updateRoot, compositingPropertyUpdateType, 0); |
489 m_pendingPropertyUpdateType = CompositingPropertyUpdater::DoNotForce
Update; | |
490 #if !ASSERT_DISABLED | 492 #if !ASSERT_DISABLED |
491 CompositingPropertyUpdater::assertNeedsToUpdateAncestorDependantProp
ertiesBitsCleared(updateRoot); | 493 CompositingPropertyUpdater::assertNeedsToUpdateAncestorDependantProp
ertiesBitsCleared(updateRoot); |
492 #endif | 494 #endif |
493 } | 495 } |
494 | 496 |
495 { | 497 { |
496 TRACE_EVENT0("blink_rendering", "RenderLayerCompositor::computeCompo
sitingRequirements"); | 498 TRACE_EVENT0("blink_rendering", "RenderLayerCompositor::computeCompo
sitingRequirements"); |
497 OverlapMap overlapTestRequestMap; | 499 OverlapMap overlapTestRequestMap; |
498 | 500 |
499 // FIXME: Passing these unclippedDescendants down and keeping track | 501 // FIXME: Passing these unclippedDescendants down and keeping track |
(...skipping 18 matching lines...) Expand all Loading... |
518 (*it)->updateHasVisibleNonLayerContent(); | 520 (*it)->updateHasVisibleNonLayerContent(); |
519 } | 521 } |
520 } | 522 } |
521 | 523 |
522 if (layersChanged) | 524 if (layersChanged) |
523 needHierarchyAndGeometryUpdate = true; | 525 needHierarchyAndGeometryUpdate = true; |
524 } | 526 } |
525 | 527 |
526 if (needGeometryUpdate || needHierarchyAndGeometryUpdate) { | 528 if (needGeometryUpdate || needHierarchyAndGeometryUpdate) { |
527 TRACE_EVENT0("blink_rendering", "GraphicsLayerUpdater::updateRecursive")
; | 529 TRACE_EVENT0("blink_rendering", "GraphicsLayerUpdater::updateRecursive")
; |
528 GraphicsLayerUpdater().update(*updateRoot, updateType); | 530 GraphicsLayerUpdater().update(*updateRoot, graphicsLayerUpdateType); |
529 #if !ASSERT_DISABLED | 531 #if !ASSERT_DISABLED |
530 // FIXME: Move this check to the end of the compositing update. | 532 // FIXME: Move this check to the end of the compositing update. |
531 GraphicsLayerUpdater::assertNeedsToUpdateGraphicsLayerBitsCleared(*updat
eRoot); | 533 GraphicsLayerUpdater::assertNeedsToUpdateGraphicsLayerBitsCleared(*updat
eRoot); |
532 #endif | 534 #endif |
533 } | 535 } |
534 | 536 |
535 if (needHierarchyAndGeometryUpdate) { | 537 if (needHierarchyAndGeometryUpdate) { |
536 // Update the hierarchy of the compositing layers. | 538 // Update the hierarchy of the compositing layers. |
537 GraphicsLayerVector childList; | 539 GraphicsLayerVector childList; |
538 { | 540 { |
(...skipping 1611 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
2150 } else if (graphicsLayer == m_scrollLayer.get()) { | 2152 } else if (graphicsLayer == m_scrollLayer.get()) { |
2151 name = "LocalFrame Scrolling Layer"; | 2153 name = "LocalFrame Scrolling Layer"; |
2152 } else { | 2154 } else { |
2153 ASSERT_NOT_REACHED(); | 2155 ASSERT_NOT_REACHED(); |
2154 } | 2156 } |
2155 | 2157 |
2156 return name; | 2158 return name; |
2157 } | 2159 } |
2158 | 2160 |
2159 } // namespace WebCore | 2161 } // namespace WebCore |
OLD | NEW |