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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GamepadEvent_h | 5 #ifndef GamepadEvent_h |
| 6 #define GamepadEvent_h | 6 #define GamepadEvent_h |
| 7 | 7 |
| 8 #include "core/events/Event.h" | 8 #include "core/events/Event.h" |
| 9 #include "modules/gamepad/Gamepad.h" | 9 #include "modules/gamepad/Gamepad.h" |
| 10 | 10 |
| 11 namespace WebCore { | 11 namespace WebCore { |
| 12 | 12 |
| 13 struct GamepadEventInit : public EventInit { | 13 struct GamepadEventInit : public EventInit { |
| 14 GamepadEventInit(); | 14 GamepadEventInit(); |
| 15 | 15 |
| 16 RefPtrWillBeMember<Gamepad> gamepad; | 16 RefPtrWillBeMember<Gamepad> gamepad; |
| 17 }; | 17 }; |
| 18 | 18 |
| 19 class GamepadEvent FINAL : public Event { | 19 class GamepadEvent FINAL : public Event { |
| 20 public: | 20 public: |
| 21 static PassRefPtr<GamepadEvent> create() | 21 static PassRefPtrWillBeRawPtr<GamepadEvent> create() |
| 22 { | 22 { |
| 23 return adoptRef(new GamepadEvent); | 23 return adoptRefWillBeRefCountedGarbageCollected(new GamepadEvent); |
| 24 } | 24 } |
| 25 static PassRefPtr<GamepadEvent> create(const AtomicString& type, bool canBub
ble, bool cancelable, PassRefPtrWillBeRawPtr<Gamepad> gamepad) | 25 static PassRefPtrWillBeRawPtr<GamepadEvent> create(const AtomicString& type,
bool canBubble, bool cancelable, PassRefPtrWillBeRawPtr<Gamepad> gamepad) |
| 26 { | 26 { |
| 27 return adoptRef(new GamepadEvent(type, canBubble, cancelable, gamepad)); | 27 return adoptRefWillBeRefCountedGarbageCollected(new GamepadEvent(type, c
anBubble, cancelable, gamepad)); |
| 28 } | 28 } |
| 29 static PassRefPtr<GamepadEvent> create(const AtomicString& type, const Gamep
adEventInit& initializer) | 29 static PassRefPtrWillBeRawPtr<GamepadEvent> create(const AtomicString& type,
const GamepadEventInit& initializer) |
| 30 { | 30 { |
| 31 return adoptRef(new GamepadEvent(type, initializer)); | 31 return adoptRefWillBeRefCountedGarbageCollected(new GamepadEvent(type, i
nitializer)); |
| 32 } | 32 } |
| 33 virtual ~GamepadEvent(); | 33 virtual ~GamepadEvent(); |
| 34 | 34 |
| 35 Gamepad* gamepad() const { return m_gamepad.get(); } | 35 Gamepad* gamepad() const { return m_gamepad.get(); } |
| 36 | 36 |
| 37 virtual const AtomicString& interfaceName() const OVERRIDE; | 37 virtual const AtomicString& interfaceName() const OVERRIDE; |
| 38 | 38 |
| 39 virtual void trace(Visitor*) OVERRIDE; | 39 virtual void trace(Visitor*) OVERRIDE; |
| 40 | 40 |
| 41 private: | 41 private: |
| 42 GamepadEvent(); | 42 GamepadEvent(); |
| 43 GamepadEvent(const AtomicString& type, bool canBubble, bool cancelable, Pass
RefPtrWillBeRawPtr<Gamepad>); | 43 GamepadEvent(const AtomicString& type, bool canBubble, bool cancelable, Pass
RefPtrWillBeRawPtr<Gamepad>); |
| 44 GamepadEvent(const AtomicString&, const GamepadEventInit&); | 44 GamepadEvent(const AtomicString&, const GamepadEventInit&); |
| 45 | 45 |
| 46 RefPtrWillBeMember<Gamepad> m_gamepad; | 46 RefPtrWillBeMember<Gamepad> m_gamepad; |
| 47 }; | 47 }; |
| 48 | 48 |
| 49 } // namespace WebCore | 49 } // namespace WebCore |
| 50 | 50 |
| 51 #endif // GamepadEvent_h | 51 #endif // GamepadEvent_h |
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