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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GL_SURFACE_EGL_H_ | 5 #ifndef UI_GL_GL_SURFACE_EGL_H_ |
6 #define UI_GL_GL_SURFACE_EGL_H_ | 6 #define UI_GL_GL_SURFACE_EGL_H_ |
7 | 7 |
8 #if defined(OS_WIN) | 8 #if defined(OS_WIN) |
9 #include <windows.h> | 9 #include <windows.h> |
10 #endif | 10 #endif |
11 | 11 |
12 #include <memory> | 12 #include <memory> |
13 #include <string> | 13 #include <string> |
| 14 #include <vector> |
14 | 15 |
15 #include "base/command_line.h" | 16 #include "base/command_line.h" |
16 #include "base/compiler_specific.h" | 17 #include "base/compiler_specific.h" |
17 #include "base/macros.h" | 18 #include "base/macros.h" |
18 #include "base/time/time.h" | 19 #include "base/time/time.h" |
19 #include "build/build_config.h" | 20 #include "build/build_config.h" |
20 #include "ui/gfx/geometry/size.h" | 21 #include "ui/gfx/geometry/size.h" |
21 #include "ui/gfx/vsync_provider.h" | 22 #include "ui/gfx/vsync_provider.h" |
22 #include "ui/gl/gl_bindings.h" | 23 #include "ui/gl/gl_bindings.h" |
23 #include "ui/gl/gl_export.h" | 24 #include "ui/gl/gl_export.h" |
24 #include "ui/gl/gl_surface.h" | 25 #include "ui/gl/gl_surface.h" |
25 #include "ui/gl/gl_surface_overlay.h" | 26 #include "ui/gl/gl_surface_overlay.h" |
26 | 27 |
27 namespace gl { | 28 namespace gl { |
28 | 29 |
29 // Get default EGL display for GLSurfaceEGL (differs by platform). | |
30 EGLNativeDisplayType GetPlatformDefaultEGLNativeDisplay(); | |
31 | |
32 // If adding a new type, also add it to EGLDisplayType in | 30 // If adding a new type, also add it to EGLDisplayType in |
33 // tools/metrics/histograms/histograms.xml. Don't remove or reorder entries. | 31 // tools/metrics/histograms/histograms.xml. Don't remove or reorder entries. |
34 enum DisplayType { | 32 enum DisplayType { |
35 DEFAULT = 0, | 33 DEFAULT = 0, |
36 SWIFT_SHADER = 1, | 34 SWIFT_SHADER = 1, |
37 ANGLE_WARP = 2, | 35 ANGLE_WARP = 2, |
38 ANGLE_D3D9 = 3, | 36 ANGLE_D3D9 = 3, |
39 ANGLE_D3D11 = 4, | 37 ANGLE_D3D11 = 4, |
40 ANGLE_OPENGL = 5, | 38 ANGLE_OPENGL = 5, |
41 ANGLE_OPENGLES = 6, | 39 ANGLE_OPENGLES = 6, |
42 DISPLAY_TYPE_MAX = 7, | 40 DISPLAY_TYPE_MAX = 7, |
43 }; | 41 }; |
44 | 42 |
45 GL_EXPORT void GetEGLInitDisplays(bool supports_angle_d3d, | 43 GL_EXPORT void GetEGLInitDisplays(bool supports_angle_d3d, |
46 bool supports_angle_opengl, | 44 bool supports_angle_opengl, |
47 const base::CommandLine* command_line, | 45 const base::CommandLine* command_line, |
48 std::vector<DisplayType>* init_displays); | 46 std::vector<DisplayType>* init_displays); |
49 | 47 |
50 // Interface for EGL surface. | 48 // Interface for EGL surface. |
51 class GL_EXPORT GLSurfaceEGL : public GLSurface { | 49 class GL_EXPORT GLSurfaceEGL : public GLSurface { |
52 public: | 50 public: |
53 GLSurfaceEGL(); | 51 GLSurfaceEGL(); |
54 | 52 |
55 // Implement GLSurface. | 53 // Implement GLSurface. |
56 EGLDisplay GetDisplay() override; | 54 EGLDisplay GetDisplay() override; |
57 EGLConfig GetConfig() override; | 55 EGLConfig GetConfig() override; |
58 GLSurface::Format GetFormat() override; | 56 GLSurface::Format GetFormat() override; |
59 | 57 |
60 static bool InitializeOneOff(); | 58 static bool InitializeOneOff(EGLNativeDisplayType native_display); |
61 static EGLDisplay GetHardwareDisplay(); | 59 static EGLDisplay GetHardwareDisplay(); |
62 static EGLDisplay InitializeDisplay(); | 60 static EGLDisplay InitializeDisplay(EGLNativeDisplayType native_display); |
63 static EGLNativeDisplayType GetNativeDisplay(); | 61 static EGLNativeDisplayType GetNativeDisplay(); |
64 | 62 |
65 // These aren't particularly tied to surfaces, but since we already | 63 // These aren't particularly tied to surfaces, but since we already |
66 // have the static InitializeOneOff here, it's easiest to reuse its | 64 // have the static InitializeOneOff here, it's easiest to reuse its |
67 // initialization guards. | 65 // initialization guards. |
68 static const char* GetEGLExtensions(); | 66 static const char* GetEGLExtensions(); |
69 static bool HasEGLExtension(const char* name); | 67 static bool HasEGLExtension(const char* name); |
70 static bool IsCreateContextRobustnessSupported(); | 68 static bool IsCreateContextRobustnessSupported(); |
71 static bool IsEGLSurfacelessContextSupported(); | 69 static bool IsEGLSurfacelessContextSupported(); |
72 static bool IsDirectCompositionSupported(); | 70 static bool IsDirectCompositionSupported(); |
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207 ~SurfacelessEGL() override; | 205 ~SurfacelessEGL() override; |
208 | 206 |
209 private: | 207 private: |
210 gfx::Size size_; | 208 gfx::Size size_; |
211 DISALLOW_COPY_AND_ASSIGN(SurfacelessEGL); | 209 DISALLOW_COPY_AND_ASSIGN(SurfacelessEGL); |
212 }; | 210 }; |
213 | 211 |
214 } // namespace gl | 212 } // namespace gl |
215 | 213 |
216 #endif // UI_GL_GL_SURFACE_EGL_H_ | 214 #endif // UI_GL_GL_SURFACE_EGL_H_ |
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