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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 88 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 99 sampleGamepads<Gamepad>(m_gamepads.get()); | 99 sampleGamepads<Gamepad>(m_gamepads.get()); |
| 100 return m_gamepads.get(); | 100 return m_gamepads.get(); |
| 101 } | 101 } |
| 102 | 102 |
| 103 DEFINE_TRACE(NavigatorGamepad) | 103 DEFINE_TRACE(NavigatorGamepad) |
| 104 { | 104 { |
| 105 visitor->trace(m_gamepads); | 105 visitor->trace(m_gamepads); |
| 106 visitor->trace(m_pendingEvents); | 106 visitor->trace(m_pendingEvents); |
| 107 visitor->trace(m_dispatchOneEventRunner); | 107 visitor->trace(m_dispatchOneEventRunner); |
| 108 Supplement<Navigator>::trace(visitor); | 108 Supplement<Navigator>::trace(visitor); |
| 109 DOMWindowProperty::trace(visitor); | 109 ContextLifecycleObserver::trace(visitor); |
| 110 PlatformEventController::trace(visitor); | 110 PlatformEventController::trace(visitor); |
| 111 } | 111 } |
| 112 | 112 |
| 113 bool NavigatorGamepad::startUpdatingIfAttached() | 113 bool NavigatorGamepad::startUpdatingIfAttached() |
| 114 { | 114 { |
| 115 Document* document = static_cast<Document*>(getExecutionContext()); |
| 115 // The frame must be attached to start updating. | 116 // The frame must be attached to start updating. |
| 116 if (frame() && frame()->host()) { | 117 if (document && document->frame()) { |
| 117 startUpdating(); | 118 startUpdating(); |
| 118 return true; | 119 return true; |
| 119 } | 120 } |
| 120 return false; | 121 return false; |
| 121 } | 122 } |
| 122 | 123 |
| 123 void NavigatorGamepad::didUpdateData() | 124 void NavigatorGamepad::didUpdateData() |
| 124 { | 125 { |
| 125 // We should stop listening once we detached. | 126 // We should stop listening once we detached. |
| 126 ASSERT(frame()); | 127 Document* document = static_cast<Document*>(getExecutionContext()); |
| 127 ASSERT(frame()->domWindow()); | 128 DCHECK(document->frame()); |
| 129 DCHECK(document->frame()->domWindow()); |
| 128 | 130 |
| 129 // We register to the dispatcher before sampling gamepads so we need to chec
k if we actually have an event listener. | 131 // We register to the dispatcher before sampling gamepads so we need to chec
k if we actually have an event listener. |
| 130 if (!m_hasEventListener) | 132 if (!m_hasEventListener) |
| 131 return; | 133 return; |
| 132 | 134 |
| 133 Document* document = frame()->domWindow()->document(); | |
| 134 if (document->activeDOMObjectsAreStopped() || document->activeDOMObjectsAreS
uspended()) | 135 if (document->activeDOMObjectsAreStopped() || document->activeDOMObjectsAreS
uspended()) |
| 135 return; | 136 return; |
| 136 | 137 |
| 137 const GamepadDispatcher::ConnectionChange& change = GamepadDispatcher::insta
nce().latestConnectionChange(); | 138 const GamepadDispatcher::ConnectionChange& change = GamepadDispatcher::insta
nce().latestConnectionChange(); |
| 138 | 139 |
| 139 if (!m_gamepads) | 140 if (!m_gamepads) |
| 140 m_gamepads = GamepadList::create(); | 141 m_gamepads = GamepadList::create(); |
| 141 | 142 |
| 142 Gamepad* gamepad = m_gamepads->item(change.index); | 143 Gamepad* gamepad = m_gamepads->item(change.index); |
| 143 if (!gamepad) | 144 if (!gamepad) |
| 144 gamepad = Gamepad::create(); | 145 gamepad = Gamepad::create(); |
| 145 sampleGamepad(change.index, *gamepad, change.pad); | 146 sampleGamepad(change.index, *gamepad, change.pad); |
| 146 m_gamepads->set(change.index, gamepad); | 147 m_gamepads->set(change.index, gamepad); |
| 147 | 148 |
| 148 m_pendingEvents.append(gamepad); | 149 m_pendingEvents.append(gamepad); |
| 149 m_dispatchOneEventRunner->runAsync(); | 150 m_dispatchOneEventRunner->runAsync(); |
| 150 } | 151 } |
| 151 | 152 |
| 152 void NavigatorGamepad::dispatchOneEvent() | 153 void NavigatorGamepad::dispatchOneEvent() |
| 153 { | 154 { |
| 154 ASSERT(frame()); | 155 Document* document = static_cast<Document*>(getExecutionContext()); |
| 155 ASSERT(frame()->domWindow()); | 156 DCHECK(document->frame()); |
| 156 ASSERT(!m_pendingEvents.isEmpty()); | 157 DCHECK(document->frame()->domWindow()); |
| 158 DCHECK(!m_pendingEvents.isEmpty()); |
| 157 | 159 |
| 158 Gamepad* gamepad = m_pendingEvents.takeFirst(); | 160 Gamepad* gamepad = m_pendingEvents.takeFirst(); |
| 159 const AtomicString& eventName = gamepad->connected() ? EventTypeNames::gamep
adconnected : EventTypeNames::gamepaddisconnected; | 161 const AtomicString& eventName = gamepad->connected() ? EventTypeNames::gamep
adconnected : EventTypeNames::gamepaddisconnected; |
| 160 frame()->domWindow()->dispatchEvent(GamepadEvent::create(eventName, false, t
rue, gamepad)); | 162 document->frame()->domWindow()->dispatchEvent(GamepadEvent::create(eventName
, false, true, gamepad)); |
| 161 | 163 |
| 162 if (!m_pendingEvents.isEmpty()) | 164 if (!m_pendingEvents.isEmpty()) |
| 163 m_dispatchOneEventRunner->runAsync(); | 165 m_dispatchOneEventRunner->runAsync(); |
| 164 } | 166 } |
| 165 | 167 |
| 166 NavigatorGamepad::NavigatorGamepad(LocalFrame* frame) | 168 NavigatorGamepad::NavigatorGamepad(LocalFrame* frame) |
| 167 : DOMWindowProperty(frame) | 169 : ContextLifecycleObserver(frame->document()) |
| 168 , PlatformEventController(frame ? frame->page() : 0) | 170 , PlatformEventController(frame ? frame->page() : 0) |
| 169 , m_dispatchOneEventRunner(AsyncMethodRunner<NavigatorGamepad>::create(this,
&NavigatorGamepad::dispatchOneEvent)) | 171 , m_dispatchOneEventRunner(AsyncMethodRunner<NavigatorGamepad>::create(this,
&NavigatorGamepad::dispatchOneEvent)) |
| 170 { | 172 { |
| 171 if (frame) | 173 if (frame) |
| 172 frame->localDOMWindow()->registerEventListenerObserver(this); | 174 frame->localDOMWindow()->registerEventListenerObserver(this); |
| 173 } | 175 } |
| 174 | 176 |
| 175 NavigatorGamepad::~NavigatorGamepad() | 177 NavigatorGamepad::~NavigatorGamepad() |
| 176 { | 178 { |
| 177 } | 179 } |
| 178 | 180 |
| 179 const char* NavigatorGamepad::supplementName() | 181 const char* NavigatorGamepad::supplementName() |
| 180 { | 182 { |
| 181 return "NavigatorGamepad"; | 183 return "NavigatorGamepad"; |
| 182 } | 184 } |
| 183 | 185 |
| 184 void NavigatorGamepad::willDestroyGlobalObjectInFrame() | 186 void NavigatorGamepad::contextDestroyed() |
| 185 { | 187 { |
| 186 stopUpdating(); | 188 stopUpdating(); |
| 187 DOMWindowProperty::willDestroyGlobalObjectInFrame(); | |
| 188 } | |
| 189 | |
| 190 void NavigatorGamepad::willDetachGlobalObjectFromFrame() | |
| 191 { | |
| 192 stopUpdating(); | |
| 193 DOMWindowProperty::willDetachGlobalObjectFromFrame(); | |
| 194 } | 189 } |
| 195 | 190 |
| 196 void NavigatorGamepad::registerWithDispatcher() | 191 void NavigatorGamepad::registerWithDispatcher() |
| 197 { | 192 { |
| 198 GamepadDispatcher::instance().addController(this); | 193 GamepadDispatcher::instance().addController(this); |
| 199 m_dispatchOneEventRunner->resume(); | 194 m_dispatchOneEventRunner->resume(); |
| 200 } | 195 } |
| 201 | 196 |
| 202 void NavigatorGamepad::unregisterWithDispatcher() | 197 void NavigatorGamepad::unregisterWithDispatcher() |
| 203 { | 198 { |
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| 256 stopUpdating(); | 251 stopUpdating(); |
| 257 | 252 |
| 258 if (!visible || !m_hasEventListener) | 253 if (!visible || !m_hasEventListener) |
| 259 return; | 254 return; |
| 260 | 255 |
| 261 // Tell the page what has changed. m_gamepads contains the state before we b
ecame hidden. | 256 // Tell the page what has changed. m_gamepads contains the state before we b
ecame hidden. |
| 262 // We create a new snapshot and compare them. | 257 // We create a new snapshot and compare them. |
| 263 GamepadList* oldGamepads = m_gamepads.release(); | 258 GamepadList* oldGamepads = m_gamepads.release(); |
| 264 gamepads(); | 259 gamepads(); |
| 265 GamepadList* newGamepads = m_gamepads.get(); | 260 GamepadList* newGamepads = m_gamepads.get(); |
| 266 ASSERT(newGamepads); | 261 DCHECK(newGamepads); |
| 267 | 262 |
| 268 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { | 263 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
| 269 Gamepad* oldGamepad = oldGamepads ? oldGamepads->item(i) : 0; | 264 Gamepad* oldGamepad = oldGamepads ? oldGamepads->item(i) : 0; |
| 270 Gamepad* newGamepad = newGamepads->item(i); | 265 Gamepad* newGamepad = newGamepads->item(i); |
| 271 bool oldWasConnected = oldGamepad && oldGamepad->connected(); | 266 bool oldWasConnected = oldGamepad && oldGamepad->connected(); |
| 272 bool newIsConnected = newGamepad && newGamepad->connected(); | 267 bool newIsConnected = newGamepad && newGamepad->connected(); |
| 273 bool connectedGamepadChanged = oldWasConnected && newIsConnected && oldG
amepad->id() != newGamepad->id(); | 268 bool connectedGamepadChanged = oldWasConnected && newIsConnected && oldG
amepad->id() != newGamepad->id(); |
| 274 if (connectedGamepadChanged || (oldWasConnected && !newIsConnected)) { | 269 if (connectedGamepadChanged || (oldWasConnected && !newIsConnected)) { |
| 275 oldGamepad->setConnected(false); | 270 oldGamepad->setConnected(false); |
| 276 m_pendingEvents.append(oldGamepad); | 271 m_pendingEvents.append(oldGamepad); |
| 277 } | 272 } |
| 278 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { | 273 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { |
| 279 m_pendingEvents.append(newGamepad); | 274 m_pendingEvents.append(newGamepad); |
| 280 } | 275 } |
| 281 } | 276 } |
| 282 | 277 |
| 283 if (!m_pendingEvents.isEmpty()) | 278 if (!m_pendingEvents.isEmpty()) |
| 284 m_dispatchOneEventRunner->runAsync(); | 279 m_dispatchOneEventRunner->runAsync(); |
| 285 } | 280 } |
| 286 | 281 |
| 287 } // namespace blink | 282 } // namespace blink |
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