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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_SURFACES_SURFACE_ID_ALLOCATOR_H_ | 5 #ifndef CC_SURFACES_SURFACE_ID_ALLOCATOR_H_ |
| 6 #define CC_SURFACES_SURFACE_ID_ALLOCATOR_H_ | 6 #define CC_SURFACES_SURFACE_ID_ALLOCATOR_H_ |
| 7 | 7 |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include "base/macros.h" | 10 #include "base/macros.h" |
| 11 #include "cc/surfaces/surface_id.h" | 11 #include "cc/surfaces/surface_id.h" |
| 12 #include "cc/surfaces/surfaces_export.h" | 12 #include "cc/surfaces/surfaces_export.h" |
| 13 | 13 |
| 14 namespace cc { | 14 namespace cc { |
| 15 | 15 |
| 16 class SurfaceManager; | 16 class SurfaceManager; |
| 17 | 17 |
| 18 // This is a helper class for generating surface IDs within a specified | 18 // This is a helper class for generating surface IDs within a specified |
| 19 // namespace. This is not threadsafe, to use from multiple threads wrap this | 19 // namespace. This is not threadsafe, to use from multiple threads wrap this |
| 20 // class in a mutex. | 20 // class in a mutex. |
| 21 class CC_SURFACES_EXPORT SurfaceIdAllocator { | 21 class CC_SURFACES_EXPORT SurfaceIdAllocator { |
| 22 public: | 22 public: |
| 23 explicit SurfaceIdAllocator(uint32_t id_namespace); | 23 SurfaceIdAllocator(uint32_t gpu_id, uint32_t client_id); |
| 24 ~SurfaceIdAllocator(); | 24 ~SurfaceIdAllocator(); |
| 25 | 25 |
| 26 SurfaceId GenerateId(); | 26 SurfaceId GenerateId(); |
| 27 | 27 |
| 28 // This needs to be called before any sequences with this allocator's | 28 // This needs to be called before any sequences with this allocator's |
| 29 // namespace will be used to enforce destruction dependencies. | 29 // namespace will be used to enforce destruction dependencies. |
| 30 // When this SurfaceIdAllocator is destroyed, its namespace is | 30 // When this SurfaceIdAllocator is destroyed, its namespace is |
| 31 // automatically invalidated and any remaining sequences with that | 31 // automatically invalidated and any remaining sequences with that |
| 32 // namespace will be ignored. This method does not need to be called in | 32 // namespace will be ignored. This method does not need to be called in |
| 33 // contexts where there is no SurfaceManager (e.g. a renderer process). | 33 // contexts where there is no SurfaceManager (e.g. a renderer process). |
| 34 void RegisterSurfaceIdNamespace(SurfaceManager* manager); | 34 void RegisterSurfaceClientId(SurfaceManager* manager); |
| 35 | 35 |
| 36 uint32_t id_namespace() const { return id_namespace_; } | 36 uint32_t gpu_id() const { return gpu_id_; } |
| 37 |
| 38 uint32_t client_id() const { return client_id_; } |
| 37 | 39 |
| 38 // SurfaceIdAllocator's owner can call this when it find out that | 40 // SurfaceIdAllocator's owner can call this when it find out that |
| 39 // SurfaceManager is no longer alive during destruction. | 41 // SurfaceManager is no longer alive during destruction. |
| 40 void DidDestroySurfaceManager() { manager_ = nullptr; } | 42 void DidDestroySurfaceManager() { manager_ = nullptr; } |
| 41 | 43 |
| 42 private: | 44 private: |
| 43 const uint32_t id_namespace_; | 45 const uint32_t gpu_id_; |
| 46 const uint32_t client_id_; |
| 44 uint32_t next_id_; | 47 uint32_t next_id_; |
| 45 SurfaceManager* manager_; | 48 SurfaceManager* manager_; |
| 46 | 49 |
| 47 DISALLOW_COPY_AND_ASSIGN(SurfaceIdAllocator); | 50 DISALLOW_COPY_AND_ASSIGN(SurfaceIdAllocator); |
| 48 }; | 51 }; |
| 49 | 52 |
| 50 } // namespace cc | 53 } // namespace cc |
| 51 | 54 |
| 52 #endif // CC_SURFACES_SURFACE_ID_ALLOCATOR_H_ | 55 #endif // CC_SURFACES_SURFACE_ID_ALLOCATOR_H_ |
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