Index: ash/common/wm/overview/window_selector.cc |
diff --git a/ash/common/wm/overview/window_selector.cc b/ash/common/wm/overview/window_selector.cc |
index 3263411e7a0c8570a2d6e6cc649fd9be1bccd8df..73906fac466b9c3b79d52f813d25180ab711cc41 100644 |
--- a/ash/common/wm/overview/window_selector.cc |
+++ b/ash/common/wm/overview/window_selector.cc |
@@ -264,8 +264,9 @@ views::Widget* CreateTextFilter(views::TextfieldController* controller, |
// static |
bool WindowSelector::IsSelectable(WmWindow* window) { |
wm::WindowState* state = window->GetWindowState(); |
- if (state->GetStateType() == wm::WINDOW_STATE_TYPE_DOCKED || |
- state->GetStateType() == wm::WINDOW_STATE_TYPE_DOCKED_MINIMIZED) { |
+ if (!ash::MaterialDesignController::IsOverviewMaterial() && |
+ (state->GetStateType() == wm::WINDOW_STATE_TYPE_DOCKED || |
+ state->GetStateType() == wm::WINDOW_STATE_TYPE_DOCKED_MINIMIZED)) { |
return false; |
} |
return state->IsUserPositionable(); |
@@ -379,6 +380,14 @@ void WindowSelector::Init(const WindowList& windows) { |
// may cause other, unrelated classes, (ie PanelLayoutManager) to make indirect |
// calls to restoring_minimized_windows() on a partially destructed object. |
void WindowSelector::Shutdown() { |
+ size_t remaining_items = 0; |
+ for (std::unique_ptr<WindowGrid>& window_grid : grid_list_) { |
+ for (WindowSelectorItem* window_selector_item : window_grid->window_list()) |
+ window_selector_item->RestoreWindow(); |
+ remaining_items += window_grid->size(); |
+ } |
+ |
+ // Setting focus after restoring windows' state avoids unnecessary animations. |
ResetFocusRestoreWindow(true); |
RemoveAllObservers(); |
@@ -389,13 +398,6 @@ void WindowSelector::Shutdown() { |
PanelLayoutManager::Get(window)->SetShowCalloutWidgets(true); |
} |
- size_t remaining_items = 0; |
- for (std::unique_ptr<WindowGrid>& window_grid : grid_list_) { |
- for (WindowSelectorItem* window_selector_item : window_grid->window_list()) |
- window_selector_item->RestoreWindow(); |
- remaining_items += window_grid->size(); |
- } |
- |
DCHECK(num_items_ >= remaining_items); |
UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.OverviewClosedItems", |
num_items_ - remaining_items); |