| Index: cc/quads/draw_polygon.h
|
| diff --git a/cc/quads/draw_polygon.h b/cc/quads/draw_polygon.h
|
| index b3bde398c5556533d80deba71f0c030f64e8be30..2dc642cde3195cd8beb47c74b72476cfb9ba1a5f 100644
|
| --- a/cc/quads/draw_polygon.h
|
| +++ b/cc/quads/draw_polygon.h
|
| @@ -40,14 +40,11 @@ class CC_EXPORT DrawPolygon {
|
| // Split will only return true if it determines that we got back 2
|
| // intersection points. Only when it returns true will front and back both be
|
| // valid new polygons that are on opposite sides of the splitting plane.
|
| - bool Split(const DrawPolygon& splitter,
|
| - std::unique_ptr<DrawPolygon>* front,
|
| - std::unique_ptr<DrawPolygon>* back);
|
| + void SplitPolygon(std::unique_ptr<DrawPolygon> polygon,
|
| + std::unique_ptr<DrawPolygon>* front,
|
| + std::unique_ptr<DrawPolygon>* back,
|
| + bool* is_coplanar) const;
|
| float SignedPointDistance(const gfx::Point3F& point) const;
|
| - // Checks polygon a against polygon b and returns which side it lies on, or
|
| - // whether it crosses (necessitating a split in the BSP tree).
|
| - static BspCompareResult SideCompare(const DrawPolygon& a,
|
| - const DrawPolygon& b);
|
| void ToQuads2D(std::vector<gfx::QuadF>* quads) const;
|
| void TransformToScreenSpace(const gfx::Transform& transform);
|
| void TransformToLayerSpace(const gfx::Transform& inverse_transform);
|
|
|