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Unified Diff: cc/quads/draw_polygon_unittest.cc

Issue 2136493002: Perform BSP polygon splitting and orientation selection in a single step. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@2743
Patch Set: Remove all test changes. Created 4 years, 5 months ago
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Index: cc/quads/draw_polygon_unittest.cc
diff --git a/cc/quads/draw_polygon_unittest.cc b/cc/quads/draw_polygon_unittest.cc
index 884777fc2244e8cc3a1df4e308347100d90f4c08..40090ec765910296f43d9834e955e8c31f2302aa 100644
--- a/cc/quads/draw_polygon_unittest.cc
+++ b/cc/quads/draw_polygon_unittest.cc
@@ -12,6 +12,7 @@
#include <limits>
#include <vector>
+#include "base/memory/ptr_util.h"
#include "cc/output/bsp_compare_result.h"
#include "cc/quads/draw_polygon.h"
#include "testing/gtest/include/gtest/gtest.h"
@@ -30,6 +31,10 @@ namespace {
#define CREATE_NEW_DRAW_POLYGON(name, points_vector, normal, polygon_id) \
DrawPolygon name(NULL, points_vector, normal, polygon_id)
+#define CREATE_NEW_DRAW_POLYGON_PTR(name, points_vector, normal, polygon_id) \
+ std::unique_ptr<DrawPolygon> name(base::MakeUnique<DrawPolygon>( \
+ nullptr, points_vector, normal, polygon_id))
+
#define CREATE_TEST_DRAW_FORWARD_POLYGON(name, points_vector, id) \
DrawPolygon name(NULL, points_vector, gfx::Vector3dF(0, 0, 1.0f), id); \
name.RecomputeNormalForTesting()
@@ -38,7 +43,8 @@ namespace {
DrawPolygon name(NULL, points_vector, gfx::Vector3dF(0, 0, -1.0f), id); \
name.RecomputeNormalForTesting()
-#define EXPECT_FLOAT_WITHIN_EPSILON_OF(a, b) \
+#define EXPECT_FLOAT_WITHIN_EPSILON_OF(a, b) \
+ LOG(WARNING) << "a=" << a << " b= " << b << " diff=" << std::abs(a - b); \
EXPECT_TRUE(std::abs(a - b) < std::numeric_limits<float>::epsilon());
#define EXPECT_POINT_EQ(point_a, point_b) \
@@ -59,6 +65,36 @@ static void ValidatePoints(const DrawPolygon& polygon,
}
}
+static void ValidatePointsWithinDeltaOf(const DrawPolygon& polygon,
+ const std::vector<gfx::Point3F>& points,
+ float delta) {
+ EXPECT_EQ(polygon.points().size(), points.size());
+ for (size_t i = 0; i < points.size(); i++) {
+ EXPECT_LE((polygon.points()[i] - points[i]).Length(), delta);
+ }
+}
+
+std::unique_ptr<DrawPolygon> ClonePolygon(const DrawPolygon& polygon) {
+ return base::MakeUnique<DrawPolygon>(polygon.original_ref(), polygon.points(),
+ polygon.normal(), polygon.order_index());
+}
+
+// Classifies polygon a with respect to b
+BspCompareResult SideCompare(const DrawPolygon& a, const DrawPolygon& b) {
+ std::unique_ptr<DrawPolygon> front;
+ std::unique_ptr<DrawPolygon> back;
+ bool is_coplanar;
+ b.SplitPolygon(ClonePolygon(a), &front, &back, &is_coplanar);
+ if (is_coplanar) {
+ return (front != nullptr) ? BSP_COPLANAR_FRONT : BSP_COPLANAR_BACK;
+ }
+ if (front == nullptr)
+ return BSP_BACK;
+ if (back == nullptr)
+ return BSP_FRONT;
+ return BSP_SPLIT;
+}
+
// A simple square in a plane.
TEST(DrawPolygonConstructionTest, NormalNormal) {
gfx::Transform Identity;
@@ -208,7 +244,7 @@ TEST(DrawPolygonSplitTest, NearlyTouchingOrder) {
CREATE_NEW_DRAW_POLYGON(polygon_a, vertices_a, normal, 0);
CREATE_NEW_DRAW_POLYGON(polygon_b, vertices_b, normal, 1);
- EXPECT_EQ(BSP_BACK, DrawPolygon::SideCompare(polygon_b, polygon_a));
+ EXPECT_EQ(BSP_BACK, SideCompare(polygon_b, polygon_a));
}
// Two quads are definitely not touching and so no split should occur.
@@ -234,7 +270,7 @@ TEST(DrawPolygonSplitTest, NotClearlyInFront) {
CREATE_NEW_DRAW_POLYGON(polygon_a, vertices_a, normal_a, 0);
CREATE_NEW_DRAW_POLYGON(polygon_b, vertices_b, normal_b, 1);
- EXPECT_EQ(BSP_FRONT, DrawPolygon::SideCompare(polygon_b, polygon_a));
+ EXPECT_EQ(BSP_FRONT, SideCompare(polygon_b, polygon_a));
}
// Two quads are definitely not touching and so no split should occur.
@@ -250,15 +286,16 @@ TEST(DrawPolygonSplitTest, NotTouchingNoSplit) {
vertices_b.push_back(gfx::Point3F(5.0f, 0.0f, 15.0f));
vertices_b.push_back(gfx::Point3F(5.0f, 0.0f, 5.0f));
- CREATE_NEW_DRAW_POLYGON(
- polygon_a, vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0);
- CREATE_NEW_DRAW_POLYGON(
- polygon_b, vertices_b, gfx::Vector3dF(-1.0f, 0.0f, 0.0f), 1);
+ CREATE_NEW_DRAW_POLYGON(polygon_a, vertices_a,
+ gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0);
+ CREATE_NEW_DRAW_POLYGON(polygon_b, vertices_b,
+ gfx::Vector3dF(-1.0f, 0.0f, 0.0f), 1);
- EXPECT_EQ(BSP_FRONT, DrawPolygon::SideCompare(polygon_b, polygon_a));
+ EXPECT_EQ(BSP_FRONT, SideCompare(polygon_b, polygon_a));
}
-// One quad is resting against another, but doesn't cross its plane so no split
+// One quad is resting against another, but doesn't cross its plane so no
+// split
// should occur.
TEST(DrawPolygonSplitTest, BarelyTouchingNoSplit) {
std::vector<gfx::Point3F> vertices_a;
@@ -272,12 +309,12 @@ TEST(DrawPolygonSplitTest, BarelyTouchingNoSplit) {
vertices_b.push_back(gfx::Point3F(5.0f, 0.0f, -10.0f));
vertices_b.push_back(gfx::Point3F(5.0f, 0.0f, 0.0f));
- CREATE_NEW_DRAW_POLYGON(
- polygon_a, vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0);
- CREATE_NEW_DRAW_POLYGON(
- polygon_b, vertices_b, gfx::Vector3dF(-1.0f, 0.0f, 0.0f), 1);
+ CREATE_NEW_DRAW_POLYGON(polygon_a, vertices_a,
+ gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0);
+ CREATE_NEW_DRAW_POLYGON(polygon_b, vertices_b,
+ gfx::Vector3dF(-1.0f, 0.0f, 0.0f), 1);
- EXPECT_EQ(BSP_BACK, DrawPolygon::SideCompare(polygon_b, polygon_a));
+ EXPECT_EQ(BSP_BACK, SideCompare(polygon_b, polygon_a));
}
// One quad intersects another and becomes two pieces.
@@ -293,18 +330,20 @@ TEST(DrawPolygonSplitTest, BasicSplit) {
vertices_b.push_back(gfx::Point3F(5.0f, 0.0f, 5.0f));
vertices_b.push_back(gfx::Point3F(5.0f, 10.0f, 5.0f));
- CREATE_NEW_DRAW_POLYGON(
- polygon_a, vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0);
- CREATE_NEW_DRAW_POLYGON(
- polygon_b, vertices_b, gfx::Vector3dF(-1.0f, 0.0f, 0.0f), 1);
-
- EXPECT_EQ(BSP_SPLIT, DrawPolygon::SideCompare(polygon_b, polygon_a));
+ CREATE_NEW_DRAW_POLYGON_PTR(polygon_a, vertices_a,
+ gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0);
+ CREATE_NEW_DRAW_POLYGON_PTR(polygon_b, vertices_b,
+ gfx::Vector3dF(-1.0f, 0.0f, 0.0f), 1);
std::unique_ptr<DrawPolygon> front_polygon;
std::unique_ptr<DrawPolygon> back_polygon;
- polygon_b.Split(polygon_a, &front_polygon, &back_polygon);
- EXPECT_EQ(BSP_FRONT, DrawPolygon::SideCompare(*front_polygon, polygon_a));
- EXPECT_EQ(BSP_BACK, DrawPolygon::SideCompare(*back_polygon, polygon_a));
+ bool is_coplanar;
+
+ polygon_a->SplitPolygon(std::move(polygon_b), &front_polygon, &back_polygon,
+ &is_coplanar);
+ EXPECT_FALSE(is_coplanar);
+ EXPECT_TRUE(front_polygon != nullptr);
+ EXPECT_TRUE(back_polygon != nullptr);
std::vector<gfx::Point3F> test_points_a;
test_points_a.push_back(gfx::Point3F(5.0f, 0.0f, 0.0f));
@@ -337,21 +376,20 @@ TEST(DrawPolygonSplitTest, AngledSplit) {
vertices_b.push_back(gfx::Point3F(-1.0f, -5.0f, -2.0f));
vertices_b.push_back(gfx::Point3F(-1.0f, 5.0f, -2.0f));
- CREATE_NEW_DRAW_POLYGON(
- polygon_a, vertices_a, gfx::Vector3dF(0.0f, 1.0f, 0.0f), 0);
- CREATE_NEW_DRAW_POLYGON(
- polygon_b, vertices_b, gfx::Vector3dF(0.707107f, 0.0f, -0.707107f), 1);
-
- EXPECT_EQ(BSP_SPLIT, DrawPolygon::SideCompare(polygon_a, polygon_b));
+ CREATE_NEW_DRAW_POLYGON_PTR(polygon_a, vertices_a,
+ gfx::Vector3dF(0.0f, 1.0f, 0.0f), 0);
+ CREATE_NEW_DRAW_POLYGON_PTR(polygon_b, vertices_b,
+ gfx::Vector3dF(0.707107f, 0.0f, -0.707107f), 1);
std::unique_ptr<DrawPolygon> front_polygon;
std::unique_ptr<DrawPolygon> back_polygon;
- polygon_a.Split(polygon_b, &front_polygon, &back_polygon);
- EXPECT_EQ(BSP_FRONT, DrawPolygon::SideCompare(*front_polygon, polygon_b));
- EXPECT_EQ(BSP_BACK, DrawPolygon::SideCompare(*back_polygon, polygon_b));
+ bool is_coplanar;
- EXPECT_EQ(3u, front_polygon->points().size());
- EXPECT_EQ(5u, back_polygon->points().size());
+ polygon_b->SplitPolygon(std::move(polygon_a), &front_polygon, &back_polygon,
+ &is_coplanar);
+ EXPECT_FALSE(is_coplanar);
+ EXPECT_TRUE(front_polygon != nullptr);
+ EXPECT_TRUE(back_polygon != nullptr);
std::vector<gfx::Point3F> test_points_a;
test_points_a.push_back(gfx::Point3F(10.0f, 0.0f, 9.0f));
@@ -364,8 +402,8 @@ TEST(DrawPolygonSplitTest, AngledSplit) {
test_points_b.push_back(gfx::Point3F(10.0f, 0.0f, 10.0f));
test_points_b.push_back(gfx::Point3F(10.0f, 0.0f, 9.0f));
- ValidatePoints(*(front_polygon.get()), test_points_a);
- ValidatePoints(*(back_polygon.get()), test_points_b);
+ ValidatePointsWithinDeltaOf(*(front_polygon.get()), test_points_a, 1e-6f);
+ ValidatePointsWithinDeltaOf(*(back_polygon.get()), test_points_b, 1e-6f);
}
TEST(DrawPolygonTransformTest, TransformNormal) {
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