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Side by Side Diff: gpu/command_buffer/client/gles2_implementation.h

Issue 213743003: Pass GL context bind_generates_resources flag to GPU Service. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 6 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_ 5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_
6 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_ 6 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_
7 7
8 #include <GLES2/gl2.h> 8 #include <GLES2/gl2.h>
9 9
10 #include <map> 10 #include <map>
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141 GLint max_fragment_uniform_vectors; 141 GLint max_fragment_uniform_vectors;
142 GLint max_renderbuffer_size; 142 GLint max_renderbuffer_size;
143 GLint max_texture_image_units; 143 GLint max_texture_image_units;
144 GLint max_texture_size; 144 GLint max_texture_size;
145 GLint max_varying_vectors; 145 GLint max_varying_vectors;
146 GLint max_vertex_attribs; 146 GLint max_vertex_attribs;
147 GLint max_vertex_texture_image_units; 147 GLint max_vertex_texture_image_units;
148 GLint max_vertex_uniform_vectors; 148 GLint max_vertex_uniform_vectors;
149 GLint num_compressed_texture_formats; 149 GLint num_compressed_texture_formats;
150 GLint num_shader_binary_formats; 150 GLint num_shader_binary_formats;
151 GLint bind_generates_resource_chromium;
151 }; 152 };
152 IntState int_state; 153 IntState int_state;
153 154
154 typedef std::pair<GLenum,GLenum> ShaderPrecisionKey; 155 typedef std::pair<GLenum,GLenum> ShaderPrecisionKey;
155 typedef std::map<ShaderPrecisionKey, 156 typedef std::map<ShaderPrecisionKey,
156 cmds::GetShaderPrecisionFormat::Result> 157 cmds::GetShaderPrecisionFormat::Result>
157 ShaderPrecisionMap; 158 ShaderPrecisionMap;
158 ShaderPrecisionMap shader_precisions; 159 ShaderPrecisionMap shader_precisions;
159 }; 160 };
160 161
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804 805
805 inline bool GLES2Implementation::GetTexParameterivHelper( 806 inline bool GLES2Implementation::GetTexParameterivHelper(
806 GLenum /* target */, GLenum /* pname */, GLint* /* params */) { 807 GLenum /* target */, GLenum /* pname */, GLint* /* params */) {
807 return false; 808 return false;
808 } 809 }
809 810
810 } // namespace gles2 811 } // namespace gles2
811 } // namespace gpu 812 } // namespace gpu
812 813
813 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_ 814 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_
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