| Index: third_party/WebKit/Source/modules/webaudio/ConstantSourceNode.h
|
| diff --git a/third_party/WebKit/Source/modules/webaudio/ConstantSourceNode.h b/third_party/WebKit/Source/modules/webaudio/ConstantSourceNode.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..e6d1699f3c40179e18af08bf0bd9e3222822cb1e
|
| --- /dev/null
|
| +++ b/third_party/WebKit/Source/modules/webaudio/ConstantSourceNode.h
|
| @@ -0,0 +1,66 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef ConstantSourceNode_h
|
| +#define ConstantSourceNode_h
|
| +
|
| +#include "modules/webaudio/AudioParam.h"
|
| +#include "modules/webaudio/AudioScheduledSourceNode.h"
|
| +#include "platform/audio/AudioBus.h"
|
| +#include "wtf/PassRefPtr.h"
|
| +#include "wtf/RefPtr.h"
|
| +#include "wtf/Threading.h"
|
| +
|
| +namespace blink {
|
| +
|
| +class BaseAudioContext;
|
| +class ConstantSourceOptions;
|
| +class ExceptionState;
|
| +
|
| +// ConstantSourceNode is an audio generator for a constant source
|
| +
|
| +class ConstantSourceHandler final : public AudioScheduledSourceHandler {
|
| + public:
|
| + static PassRefPtr<ConstantSourceHandler> create(AudioNode&,
|
| + float sampleRate,
|
| + AudioParamHandler& offset);
|
| + ~ConstantSourceHandler() override;
|
| +
|
| + // AudioHandler
|
| + void process(size_t framesToProcess) override;
|
| +
|
| + private:
|
| + ConstantSourceHandler(AudioNode&,
|
| + float sampleRate,
|
| + AudioParamHandler& offset);
|
| +
|
| + // If we are no longer playing, propogate silence ahead to downstream nodes.
|
| + bool propagatesSilence() const override;
|
| +
|
| + RefPtr<AudioParamHandler> m_offset;
|
| + AudioFloatArray m_sampleAccurateValues;
|
| +};
|
| +
|
| +class ConstantSourceNode final : public AudioScheduledSourceNode {
|
| + DEFINE_WRAPPERTYPEINFO();
|
| +
|
| + public:
|
| + static ConstantSourceNode* create(BaseAudioContext&, ExceptionState&);
|
| + static ConstantSourceNode* create(BaseAudioContext*,
|
| + const ConstantSourceOptions&,
|
| + ExceptionState&);
|
| + DECLARE_VIRTUAL_TRACE();
|
| +
|
| + AudioParam* offset();
|
| +
|
| + private:
|
| + ConstantSourceNode(BaseAudioContext&);
|
| + ConstantSourceHandler& constantSourceHandler() const;
|
| +
|
| + Member<AudioParam> m_offset;
|
| +};
|
| +
|
| +} // namespace blink
|
| +
|
| +#endif // ConstantSourceNode_h
|
|
|