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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GamepadEvent_h | 5 #ifndef GamepadEvent_h |
6 #define GamepadEvent_h | 6 #define GamepadEvent_h |
7 | 7 |
8 #include "core/events/Event.h" | 8 #include "core/events/Event.h" |
9 #include "modules/gamepad/Gamepad.h" | 9 #include "modules/gamepad/Gamepad.h" |
10 | 10 |
11 namespace WebCore { | 11 namespace WebCore { |
12 | 12 |
13 struct GamepadEventInit : public EventInit { | 13 struct GamepadEventInit : public EventInit { |
14 GamepadEventInit(); | 14 GamepadEventInit(); |
15 | 15 |
16 RefPtrWillBeMember<Gamepad> gamepad; | 16 RefPtrWillBeMember<Gamepad> gamepad; |
17 }; | 17 }; |
18 | 18 |
19 class GamepadEvent FINAL : public Event { | 19 class GamepadEvent FINAL : public Event { |
20 public: | 20 public: |
21 static PassRefPtr<GamepadEvent> create() | 21 static PassRefPtrWillBeRawPtr<GamepadEvent> create() |
22 { | 22 { |
23 return adoptRef(new GamepadEvent); | 23 return adoptRefWillBeRefCountedGarbageCollected(new GamepadEvent); |
24 } | 24 } |
25 static PassRefPtr<GamepadEvent> create(const AtomicString& type, bool canBub
ble, bool cancelable, PassRefPtrWillBeRawPtr<Gamepad> gamepad) | 25 static PassRefPtrWillBeRawPtr<GamepadEvent> create(const AtomicString& type,
bool canBubble, bool cancelable, PassRefPtrWillBeRawPtr<Gamepad> gamepad) |
26 { | 26 { |
27 return adoptRef(new GamepadEvent(type, canBubble, cancelable, gamepad)); | 27 return adoptRefWillBeRefCountedGarbageCollected(new GamepadEvent(type, c
anBubble, cancelable, gamepad)); |
28 } | 28 } |
29 static PassRefPtr<GamepadEvent> create(const AtomicString& type, const Gamep
adEventInit& initializer) | 29 static PassRefPtrWillBeRawPtr<GamepadEvent> create(const AtomicString& type,
const GamepadEventInit& initializer) |
30 { | 30 { |
31 return adoptRef(new GamepadEvent(type, initializer)); | 31 return adoptRefWillBeRefCountedGarbageCollected(new GamepadEvent(type, i
nitializer)); |
32 } | 32 } |
33 virtual ~GamepadEvent(); | 33 virtual ~GamepadEvent(); |
34 | 34 |
35 Gamepad* gamepad() const { return m_gamepad.get(); } | 35 Gamepad* gamepad() const { return m_gamepad.get(); } |
36 | 36 |
37 virtual const AtomicString& interfaceName() const OVERRIDE; | 37 virtual const AtomicString& interfaceName() const OVERRIDE; |
38 | 38 |
39 virtual void trace(Visitor*) OVERRIDE; | 39 virtual void trace(Visitor*) OVERRIDE; |
40 | 40 |
41 private: | 41 private: |
42 GamepadEvent(); | 42 GamepadEvent(); |
43 GamepadEvent(const AtomicString& type, bool canBubble, bool cancelable, Pass
RefPtrWillBeRawPtr<Gamepad>); | 43 GamepadEvent(const AtomicString& type, bool canBubble, bool cancelable, Pass
RefPtrWillBeRawPtr<Gamepad>); |
44 GamepadEvent(const AtomicString&, const GamepadEventInit&); | 44 GamepadEvent(const AtomicString&, const GamepadEventInit&); |
45 | 45 |
46 RefPtrWillBeMember<Gamepad> m_gamepad; | 46 RefPtrWillBeMember<Gamepad> m_gamepad; |
47 }; | 47 }; |
48 | 48 |
49 } // namespace WebCore | 49 } // namespace WebCore |
50 | 50 |
51 #endif // GamepadEvent_h | 51 #endif // GamepadEvent_h |
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