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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef TransformPaintPropertyNode_h | 5 #ifndef TransformPaintPropertyNode_h |
| 6 #define TransformPaintPropertyNode_h | 6 #define TransformPaintPropertyNode_h |
| 7 | 7 |
| 8 #include "platform/PlatformExport.h" | 8 #include "platform/PlatformExport.h" |
| 9 #include "platform/geometry/FloatPoint3D.h" | 9 #include "platform/geometry/FloatPoint3D.h" |
| 10 #include "platform/transforms/TransformationMatrix.h" | 10 #include "platform/transforms/TransformationMatrix.h" |
| 11 #include "wtf/PassRefPtr.h" | 11 #include "wtf/PassRefPtr.h" |
| 12 #include "wtf/RefCounted.h" | 12 #include "wtf/RefCounted.h" |
| 13 #include "wtf/RefPtr.h" | 13 #include "wtf/RefPtr.h" |
| 14 | 14 |
| 15 #include <iosfwd> | 15 #include <iosfwd> |
| 16 | 16 |
| 17 namespace blink { | 17 namespace blink { |
| 18 | 18 |
| 19 // A transform created by a css property such as "transform" or "perspective" | 19 // A transform created by a css property such as "transform" or "perspective" |
| 20 // along with a reference to the parent TransformPaintPropertyNode, or nullptr | 20 // along with a reference to the parent TransformPaintPropertyNode, or nullptr |
| 21 // for the root. | 21 // for the root. |
| 22 class PLATFORM_EXPORT TransformPaintPropertyNode : public RefCounted<TransformPa
intPropertyNode> { | 22 class PLATFORM_EXPORT TransformPaintPropertyNode : public RefCounted<TransformPa
intPropertyNode> { |
| 23 public: | 23 public: |
| 24 static PassRefPtr<TransformPaintPropertyNode> create(PassRefPtr<TransformPai
ntPropertyNode> parent, const TransformationMatrix& matrix, const FloatPoint3D&
origin) | 24 static PassRefPtr<TransformPaintPropertyNode> create( |
| 25 PassRefPtr<TransformPaintPropertyNode> parent, |
| 26 const TransformationMatrix& matrix, |
| 27 const FloatPoint3D& origin, |
| 28 bool flattensInheritedTransform = false, |
| 29 unsigned renderingContextID = 0) |
| 25 { | 30 { |
| 26 return adoptRef(new TransformPaintPropertyNode(parent, matrix, origin)); | 31 return adoptRef(new TransformPaintPropertyNode(matrix, origin, parent, f
lattensInheritedTransform, renderingContextID)); |
| 27 } | 32 } |
| 28 | 33 |
| 29 void update(PassRefPtr<TransformPaintPropertyNode> parent, const Transformat
ionMatrix& matrix, const FloatPoint3D& origin) | 34 void update(PassRefPtr<TransformPaintPropertyNode> parent, const Transformat
ionMatrix& matrix, const FloatPoint3D& origin, bool flattensInheritedTransform =
false, unsigned renderingContextID = 0) |
| 30 { | 35 { |
| 31 m_parent = parent; | 36 m_parent = parent; |
| 32 m_matrix = matrix; | 37 m_matrix = matrix; |
| 33 m_origin = origin; | 38 m_origin = origin; |
| 39 m_flattensInheritedTransform = flattensInheritedTransform; |
| 40 m_renderingContextID = renderingContextID; |
| 34 } | 41 } |
| 35 | 42 |
| 36 const TransformationMatrix& matrix() const { return m_matrix; } | 43 const TransformationMatrix& matrix() const { return m_matrix; } |
| 37 const FloatPoint3D& origin() const { return m_origin; } | 44 const FloatPoint3D& origin() const { return m_origin; } |
| 38 | 45 |
| 39 // Parent transform that this transform is relative to, or nullptr if this | 46 // Parent transform that this transform is relative to, or nullptr if this |
| 40 // is the root transform. | 47 // is the root transform. |
| 41 TransformPaintPropertyNode* parent() const { return m_parent.get(); } | 48 TransformPaintPropertyNode* parent() const { return m_parent.get(); } |
| 42 | 49 |
| 50 // If true, content with this transform node (or its descendant) appears in |
| 51 // the plane of its parent. This is implemented by flattening the total |
| 52 // accumulated transform from its ancestors. |
| 53 bool flattensInheritedTransform() const { return m_flattensInheritedTransfor
m; } |
| 54 |
| 55 // Content whose transform nodes have a common rendering context ID are 3D |
| 56 // sorted. If this is 0, content will not be 3D sorted. |
| 57 unsigned renderingContextID() const { return m_renderingContextID; } |
| 58 bool hasRenderingContext() const { return m_renderingContextID; } |
| 59 |
| 43 private: | 60 private: |
| 44 TransformPaintPropertyNode(PassRefPtr<TransformPaintPropertyNode> parent, co
nst TransformationMatrix& matrix, const FloatPoint3D& origin) | 61 TransformPaintPropertyNode( |
| 45 : m_parent(parent), m_matrix(matrix), m_origin(origin) { } | 62 const TransformationMatrix& matrix, |
| 63 const FloatPoint3D& origin, |
| 64 PassRefPtr<TransformPaintPropertyNode> parent, |
| 65 bool flattensInheritedTransform, |
| 66 unsigned renderingContextID) |
| 67 : m_matrix(matrix) |
| 68 , m_origin(origin) |
| 69 , m_parent(parent) |
| 70 , m_flattensInheritedTransform(flattensInheritedTransform) |
| 71 , m_renderingContextID(renderingContextID) |
| 72 { |
| 73 } |
| 46 | 74 |
| 47 RefPtr<TransformPaintPropertyNode> m_parent; | |
| 48 TransformationMatrix m_matrix; | 75 TransformationMatrix m_matrix; |
| 49 FloatPoint3D m_origin; | 76 FloatPoint3D m_origin; |
| 77 RefPtr<TransformPaintPropertyNode> m_parent; |
| 78 bool m_flattensInheritedTransform; |
| 79 unsigned m_renderingContextID; |
| 50 }; | 80 }; |
| 51 | 81 |
| 52 // Redeclared here to avoid ODR issues. | 82 // Redeclared here to avoid ODR issues. |
| 53 // See platform/testing/PaintPrinters.h. | 83 // See platform/testing/PaintPrinters.h. |
| 54 void PrintTo(const TransformPaintPropertyNode&, std::ostream*); | 84 void PrintTo(const TransformPaintPropertyNode&, std::ostream*); |
| 55 | 85 |
| 56 } // namespace blink | 86 } // namespace blink |
| 57 | 87 |
| 58 #endif // TransformPaintPropertyNode_h | 88 #endif // TransformPaintPropertyNode_h |
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