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1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. |
2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s | 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s |
5 | 5 |
6 # See the GpuTestExpectations class for documentation. | 6 # See the GpuTestExpectations class for documentation. |
7 | 7 |
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): | 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
9 def __init__(self, conformance_path): | 9 def __init__(self, conformance_path): |
10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) | 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) |
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39 self.Fail('deqp/data/gles3/shaders/linkage.html', bug=601821) | 39 self.Fail('deqp/data/gles3/shaders/linkage.html', bug=601821) |
40 | 40 |
41 self.Flaky('deqp/functional/gles3/negativefragmentapi.html', bug=604794) | 41 self.Flaky('deqp/functional/gles3/negativefragmentapi.html', bug=604794) |
42 | 42 |
43 self.Fail('deqp/data/gles3/shaders/preprocessor.html', bug=483282) | 43 self.Fail('deqp/data/gles3/shaders/preprocessor.html', bug=483282) |
44 | 44 |
45 self.Fail('conformance2/glsl3/forbidden-operators.html', bug=483282) | 45 self.Fail('conformance2/glsl3/forbidden-operators.html', bug=483282) |
46 | 46 |
47 self.Flaky('conformance2/query/occlusion-query.html', bug=603168) | 47 self.Flaky('conformance2/query/occlusion-query.html', bug=603168) |
48 | 48 |
49 # Regression from https://github.com/KhronosGroup/WebGL/pull/1854. | |
50 self.Fail('deqp/functional/gles3/fbodepthbuffer.html', bug=483282) | |
51 | |
52 # Avoid a conflict with a Mac expectation by setting | 49 # Avoid a conflict with a Mac expectation by setting |
53 self.Fail('conformance2/textures/misc/tex-input-validation.html', | 50 self.Fail('conformance2/textures/misc/tex-input-validation.html', |
54 ['d3d9', 'd3d11', 'opengl'], bug=483282) | 51 ['d3d9', 'd3d11', 'opengl'], bug=483282) |
55 | 52 |
56 # All platforms with AMD GPU. | 53 # All platforms with AMD GPU. |
57 self.Fail('deqp/functional/gles3/multisample.html', | 54 self.Fail('deqp/functional/gles3/multisample.html', |
58 ['amd'], bug=617290) | 55 ['amd'], bug=617290) |
59 | 56 |
60 # Windows only. | 57 # Windows only. |
61 self.Fail('deqp/functional/gles3/shaderloop_for.html', | 58 self.Fail('deqp/functional/gles3/shaderloop_for.html', |
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96 self.Fail('deqp/functional/gles3/fbomultisample*', | 93 self.Fail('deqp/functional/gles3/fbomultisample*', |
97 ['win'], bug=483282) | 94 ['win'], bug=483282) |
98 | 95 |
99 self.Fail('deqp/functional/gles3/fboinvalidate/sub.html', | 96 self.Fail('deqp/functional/gles3/fboinvalidate/sub.html', |
100 ['win'], bug=483282) | 97 ['win'], bug=483282) |
101 self.Fail('deqp/functional/gles3/fboinvalidate/whole.html', | 98 self.Fail('deqp/functional/gles3/fboinvalidate/whole.html', |
102 ['win'], bug=624506) | 99 ['win'], bug=624506) |
103 | 100 |
104 # Windows 8 only. | 101 # Windows 8 only. |
105 | 102 |
106 self.Fail('conformance2/reading/read-pixels-from-fbo-test.html', | |
107 ['win8'], bug=483282) | |
108 self.Flaky('deqp/functional/gles3/buffercopy.html', ['win8'], bug=587601) | 103 self.Flaky('deqp/functional/gles3/buffercopy.html', ['win8'], bug=587601) |
109 | 104 |
110 # Win / NVidia | 105 # Win / NVidia |
111 self.Fail('deqp/functional/gles3/textureformat/compressed_cube.html', | 106 self.Fail('deqp/functional/gles3/textureformat/compressed_cube.html', |
112 ['win', 'nvidia'], bug=614573) | 107 ['win', 'nvidia'], bug=614573) |
113 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', | 108 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', |
114 ['win', 'nvidia'], bug=483282) | 109 ['win', 'nvidia'], bug=483282) |
115 self.Fail('deqp/functional/gles3/framebufferblit/rect_05.html', | 110 self.Fail('deqp/functional/gles3/framebufferblit/rect_05.html', |
116 ['win', 'nvidia'], bug=483282) | 111 ['win', 'nvidia'], bug=483282) |
117 self.Fail('deqp/functional/gles3/transformfeedback/*.html', | 112 self.Fail('deqp/functional/gles3/transformfeedback/*.html', |
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495 ['mac', 'intel'], bug=483282) | 490 ['mac', 'intel'], bug=483282) |
496 self.Fail('deqp/functional/gles3/framebufferblit/rect_05.html', | 491 self.Fail('deqp/functional/gles3/framebufferblit/rect_05.html', |
497 ['mac', 'intel'], bug=483282) | 492 ['mac', 'intel'], bug=483282) |
498 self.Fail('deqp/functional/gles3/framebufferblit/rect_06.html', | 493 self.Fail('deqp/functional/gles3/framebufferblit/rect_06.html', |
499 ['mac', 'intel'], bug=483282) | 494 ['mac', 'intel'], bug=483282) |
500 | 495 |
501 # Linux only. | 496 # Linux only. |
502 self.Fail('conformance2/glsl3/vector-dynamic-indexing.html', | 497 self.Fail('conformance2/glsl3/vector-dynamic-indexing.html', |
503 ['linux'], bug=483282) | 498 ['linux'], bug=483282) |
504 | 499 |
| 500 self.Fail('deqp/functional/gles3/fbodepthbuffer.html', |
| 501 ['linux'], bug=483282) |
| 502 |
505 # Behavior difference between GL compatibility profile and ES3. | 503 # Behavior difference between GL compatibility profile and ES3. |
506 self.Fail('conformance2/rendering/draw-buffers.html', | 504 self.Fail('conformance2/rendering/draw-buffers.html', |
507 ['linux'], bug=617410) | 505 ['linux'], bug=617410) |
508 self.Fail('deqp/functional/gles3/texturespecification/' + | 506 self.Fail('deqp/functional/gles3/texturespecification/' + |
509 'random_teximage2d_cube.html', | 507 'random_teximage2d_cube.html', |
510 ['linux'], bug=483282) | 508 ['linux'], bug=483282) |
511 self.Fail('deqp/functional/gles3/fboinvalidate/whole.html', | 509 self.Fail('deqp/functional/gles3/fboinvalidate/whole.html', |
512 ['linux'], bug=624506) | 510 ['linux'], bug=624506) |
513 | 511 |
514 self.Fail('deqp/data/gles3/shaders/functions.html', | 512 self.Fail('deqp/data/gles3/shaders/functions.html', |
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859 # self.Fail(page_name, | 857 # self.Fail(page_name, |
860 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) | 858 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) |
861 # self.Fail(page_name, | 859 # self.Fail(page_name, |
862 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 860 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
863 | 861 |
864 # Conflicts if between a generic os condition and a specific version | 862 # Conflicts if between a generic os condition and a specific version |
865 # self.Fail(page_name, | 863 # self.Fail(page_name, |
866 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) | 864 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) |
867 # self.Fail(page_name, | 865 # self.Fail(page_name, |
868 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 866 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
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