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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
12 * | 12 * |
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND | 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE | 16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | 17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | 18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | 19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | 20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
23 * DAMAGE. | 23 * DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "modules/gamepad/NavigatorGamepad.h" | 26 #include "modules/gamepad/NavigatorGamepad.h" |
27 | 27 |
28 #include "core/dom/Document.h" | 28 #include "core/dom/Document.h" |
29 #include "core/frame/LocalDOMWindow.h" | |
30 #include "core/frame/LocalFrame.h" | 29 #include "core/frame/LocalFrame.h" |
31 #include "core/frame/Navigator.h" | 30 #include "core/frame/Navigator.h" |
32 #include "core/page/Page.h" | 31 #include "core/page/Page.h" |
33 #include "modules/gamepad/GamepadDispatcher.h" | 32 #include "modules/gamepad/GamepadDispatcher.h" |
34 #include "modules/gamepad/GamepadEvent.h" | 33 #include "modules/gamepad/GamepadEvent.h" |
35 #include "modules/gamepad/GamepadList.h" | 34 #include "modules/gamepad/GamepadList.h" |
36 | 35 |
37 namespace blink { | 36 namespace blink { |
38 | 37 |
39 template<typename T> | 38 template<typename T> |
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102 } | 101 } |
103 | 102 |
104 DEFINE_TRACE(NavigatorGamepad) | 103 DEFINE_TRACE(NavigatorGamepad) |
105 { | 104 { |
106 visitor->trace(m_gamepads); | 105 visitor->trace(m_gamepads); |
107 visitor->trace(m_pendingEvents); | 106 visitor->trace(m_pendingEvents); |
108 visitor->trace(m_dispatchOneEventRunner); | 107 visitor->trace(m_dispatchOneEventRunner); |
109 Supplement<Navigator>::trace(visitor); | 108 Supplement<Navigator>::trace(visitor); |
110 DOMWindowProperty::trace(visitor); | 109 DOMWindowProperty::trace(visitor); |
111 PlatformEventController::trace(visitor); | 110 PlatformEventController::trace(visitor); |
112 DOMWindowLifecycleObserver::trace(visitor); | |
113 } | 111 } |
114 | 112 |
115 bool NavigatorGamepad::startUpdatingIfAttached() | 113 bool NavigatorGamepad::startUpdatingIfAttached() |
116 { | 114 { |
117 // The frame must be attached to start updating. | 115 // The frame must be attached to start updating. |
118 if (frame() && frame()->host()) { | 116 if (frame() && frame()->host()) { |
119 startUpdating(); | 117 startUpdating(); |
120 return true; | 118 return true; |
121 } | 119 } |
122 return false; | 120 return false; |
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161 const AtomicString& eventName = gamepad->connected() ? EventTypeNames::gamep
adconnected : EventTypeNames::gamepaddisconnected; | 159 const AtomicString& eventName = gamepad->connected() ? EventTypeNames::gamep
adconnected : EventTypeNames::gamepaddisconnected; |
162 frame()->domWindow()->dispatchEvent(GamepadEvent::create(eventName, false, t
rue, gamepad)); | 160 frame()->domWindow()->dispatchEvent(GamepadEvent::create(eventName, false, t
rue, gamepad)); |
163 | 161 |
164 if (!m_pendingEvents.isEmpty()) | 162 if (!m_pendingEvents.isEmpty()) |
165 m_dispatchOneEventRunner->runAsync(); | 163 m_dispatchOneEventRunner->runAsync(); |
166 } | 164 } |
167 | 165 |
168 NavigatorGamepad::NavigatorGamepad(LocalFrame* frame) | 166 NavigatorGamepad::NavigatorGamepad(LocalFrame* frame) |
169 : DOMWindowProperty(frame) | 167 : DOMWindowProperty(frame) |
170 , PlatformEventController(frame ? frame->page() : 0) | 168 , PlatformEventController(frame ? frame->page() : 0) |
171 , DOMWindowLifecycleObserver(frame ? frame->localDOMWindow() : 0) | |
172 , m_dispatchOneEventRunner(AsyncMethodRunner<NavigatorGamepad>::create(this,
&NavigatorGamepad::dispatchOneEvent)) | 169 , m_dispatchOneEventRunner(AsyncMethodRunner<NavigatorGamepad>::create(this,
&NavigatorGamepad::dispatchOneEvent)) |
173 { | 170 { |
| 171 if (frame) |
| 172 frame->localDOMWindow()->registerEventListenerObserver(this); |
174 } | 173 } |
175 | 174 |
176 NavigatorGamepad::~NavigatorGamepad() | 175 NavigatorGamepad::~NavigatorGamepad() |
177 { | 176 { |
178 } | 177 } |
179 | 178 |
180 const char* NavigatorGamepad::supplementName() | 179 const char* NavigatorGamepad::supplementName() |
181 { | 180 { |
182 return "NavigatorGamepad"; | 181 return "NavigatorGamepad"; |
183 } | 182 } |
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279 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { | 278 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { |
280 m_pendingEvents.append(newGamepad); | 279 m_pendingEvents.append(newGamepad); |
281 } | 280 } |
282 } | 281 } |
283 | 282 |
284 if (!m_pendingEvents.isEmpty()) | 283 if (!m_pendingEvents.isEmpty()) |
285 m_dispatchOneEventRunner->runAsync(); | 284 m_dispatchOneEventRunner->runAsync(); |
286 } | 285 } |
287 | 286 |
288 } // namespace blink | 287 } // namespace blink |
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