| Index: third_party/WebKit/Source/platform/graphics/paint/README.md
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| diff --git a/third_party/WebKit/Source/platform/graphics/paint/README.md b/third_party/WebKit/Source/platform/graphics/paint/README.md
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| index 618a5fc976f1998ab16f2eb4db73174ec2852f7a..d7d79d183e7db65d6c3f5ab3c42633bed1f9a520 100644
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| --- a/third_party/WebKit/Source/platform/graphics/paint/README.md
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| +++ b/third_party/WebKit/Source/platform/graphics/paint/README.md
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| @@ -53,6 +53,10 @@ Each transform node has:
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| transform origin will rotate the plane about that point)
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| * a pointer to the parent node, which defines the coordinate space relative to
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| which the above should be interpreted
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| +* a pointer to a transform node which establishes a 3D rendering context (i.e. a
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| + set of transform nodes whose content is 3D sorted)
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| +* an enum which specifies whether transforms of child transform nodes are
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| + flattened into the plane of this transform node
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|
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| The parent node pointers link the transform nodes in a hierarchy (the *transform
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| tree*), which defines how the transform for any painted content can be
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| @@ -66,9 +70,10 @@ may be created to establish a perspective matrix for descendant transforms in
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| order to create the illusion of depth.
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| ***
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| -*** aside
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| -TODO(jbroman): Explain flattening, etc., once it exists in the paint properties.
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| -***
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| +Note that, even though CSS does not permit it in the DOM, the transform tree can
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| +have nodes that preserve 3D but nonetheless participate in, and establish, no
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| +rendering context. For example, it is necessary to preserve the 3D character of
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| +the perspective transform, but this does not imply any 3D sorting.
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| ### Clips
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