| Index: src/pathops/SkDLineIntersection.cpp
|
| diff --git a/src/pathops/SkDLineIntersection.cpp b/src/pathops/SkDLineIntersection.cpp
|
| index 46118429cd54075149f2c33bfd542f6bf8ce91b9..4b818dcb97f70be50b2a9c229be3a64bea25c43b 100644
|
| --- a/src/pathops/SkDLineIntersection.cpp
|
| +++ b/src/pathops/SkDLineIntersection.cpp
|
| @@ -35,21 +35,18 @@ int SkIntersections::computePoints(const SkDLine& line, int used) {
|
| }
|
|
|
| int SkIntersections::intersectRay(const SkDLine& a, const SkDLine& b) {
|
| - double axLen = a[1].fX - a[0].fX;
|
| - double ayLen = a[1].fY - a[0].fY;
|
| - double bxLen = b[1].fX - b[0].fX;
|
| - double byLen = b[1].fY - b[0].fY;
|
| + SkDVector aLen = a[1] - a[0];
|
| + SkDVector bLen = b[1] - b[0];
|
| /* Slopes match when denom goes to zero:
|
| axLen / ayLen == bxLen / byLen
|
| (ayLen * byLen) * axLen / ayLen == (ayLen * byLen) * bxLen / byLen
|
| byLen * axLen == ayLen * bxLen
|
| byLen * axLen - ayLen * bxLen == 0 ( == denom )
|
| */
|
| - double denom = byLen * axLen - ayLen * bxLen;
|
| - double ab0y = a[0].fY - b[0].fY;
|
| - double ab0x = a[0].fX - b[0].fX;
|
| - double numerA = ab0y * bxLen - byLen * ab0x;
|
| - double numerB = ab0y * axLen - ayLen * ab0x;
|
| + double denom = bLen.fY * aLen.fX - aLen.fY * bLen.fX;
|
| + SkDVector ab0 = a[0] - b[0];
|
| + double numerA = ab0.fY * bLen.fX - bLen.fY * ab0.fX;
|
| + double numerB = ab0.fY * aLen.fX - aLen.fY * ab0.fX;
|
| numerA /= denom;
|
| numerB /= denom;
|
| int used;
|
| @@ -63,8 +60,8 @@ int SkIntersections::intersectRay(const SkDLine& a, const SkDLine& b) {
|
| axLen * (ay - ax * ayLen / axLen) == axLen * (by - bx * ayLen / axLen)
|
| axLen * ay - ax * ayLen == axLen * by - bx * ayLen
|
| */
|
| - if (!AlmostEqualUlps(axLen * a[0].fY - ayLen * a[0].fX,
|
| - axLen * b[0].fY - ayLen * b[0].fX)) {
|
| + if (!AlmostEqualUlps(aLen.fX * a[0].fY - aLen.fY * a[0].fX,
|
| + aLen.fX * b[0].fY - aLen.fY * b[0].fX)) {
|
| return fUsed = 0;
|
| }
|
| // there's no great answer for intersection points for coincident rays, but return something
|
| @@ -106,8 +103,8 @@ int SkIntersections::intersect(const SkDLine& a, const SkDLine& b) {
|
| double ayBxLen = ayLen * bxLen;
|
| // detect parallel lines the same way here and in SkOpAngle operator <
|
| // so that non-parallel means they are also sortable
|
| - bool parallel = AlmostEqualUlps(axByLen, ayBxLen);
|
| - if (!parallel) {
|
| + bool unparallel = NotAlmostEqualUlps(axByLen, ayBxLen);
|
| + if (unparallel) {
|
| double ab0y = a[0].fY - b[0].fY;
|
| double ab0x = a[0].fX - b[0].fX;
|
| double numerA = ab0y * bxLen - byLen * ab0x;
|
| @@ -119,7 +116,7 @@ int SkIntersections::intersect(const SkDLine& a, const SkDLine& b) {
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| computePoints(a, 1);
|
| }
|
| }
|
| - if (fAllowNear || parallel) {
|
| + if (fAllowNear || !unparallel) {
|
| for (int iA = 0; iA < 2; ++iA) {
|
| if ((t = b.nearPoint(a[iA])) >= 0) {
|
| insert(iA, t, a[iA]);
|
| @@ -131,6 +128,17 @@ int SkIntersections::intersect(const SkDLine& a, const SkDLine& b) {
|
| }
|
| }
|
| }
|
| + while (fUsed > 2) {
|
| + removeOne(1);
|
| + }
|
| + if (fUsed == 2 && unparallel) {
|
| + bool startMatch = fT[0][0] == 0 || fT[1][0] == 0 || fT[1][0] == 1;
|
| + bool endMatch = fT[0][1] == 1 || fT[1][1] == 0 || fT[1][1] == 1;
|
| + if (!startMatch && !endMatch) {
|
| + SkASSERT(startMatch || endMatch);
|
| + removeOne(endMatch);
|
| + }
|
| + }
|
| return fUsed;
|
| }
|
|
|
|
|